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old [CSP] Dungeoncrawler mod testing

Alistaire
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Join my server to test the mod!

>> 94.214.180.100:36963

----

I'm currently testing the !save and !load commands a bit, you're free to join and play a bit.

Download description >
edited 17×, last 06.04.13 12:24:16 pm

old Re: [CSP] Dungeoncrawler mod testing

Infinite Rain
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Downloading...
I will test it and tell you what am I thinking about it.

Edit:
Mod itself is nice, but I have a question, why can't I open the shops?
Also, can you show me the level calculation? I'm curious.
edited 1×, last 31.01.13 12:27:20 pm

old Re: [CSP] Dungeoncrawler mod testing

Alistaire
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user Raisun has written
@user Infinite Rain: He said already he needs to add shops.

Nice mod, reminds me of the Metro2033 (except levels and level calculation). Gonna download it and tell something else later.


I plan on removing the whole level count, and make everything money-driven. Experience will be some kind of reward from doing anything.

old Re: [CSP] Dungeoncrawler mod testing

Yates
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@user Alistaire: You wanted people to test the script while playing together. Since mostly everyone here cannot into port-forwarding I guess I could start a server for people to test, eh.

old Re: [CSP] Dungeoncrawler mod testing

Alistaire
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I'm working on the savefile stuff, and would like to know if you guys want 3 seperate save files per player, or 1 single save file per player.
edited 3×, last 05.02.13 05:58:40 pm

old Re: [CSP] Dungeoncrawler mod testing

Alistaire
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user Raisun has written
Of course 1. I am not into lua, but I guess it would be less complicated and would look more cool. Or atleast only cool.


It's more complicated, because you'll have to add newlines and stuff in the file. It currently saves stuff in 3 files:

save[usgn]p;
The player stats save (money, skillpoints)

save[usgn]w:
The weapon stats save (USP extra damage, explosive bullet compatibility)

save[usgn]c;
The checkpoint save (all dcm_ maps and your checkpoint progress on them)
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