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English TheSurvivalist:Christmas Update 12-24-19

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old New Optimized Update 08-20-16 Posted

JasJack67
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New 08-20-16 update is now posted! (56.62MB) Download from the top of page #1 or any of my signatures, as usual.

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Old saves are NOT compatible, sorry, you have to start a new game with this update. Don't forget to delete outdated versions from your computer to save your space, and also fix your "shortcut" on your desktop if you made one...to point to the new .exe.

changelog:
√Further optimized the global timer tick reducing lag even more, it is better then ever before.(complete)
√The random "ghost" injury is finally solved and fixed, the fall damage sensitivity also has been further balanced. (complete)
√Reduced and optimized some textures and sound files reducing over all download size by several MB. (complete)
√Starfish and Clams had a bug with not satisfying the seafood craving. Fixed.(complete)
√New Combination: Branch+Stone=Skewer(complete)
√New Item: Skewer-made by rubbing a branch on a stone to make it pointed. Can be used to cook basic foods on any open fire. Very inefficient compared to using the grill and demands your complete attention throughout the long process.(complete)
√16 New Skewer Food Models -You stick any raw meat, raw fish, raw poultry, lobster, corn shuck, on the end of the skewer and hold it over a fire to cook 16 different food items.(complete)
√Corn Shuck can not be cooked without using a skewer now, no more simply using corn with your hands at a fire, to cook it.(complete)
√Cravings have been delayed a few more days. They can start after day 12 instead of 7, giving the player more time to get established.(complete)


ADDED
edit: I have re-uploaded the current 08-20 update today 08-21, with the following 4 fixes:

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changelog:
√Further optimized "tick lag". This will likely be the final result. It is very noticeably even more improved.(complete)
√When pressing the shift key to sprint the player would warp a little bit if holding the W button down(normal use), this has been fixed and enhanced so the player will not "warp", thus other units do not "warp" away from their position as much.(complete)
√Sometimes "wolfdog" would spawn "on top" of a regular wolf during the wolfdog event. Fixed, they all spawn at independent random positions.(complete)
√At the start of a new map, if you start in the water and have to swim to shore you will start "wet" with the wet speed jade. Currently if you swim without going under you can get to shore "dry", that is a bug. fixed(complete)

If you already downloaded the above 08-20 update here is a tiny patch for these 4 fixes ONLY:

REMOVED
game.inf
REMOVED
units.inf

Download both tiny files and copy/paste or drag/drop them into the /sys folder as usual. This patch is compatible with current 08-20 saves, no worries.
edited 10×, last 07.09.16 08:51:32 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

YuriNikolai
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Very nice work, as always!

I don't know what you will be doing after The Survivalist, but have you considered tutorials for modding in Stranded 2? That could attract attention from new people, especially if you used parts of your mod as examples

old Re: TheSurvivalist:Christmas Update 12-24-19

lardiwarrior
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I can't find the recipe for the distiller in the diary, what is the recipe?
I also can't find the waterskin bladder recipe.
Also there's alot of stutter when walking
edited 2×, last 07.09.16 02:18:21 am

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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Aedolaws,
Hiya! You are most welcome!


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YuriNikolai,
Actually no i did not consider tutorials for modding. Sort of leaning towards developing a standalone survival game with one of the latest engines. Cheers!


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lardiwarrior,
Check in the diary OPERATIONS tab at the top under Distiller, sorry. Should be:
2bendablebranches + 5branches + 5lianavines + 5leafs + 2dryhide + 1Log + knife = DISTILLER

You simply click the bladder in your inventory and then the "use" button at the bottom left corner of the rucksack menu. A few items are used this way, like using single wheat to make grain seed or combine it with your knife. But that is a "use" button to use a single item.

The global script is still being optimized to reduce the tick lag but some newer operating system simply have issues running the old blitz engine. Try running it in a window using the other icon in the main folder for -win.bat mode.

old Re: TheSurvivalist:Christmas Update 12-24-19

lardiwarrior
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Yea I noticed that after upgrading my windows, the game has been acting more laggy and unoptimized since, I play in windowed mode with a shortcut ending in -win so I wonder if there's any way to fix that to work better?

And thanks for the help, I forgot there's a file with all the crafting recipes in the exe directory, much easier to use than with the ingame text displayer

How does the snare traps work? Is it like a chance per day for it to fill?

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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You should set the snare kit where you see small game running around. Once set (select the snare and "use" it where you want to set it), at the change day update, if small game is within range they can be caught in the snare.

The snare kit that takes bait has a higher catch chance then the deadfall kit, because the animals can smell the bait, where a deadfall is a simple tripping mechanism.

If you do not see any small game in the area you would not catch anything. (Rooster, Chicken, Squirrel, Rabbit, or Kiwi)

old Re: TheSurvivalist:Christmas Update 12-24-19

lardiwarrior
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I'd rather just use spears to get them manually, though I fear leaving the island without any animals to feed on. I know some respawn and such, but im not sure wich do and how it works.
Also I feel skewering meat should give cooking skill.
Im having trouble finding any iron ore sites due to slow move speed so im kinda handicapped on any progress I can make.
Also im not sure wich things give flowers and such.
edited 3×, last 07.09.16 08:53:47 pm

old More Optimization

JasJack67
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Further optimized the global timer further reducing tick lag, worth the tiny download. This will also be included in the next upcoming update.

REMOVED
game.inf
REMOVED
units.inf

Download both tiny files and copy/paste or drag/drop them into the /sys folder as usual. This patch is compatible with current saves, no worries.
edited 2×, last 21.09.16 11:10:45 am

old Re: TheSurvivalist:Christmas Update 12-24-19

lardiwarrior
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Actually scrap that, playing for long periods lags the game alot, still a bit of stuttering when walking for every 2 seconds, small but noticeable.
Also any help from my aforementioned points would be good.
I think there should be some kind of a divining rod to remove the frustation from searching huge islands, have been looking for almost an hour on my island and I haven't found any iron ore, made with 2 branches and a knife, this would with right click switch to search for the nearer iron, crystal, clay and fountains, using it with left click, it would say something along the lines *The rod feels vibes from the south, south-west, etc.*
edited 2×, last 07.09.16 11:24:43 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

Aedolaws
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Lardiwarrior,

(Re lag, I have come to ignore it, been playing it for 4+ years. JJ has done the best work to minimize it while developing the game 100s% fold)

1) MAP: Getting a Map ASAP is a skill that the Survivalist has improved A LOT from vanilla stranded.

I do not like the "rod tells u where to go" idea. Cmmm. Survivalist is all about trying to make it as real as possible.

Here it takes 4 stakes planted far apart "enough" (not enough in imo, cmm, 50% more) from each other to get a map with some paper. Once you get the map, the game becomes much easier.

Then you work towards a primitive compass or better (JJ, do we have that Swiss made compass from the pirate?)

2) Trapping: Trapping is an art that can get you by the first few weeks and maybe even later if you embrace a philosophy of catching small game year around, or maybe even larger. If so, you must become good at regularly covering large areas with game with traps, and expect low productivity.

3) Hunting: U do need ore quickly if you want to hunt, I would say you would want to find a flint or mine for it within 72 hours if you want a comfy start. Unlike trapping, these will be big game (monkeys, lions, etc). That requires you to take risks and explore/consequences, for the sake of covering targeted areas for large productivity. Thereafter you can work on iron. Hunting is very good for the first few weeks, but it becomes obsolete as you become better at other skills. (Caveat: I have yet to experience new tribe, settings, etc).

Once you get over the first couple of months, live becomes easier, yet more strategic (Prepare for winter!!).

Have fun

------


JJ

I would consider more traps.

Trappings need a make up.

Maybe traps for birds?

I have this idea, which it is real (this happens every day), of having one bird cage with one bird, which attracts other birds.

And then you can use the bird "live" to trade or kill it for food or other purposes if you get creative.
edited 20×, last 08.09.16 07:14:11 am

old Re: TheSurvivalist:Christmas Update 12-24-19

lardiwarrior
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I doubt it's realistic that a piece of flint breaks or that deer appear out of thin air, or that being wet slows you down to a crawl, there's a fine line between fun and realism in gameplay, the walking speed is very slow and campfires literally make no light in the dark, wich makes it impossible to work at night, they should have the range of a torch.
Is there any tool that increseases the amount of wood/iron you get?
How do I know when wheat is ready to harvest?
How does a beehive look like?

See campfire: http://imgur.com/a/4coHO
With lit torch: http://imgur.com/a/cUfyD
edited 5×, last 09.09.16 01:38:12 am

old Re: TheSurvivalist:Christmas Update 12-24-19

Aedolaws
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Heh, we got what we got. Got me on the deer one. I guess the being wet speed can be fine tuned.

Re small light from camp site, I never gave it a thought. But, to play devil's advocate, the most efficient fire to keep would be a small one that gets the job done. No need for a bonfire every night. Have you tried setting up torches in the area you want illuminated?

Re tools, you can improve their quality. And you can improve your skills. And you can learn what sources are best for what.

Wheat gets a bit darker.

I have NEVER seen a beehive. JJ, cmm!!!

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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lardi,

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I'd rather just use spears to get them manually, though I fear leaving the island without any animals to feed on. I know some respawn and such, but im not sure wich do and how it works.

Over time, anything extinct can be brought back into existence depending on your own decisions. Every aspect of the mod is based on "randomness"...no two maps are the same and no two locations of resources are the same, and no order of spawning units are the same. Learning the mod is the only way to know answers, as it is a open world and you decide...just like in real life, it is up to you.
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Also I feel skewering meat should give cooking skill.
I agree and plan to add this soon.
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Im having trouble finding any iron ore sites due to slow move speed so im kinda handicapped on any progress I can make.
your speed increases as you advance your Survivor skill. (days survived on the island) The longer you live the faster you get. Slow speed at the beginning comes from your physical condition after a sailing accident and washing up on shore with nothing, or very little, including energy to do stuff. Your not acclimated to living on an island when you arrive...you must improve skills you have not normally used in the ordinary world you came from.
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Also im not sure wich things give flowers and such.
As you would not know if you really ended up on an island, you would have to probe around and gather from various trees, bushes, and plants...and see what they offer...you would not know exactly who, what, when, or where anything. You have to learn it.
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still a bit of stuttering when walking for every 2 seconds, small but noticeable.
As mentioned, some operating systems do not run the blitz engine well, also some type graphics cards do better than others. Combinations of both of these affect the scripts that make this mod run well, good, mediocre, or poor.
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Also any help from my aforementioned points would be good.
I think there should be some kind of a divining rod to remove the frustation from searching huge islands, have been looking for almost an hour on my island and I haven't found any iron ore, made with 2 branches and a knife, this would with right click switch to search for the nearer iron, crystal, clay and fountains, using it with left click, it would say something along the lines *The rod feels vibes from the south, south-west, etc.*
I like the idea but part of the game is exploring...preparing to explore, and exploring when you are able. Until then, making due with the resources within your vicinity is necessary. Your next new game you may have 2-3 iron rock spawn right at your start location...pure random, but it is also in the diary readings that there is always at least 1 of every possible thing spawned at the start of every game. Seems you (you personally) may have a better experience if you choose a smaller map to play on when you start a new map.
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I doubt it's realistic that a piece of flint breaks or that deer appear out of thin air,
Flints breaks easily actually. Of coarse deer do not appear from thin air, but for this mod it is the only way to have the "events" come-n-go without creating alot of scripting issues I do not want to get involved in. (as real as I am willing to make them)
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or that being wet slows you down to a crawl, there's a fine line between fun and realism in gameplay, the walking speed is very slow and
In full cloths go jump in a pool and then walk,run, and jog around and see if your speed is not affected a lot...it truly is. Also imortant, if your carrying a lot of weight it also slows you down. If you get wet, unload some of your weight to increase your speed when able. Standing by any fire you can dry out in 1 hour...use the torch to dry your self, or better yet, DO NOT GET WET if you need speed for some task.
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campfires literally make no light in the dark, wich makes it impossible to work at night, they should have the range of a torch.
I agree...i lowered the campfire light to much this update. I have already re-adjusted both torch/camp fire lighting for next update. Final adjustment.
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Is there any tool that increases the amount of wood/iron you get?
Tools have 3 aspects: Speed, Damage, and Durability. If you want more branches from a tree use a fast, low damage, tool such as the Steel Hammer. If you want to "fall" the tree and get the logs then use the Axe. A Steel Axe will fall a tree faster then a Iron Axe...and break less. If you want more crystal out of a crystal rock, again use a fast, low damage tool like the hammers...if you want to destroy the rock use the Pickaxe. A blade weapon makes flesh bleed, the scythe will take down crops and plants fastest. When you click on an item in your inventory...read the description/attributes and absorb the information you are given.
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How do I know when wheat is ready to harvest?
chop one down when it "looks" ready and see what you get...then wait a day and chop another until you figure out: How many yield you get max, and how many days it take to mature. Fertile grains/seeds also produce more fruit.
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How does a beehive look like?
A beehive looks exactly like you would think it does. A beehive: yellow in color with a hole...like the one winnie-the-poo always raids.


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Aedolaws,
thank you.
edited 3×, last 09.09.16 04:40:27 am

old Re: TheSurvivalist:Christmas Update 12-24-19

lardiwarrior
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Nevermind, the craving bugged out and wasn't showing, I still had seafood craving and when I ate it it showed again.
After further testing, it seems sleeping hides the craving you have till you eat it again.
You'd think something like the pickaxe would get more ores, I feel destroying rocks is a waste, you can always use the bugnet to not damage any node.
edited 2×, last 09.09.16 06:25:55 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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Nice bug find, will check into it, I don't think I slept during a craving, good one!

Long story short~

Decided a long time ago to make upgrading a tool to a higher tier tool, increase the damage, speed and durability of that tool (damage, faster and breaks less). While a specific specialized tool would do most damage to a type of target being struck;

examples:
Axe high damage to Wood/trees
Pickaxe high damage to rock/stone
Scythe high damage to weeds/plants
Blades high damage & cause bleeding to flesh.

While increasing skill yields more and more "stuff" as you level up. For example at start you find x amount of stuff when you hit a rock, at level 75 you find that stuff more frequently per hit. At 150 the frequency increases again. At 250 mining, you find sulfur and coal additionally from any ordinary rock, clay, iron rock and others. At level 350 all items are increased "per hit" too(not frequency, but actually more stuff found). At level 500 it again increases the amount of stuff you find and frequency at which you get something from a hit.

so that's the basic theory anyways

p.s.You can view the skill level tiers' in the Character menu while ingame. Simply click on a skill and you can see it's tier. A couple of top levels still need to be completed with an actual bonus of some type, still working the last few before the mod is done.

old Re: TheSurvivalist:Christmas Update 12-24-19

lardiwarrior
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So basically higher levels of skills give more items/better chance to fish/less chance to burn food? I have around 250 fishing but my range feels the same (Very low range) as when I started and the chance to get fish with hooks and bait seems very low after all that skill farming, I only get turtles and starfish in like 1/10 of the times , only got like 2-3 fish I was pointing at after savescumming around 7-10 times and fishing 3 times each.
edited 2×, last 09.09.16 09:00:55 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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yes but the range is definitely increasing as you skill up...soon the fish you catch will be from pretty far out into the sea...i just looked and the max will be 800 meters out and thats with out a dock

also note: worms are the best and steel hooks are the best...you would catch more often then using no bait, or insects. Or a bone hook or iron hook. The chance increases using higher tier bait and hooks.

additionally try building a Fish Habitat at the waters edge once asap and fish at it the next day... and I won't even mention the Fish Attractor...holy cow! talk about easy fishing
edited 2×, last 09.09.16 09:21:18 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

lardiwarrior
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Im using iron hooks and insects but the catch chance is very insanely low, how do I find worms? If you mean by digging then that would be counter intuitive considering how that reduces hunger and thirst even further along with fishing, wich take a hefty chunk of food and tires you, it often doesn't seem worth the investment put into it.

Also are events supposed to end if you savescum? Im doing it yet the event won't end when I load it, so I think it's broken.
edited 1×, last 09.09.16 09:51:27 pm
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