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old Re: Stranded III Dev. Blog - Comments

Globetrotter
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I would like to see

Fires need wood or they burn out
Faster building
A different approach to combat gameplay
A transparent crafting system
Jungle feeling/More logical world generation

old Re: Stranded III Dev. Blog - Comments

DC
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Please don't forget that this is actually not a Stranded III idea thread. So please do not use it to simply list all the ideas you have. Use it to comment on my dev blog entries. Thank you!

Ideas are okay of course but they should be related to the latest entries of the dev blog.

old Re: Stranded III Dev. Blog - Comments

Gandi
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I'd like to know more about scripting. Since you are using Unity, do I assume correctly that you are programming in C#? If that is the case, do you have any plans on exposing a C# (or rather .NET) interface for modding and scripting?

And what does the Scripting API for Lua contain - are those only Stranded specific functions or also wrapper functions for Unity, which allow it to perform operations on the actual models etc.?

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Alpha Beta
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user Gandi has written
I'd like to know more about scripting. Since you are using Unity, do I assume correctly that you are programming in C#? If that is the case, do you have any plans on exposing a C# (or rather .NET) interface for modding and scripting?

And what does the Scripting API for Lua contain - are those only Stranded specific functions or also wrapper functions for Unity, which allow it to perform operations on the actual models etc.?


He does program in Javascript in Unity, not C#.

old Re: Stranded III Dev. Blog - Comments

DC
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It totally doesn't matter which programming language I use in Unity. All offer the same possibilities (including access to mono .net functions) and all are compiled to the same shit in the end (you can even mix the languages for that reason).

I will expose stuff to Lua scripters which is required to mod the game. I will not expose the entire feature set of .net because that would be insane and a security risk as well.
I will probably also expose some of the Unity3D functions but clearly not all!
My goals for the scripting/modding system are the following:
• Give maximum freedom (by doing as much stuff with scripts as possible and by exposing required commands for Lua)
• Keep it as simple as possible anyway
• Somehow make it possible to keep stuff synchronized and secure in multiplayer games in a fairly simple way

old Re: Stranded III Dev. Blog - Comments

DC
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What is a "multiplayer-city"? But I guess the answer is yes. Of course you will be able to build stuff in multiplayer mode as well. Everything else would be lame.

old Re: Stranded III Dev. Blog - Comments

DC
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The slot limit doesn't matter (I didn't decide for one yet) because it's simple to change it. The real limit will be your bandwidth. Stranded III will cause more traffic than CS2D (at least more than plain CS2D without tons of Lua scripts) because there will be more stuff to synchronize. All the animals, plants, buildings and items are somehow dynamic and need to be synchronized for that reason.
edited 1×, last 09.04.13 05:16:38 pm

old Re: Stranded III Dev. Blog - Comments

DC
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That's probably true and one of the biggest problems. SIII will probably be played more with friends in closed sessions and on non dedicated servers (like CC). In other words: It will not be played at all and I should stop development now. Haha!

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VapidLinus
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user mafia_man has written
Unity kinda sucks, you probably can't make dedicated server for linux now.

Don't just come here claiming it sucks without giving reasons.
There's no reason that DC wouldn't be able to add support for dedicated servers. (Unless he's using some 3rd party API or plugins which for some reasons do not support Linux)
Making dedicated servers with support for Linux (Windows and Mac too) is possible, and I don't see a reason it wouldn't be.
I'd LOVE to see your sources on this absurd information you're coming with.

Personally, I'm really happy that DC has chosen to go with Unity3D, as I from personal experience know that it's a great engine.

(I've been following Unreal Software for a long time, but just now created an account to reply this.)

old Re: Stranded III Dev. Blog - Comments

DC
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@user oxytamine: ... you obviously never used Unity 3D or you didn't use it long enough to note that you can actually program with Unity and use it like a normal game engine without actually using the visual editor at all. So check the facts before talking shit please.

old Re: Stranded III Dev. Blog - Comments

VapidLinus
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Btw, DC!
I know this might be a bit off-topic (sorry ), but what plugin/API do you use to make Lua work with well Unity?
I've done a lot of research in their official forums, but haven't found a solution that works well.

If you could take some time and share your solution for this, I'd be greatly thankful!
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