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Englisch CS2D Bug Reports

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alt Re: CS2D Bug Reports

DC
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@user Cebra: Did you check if it's also triggered when the person triggering it (e.g. by throwing a grenade) is NOT the server or a bot?

alt Re: CS2D Bug Reports

Cebra
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@user DC: yes, it is just triggered for the "fire in the hole" if you are the server, but e.g. the "teammate down" message, also an automated message?, triggers the hook

alt Re: CS2D Bug Reports

Mami Tomoe
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spawnnpc 1 -54 -56

Shows the error
ERROR: spawnobject - wrong tile properties!


It should say
ERROR: spawnnpc...
instead.

alt Re: CS2D Bug Reports

Devil-Thanh
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@user Mami Tomoe: It isn't the bug, it's due to the netting of classes with extends maybe. Like "object" is everything can be seen and spawned on map, and "npc" extends the "object"

alt Re: CS2D Bug Reports

Mami Tomoe
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Still, I had that error a couple hours ago and had to search through all my code to know where the error came from, only to later realize I don't even use
spawnobject
.

alt I'm serious, I tested this a lot.

_Lima_
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If you put the night on the server, then after a while, some players hang and fly out of the server! Please fix it, I want to use the night on my rp server. sv_daylighttime 60

alt Re: CS2D Bug Reports

Mami Tomoe
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1
Physics:destroy()

This doesn't seem to remove the entire platform, rather it seems to just remove it's image? Leaving it's obstacle and wheels behind...

Either this is a bug or I'm missing something.
Would be nice to know ^.


EDIT:
Bots move improperly when physics are enabled! Please fix that!
1× editiert, zuletzt 17.05.19 16:23:12

alt Re: CS2D Bug Reports

SQ
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@user Mami Tomoe: It removes specific physics object. Vehicle is made of many physics objects, you have to call it for the wheels separately.
This is useful when you want to explode remove a certain part of vehicle for example.

alt Re: CS2D Bug Reports

Mami Tomoe
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Unrelated to physics, this doesn't look right with
debug_ai
set to
1
: https://i.imgur.com/STjJH2m.png


Related to physics:

Using the sample given, I've changed the return to this:
1
return { controller, wheelFL, wheelFR, wheelRL, wheelRR, physObject, platform }

Then I try to run an
ipairs
loop through each one of them calling
v:destroy()
, the walls remain.


More problems:
It's possible to run/walk on top of barricades and it causes you to die instantly.

Bot's can't move/aim properly.

Walking still makes sounds.

Running doesn't sound the same, it might call the sound more often? Not sure if intended.


Maybe add
debug_physics
which will color physic walls/obstacles.
1× editiert, zuletzt 18.05.19 21:37:58

alt Re: CS2D Bug Reports

SQ
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@user mrc: Which patch version?

This was already reported/fixed. Not sure if released with patch.

alt Re: CS2D Bug Reports

DC
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Yep, the flag thing should be fixed in 1.0.0.8 p2 (23.03.2019).

alt Re: CS2D Bug Reports

Mami Tomoe
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Street lights do NOT affect the light engine, IIRC they might've affected the previous version of the light engine.

This should be fixed! Thanks!

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