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English CS2D Bug Reports

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old Re: CS2D Bug Reports

Cure Pikachu
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user DC has written
You can even do this:
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alias "4" "echo lol"
kill 4
result: you will commit suicide and the console will say "lol"

No it doesn't. It will completely ignore the last command if you are alive.

old Re: CS2D Bug Reports

mrc
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At Server Details:

Lua Scripts: On/Off
Server uses lua scripts: No scripts/Remove from Favorites

Both are the same thing, and the Remove from Favorites there doesn't make sense.

old Re: CS2D Bug Reports

Mora
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Idk if it were reported:
Wallhits not working for silinced weapons and that's shitty :
IMG:https://i.imgur.com/TstLIpP.png

old Re: CS2D Bug Reports

Mora
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@user THEMUD: realistic? maybe i'll surprise you but.. not the matter if you attacking from silenced weapon or not, anyway you hit the wall, and it will be broken or atleast damaged so it will be seen a hit after bullet.. that's not about realistic at all.
/sorryformyenglish.

old Re: CS2D Bug Reports

DC
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This is indeed a bug. I changed it so that silenced shots have less visible shots but the impact effects should still be there.

Will be fixed in the next release.
edited 1×, last 07.02.16 11:08:38 am

old player(id,"process")

Powermonger
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I'm not sure if this is reported or not, but player(id,"process") is not working properly.

When player is reloading his/her gun, player(id,"process") still returns 0. It should return other value, like planting bomb returns 1.

Also is there currently a way to reroute this? Other way to check if player is reloading?

Thanks.

old Re: CS2D Bug Reports

Powermonger
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@user Yates: Oh dam...
But still player(id,"process") shouldn't say
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(internal id for reloading/planting/defusing...)
if it doesn't show anything about reload... That confused me.

But anyway, thanks for help Yates!
Have a happy weekend!

old Re: CS2D Bug Reports

Hajt
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Button Recently Joined (server list menu) always refreshes the list of servers. I mean, one click is one request to servers.

old Re: CS2D Bug Reports

Mami Tomoe
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A bug in the transfer list.

if you add

cs2d.png
cs2d.png
cs2d.png
cs2d.png
cs2d.png
..etc in the servertransfer.lst

you will download the same file multiple times

old Re: CS2D Bug Reports

Hajt
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Flood protection doesn't work properly. I attacked my server using UDP flood and CPU usage of cs2d_dedicated on VPS was around 15 percent and it's weird bacause my IP address hasn't blocked.

I repeated the experiment by using stress services and this time cs2d_dedicated used almost 100% CPU resources. Game server was freezed but my VPS worked without any problems.

old Re: CS2D Bug Reports

Hajt
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Bump! It must be fixed asap. A few minutes ago my server has been under attack DDoS. Fortunately I've got tcpdump cuz in last times such attacks are a plague.

http://www23.zippyshare.com/v/lG5Q5g9b/file.html
udp.dstport == 9710

As you can see it was UDP flood from random locations. If someone have any ideas how to deal with these attack PM me, thanks.

old Re: CS2D Bug Reports

raiders
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In the meantime, maybe use iptables to restrict flooding?

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iptables -I INPUT -p udp --dport 36963 -i eth0 -m state --state NEW -m recent --set
iptables -I INPUT -p udp --dport 36963 -i eth0 -m state --state NEW -m recent --update --seconds 60 --hitcount 10 -j DROP

10 connection / min / IP on eth0 with prot. UDP and port 36963. When the limit is exceeded all packages are blocked on the given port(s) until they sink below the hitcount (10).

Not tested though...
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