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English CS2D Bug Reports

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old Re: CS2D Bug Reports

GeoB99
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I was replying about "(1x)" thingy back then. I haven't got any response....
I'd want to hear what is that thing or at least who causes it.
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[10:40:05] "  (1x)
[10:40:06] "  (1x)
[10:40:07] "  (1x)
[10:40:08] "  (1x)
Might be a bug or not, but often when I check the recent logs, I see those (1x). Probably it is caused by scripts but I am not exactly sure if it is.

old Re: CS2D Bug Reports

Mami Tomoe
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@user GeoB99: from what ive learned (i had over 20x) its a ddos program and/or massive lua errors that are so damn bad that they will end up crashing the server.

old Re: CS2D Bug Reports

DC
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@user GeoB99: CS2D bundles equal subsequent messages in the logfile output to reduce the overall output and the related possible performance impact.

the " means, that the last line above it (which is not just a " with a number behind it) was being repeated. The number behind it means how often it was repeated.

this system is designed in a way that you don't lose any information so whenever the timestamp changes, it prints a new line with the according timestamp, even if the very same message was just being repeated again.

so in your case it simply means that the same message is repeated again and again once every second. you should clearly remove that output from your scripts unless you like heavy log files.

btw: If you would print the message twice every second than it would look the same just with a 2x instead of a 1x. A 20x means that the same message was printed 20 times a second

old Re: CS2D Bug Reports

EngiN33R
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The cs2d cmd sv_stopsound command doesn't seem to work when it's provided with a player ID argument. It only works when no player ID is given at all, not even 0. This prevents stopping playback for a single player, especially for sounds triggered by cs2d cmd sv_sound2.

old Re: CS2D Bug Reports

Andrez
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Below "find servers" i can see the word "Friends" twice
one is in color(because of mp/friend request), the other one is white/grey as usual

old Re: CS2D Bug Reports

Inflexion
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@user Andrez: DC already said about that, he said that the friends menu is misplaced.

WHY DC WHY I LOST ALL MY PROGRESS OF MAP MAKING!
When exporting a 100x100 map the process went to 87% then it crashed with exeption access violation, thanks dc for breaking my life. fu
edited 1×, last 23.11.15 08:02:41 pm

old Re: CS2D Bug Reports

Andrez
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Hm quick playing is not working well, for example

I have my PCS public sv right now, with 9 players, in a map de_ etc, quick playing was working ok, but now BR svs have the Q too, so instead of making me go to the PCS USA sv, it brings me to an EMPTY Awp grey server just because it has a Q and better ping, wtf?


Add some filters or idk, also remember that it's an only AWP map, with factordamage modified(1hit to kill)

old Re: CS2D Bug Reports

DC
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@user Inflexion: I'm very sorry for the progress you lost. I didn't change anything related to the map format though. So this doesn't make sense. It was probably an unrelated issue but you can try loading it with the previous version anyway.

@user Andrez: Yes, Quick Play is obviously not perfect yet. It's only the initial first release anyway. I will tweak, extend and improve it.

old Re: CS2D Bug Reports

Inflexion
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DC, 100x100 maps, when trying to export a 100x100 map in 1:1 it crashes.. So you should remove the 1:1 feature for big big big maps.

old Re: CS2D Bug Reports

Mami Tomoe
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user Inflexion has written
DC, 100x100 maps, when trying to export a 100x100 map in 1:1 it crashes.. So you should remove the 1:1 feature for big big big maps.


Big maps are at least 500x500 your map is small, and I had no problems making 1:1 for a 1000x1000 map so its your problem.

old Re: CS2D Bug Reports

Yates
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@user Inflexion: It doesn't actually crash, just wait for the window to finish (may take a while) and don't touch it. 1:1 works fine.

old Some bugs that happened to me

zazz
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• CS2D Menu in window mode lags alot, but it still says it's 50 fps.
• When editing a map and pressing F12, Map will load and your CS2D Will minimize
• Sometimes after you "retry" you'll get auto disconnected.
• When you get a hop to 1000-2000 ping, your last messages you posted will be automatically posted again.
• Lag Comp doesn't really work good, 290 ping+ shots don't sync (they rarely do), i have to lag shot (Shoot at the direction that someone will move, before he does) it's really hard
Would be good if Lag comp was the same like SA-MP (San Andreas MultiPlayer), with 400 ping you hit someone and the shot syncs.

Correct me if i'm wrong

old Re: CS2D Bug Reports

Bowlinghead
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You can either calculate the bullets on the server or on the client.
If you would do it on the client you would have the problem that cheaters could easily fake that. If you have highping you could die even behind cover.
So it is better to let the server decide who is gonna die.

old trigger_if very bugged

zazz
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Hey, i'm working on a jail map.
and added a trigger_if
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math.random(1, 100) <= 6
If 6, It will trigger some sprites, sounds, items, and a message saying "Freeday". And i made another trigger_if that will make you spawn in another place.

But for somehow, when the map gets hosted in other server, or not by you , sometimes everything starts to get bugged, sprites spawn alone, some dynwalls spawn alone too, and the math.random will never trigger the "Freeday" or make you spawn in the other place, it just gets bugged and happens what i posted above, idk why this happens.
it just works good when i start the map in my server, but not in others...

Same thing happened to a guy who made that Iowa Penitentiary.

Freeday:
Spoiler >


The other trigger_if use:
Spoiler >


Somehow this will never work if my map gets hosted by another person/server.
and will get bugged

Idk if someone will understand me

old Re: CS2D Bug Reports

Rainoth
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@user zazz: Well for one, I'd use Trigger_IF to check things about player, also '<=' means 6% chance not 1% (only when 6 is active would mean 1%) so you'd need '==' and finally, you can do the same thing via lua script and it'll work fine.

old Re: CS2D Bug Reports

RoDioN1322
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Sometimes bot stops and has a Ping 0.
Server have lua:
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function misc_lua__join(id)
	if tonumber(game("sv_maxplayers")) == #player(0,"table") then
		parse("bot_remove")
	end
end
On server it bot don't exist, but in client he freeze
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