Ideas for CS2D - READ THE FIRST POST (OP)!
3,151 replies Hello, my idea is maybe fix the interface before greenlight?
The pointer and text are barely visible and the old resolution doesn't work like it used to.
And of course, I need to bump these:
replay function
144FPS+
custom pointer settings
Fix LC, (FlooD's lua LC worked fine)
The pointer and text are barely visible and the old resolution doesn't work like it used to.
And of course, I need to bump these:
replay function
144FPS+
custom pointer settings
Fix LC, (FlooD's lua LC worked fine)
Best match: https://www.youtube.com/watch?v=je2Q2XR2Zys
17.05.17 09:53:48 am
Define a function for:
1- get hud text size(width and height).
2- show hud text with effects(fade in for example).
3- be able to set color background for hud texts.
1- get hud text size(width and height).
2- show hud text with effects(fade in for example).
3- be able to set color background for hud texts.
19.05.17 04:55:45 pm
You could put a Dual Elites, the character can carry two pistols. and also adjusts the burst mode of glock and famas, making the shot was in 3 shots followed, and not like by instead of 3 shots for each side as the shotgun.

Fix LC, (FlooD's lua LC worked fine)
You should elaborate more on this.
@
Starkkz:
It's a delicate subject to discuss because the difference is subtle. When the game had no lag compensation implemented, player FlooD created a lua script, it allowed to aim directly on players with any ping. It was accurate enough, although sometimes you could miss the shot but it would still count.
Now it is implemented in game and it feels off, especially vs high ping players. You see them first, you hit all shots first, yet after they die, hp drops to red. I don't remember this happening before. It's like too much time is compensated.

It's a delicate subject to discuss because the difference is subtle. When the game had no lag compensation implemented, player FlooD created a lua script, it allowed to aim directly on players with any ping. It was accurate enough, although sometimes you could miss the shot but it would still count.
Now it is implemented in game and it feels off, especially vs high ping players. You see them first, you hit all shots first, yet after they die, hp drops to red. I don't remember this happening before. It's like too much time is compensated.
Best match: https://www.youtube.com/watch?v=je2Q2XR2Zys
@
Quattro: I think that's some kind of expected behaviour (not something to be fixed), but only a developer would be able to confirm this.

@
Starkkz:
Well today I played vs some high pingers and noticed that many shots don't count, while they hit normally. So I used dos attack against my own PC and made my ping 150 I could hit much more shots.

Well today I played vs some high pingers and noticed that many shots don't count, while they hit normally. So I used dos attack against my own PC and made my ping 150 I could hit much more shots.
Best match: https://www.youtube.com/watch?v=je2Q2XR2Zys
@
Quattro: You mean YOUR HP drops caused by hits from high ping players AFTER you killed them?
If yes: That shouldn't be possible. A CS2D server does not allow dead players to cause damage. So as soon as you killed someone you can't lose HP by hits from that player anymore. The only situation which would make it look like that would be if you / the server have a high latency too.
This can't really be compensated because the other player did do the damage. You just get notified a bit late because of the latency. I could do local damage prediction but that would be a mess and it would lead to more issues.

If yes: That shouldn't be possible. A CS2D server does not allow dead players to cause damage. So as soon as you killed someone you can't lose HP by hits from that player anymore. The only situation which would make it look like that would be if you / the server have a high latency too.
This can't really be compensated because the other player did do the damage. You just get notified a bit late because of the latency. I could do local damage prediction but that would be a mess and it would lead to more issues.
22.05.17 09:20:44 am
Hello guys
What about 3d entities??
At the moment cs2d entities have 2 properties (x.y) and you can't place an item and breakable in the same place . if we be able to set z property for them we can do it easily.
item (x=1.y=1.z=1) , breakable (x=1.y=1.z=2)
breakable z is more than item so item is below it and player most break breakable to see it.
I think it make mapping easier
What about 3d entities??
At the moment cs2d entities have 2 properties (x.y) and you can't place an item and breakable in the same place . if we be able to set z property for them we can do it easily.
item (x=1.y=1.z=1) , breakable (x=1.y=1.z=2)
breakable z is more than item so item is below it and player most break breakable to see it.
I think it make mapping easier


Kgb2d Community - Since 2012
i don't know why always there is someone that says "That can be done with" , many things can be done with lua, so lets close this thread

you can add image by lua so why do we have Gen_Sprites entity ??
i know why, because some people don't know how to script lua !
it seems some people just want to reply.
please think before reply.
I just mentioned an example . a lot of other entities can be used in same place.
edited 3×, last 22.05.17 06:12:31 pm
@
carb0n: That's indeed true. Yet, rules are rules.
Yates has written:
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: 
Anything that can be done with Lua
Looks like you better start learning Lua already. Even though, there's a script for what you are looking:
Entity-04-Boxes (16). Only the things which may be really hard and take a lot of time are allowed to suggest. And this is how should it be. Because there should be more ideas which are creative and worth to work on before those.
EDIT: For fuck sake, add





Looks like you better start learning Lua already. Even though, there's a script for what you are looking:


EDIT: For fuck sake, add
player(id,"ammoin")
and player(id,"ammo")
already! edited 1×, last 22.05.17 06:46:21 pm
Create your UI easy and fast: UI Framework | Go deeper into the darkness and test your bravery:
Outlast II Modification (28)


@
carb0n:
Yes,especially yourself.
There's big bad text that you didn't see first,that's your answer!.
Furthermore,you can make it yourself with map editor trick,(create hidden button to spawn it and put sprite,done!)And there must be a "once" checkbox.

carbon has written:
please think before reply
Yes,especially yourself.
There's big bad text that you didn't see first,that's your answer!.
Furthermore,you can make it yourself with map editor trick,(create hidden button to spawn it and put sprite,done!)And there must be a "once" checkbox.
Inactive dude
My idea is throw you from the balkony and wait how you will move with broken feets and hands(like a spider).
Doesn't matter if it's default since you can disable that.
Don't blame DC, since simonas is just second employee who just adding these features. And not blame him too, since he's just second one who making cs2d better and not changin' the whole game(except that ratio
).
The same would be with bugs if there is simonas or not, but DC would do it alone and w/o 3D walls and recoil.. Yea there is more bugs, but i'd like too have a look on you, how ideal your game would be. They can't check all the bugs themselves, that's why there is releases to let people help them with finding actual shit.
Thanks, bye.
-Would it be possible to have checkbox "Reverse 3d sounds for earphones"? I can't rotate mine earphones bcs of it's construction.
Doesn't matter if it's default since you can disable that.
Don't blame DC, since simonas is just second employee who just adding these features. And not blame him too, since he's just second one who making cs2d better and not changin' the whole game(except that ratio

The same would be with bugs if there is simonas or not, but DC would do it alone and w/o 3D walls and recoil.. Yea there is more bugs, but i'd like too have a look on you, how ideal your game would be. They can't check all the bugs themselves, that's why there is releases to let people help them with finding actual shit.
Thanks, bye.
-Would it be possible to have checkbox "Reverse 3d sounds for earphones"? I can't rotate mine earphones bcs of it's construction.
The size of the buy menu sprites can be adjusted automatically. For example, if i made a sniper rifle, which is long. So some parts of the rifle will not protruding out of the buy menu interface and the buttons. Hope you know what i meant, tell me if i'm wrong.


@
Masea:
DC has written:


@
Baloon: This has been suggested very often already. There are technical reasons for not having those (the way the server syncs ammo values with the client and UDP packet loss). You can use
Weapon Ammo Counts (14) though.



@
Waldin: Thanks but I want to see my console too. Nevertheless, that file makes me unable to see it while playing :S

Create your UI easy and fast: UI Framework | Go deeper into the darkness and test your bravery:
Outlast II Modification (28)

