Forum

> > CS2D > General > Ideas for CS2D - READ THE FIRST POST (OP)!
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

3.231 Antworten
Seite
Zum Anfang Vorherige 1 2113 114 115161 162 Nächste Zum Anfang

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
User Off Offline

Zitieren
@user THEMUD, @user Rainoth: He's actually right in my opinion. Also, you would not only need to check if the target player is in the player sight but also if there isn't any wall covering him or something.

Not that this is very hard to code but an actual implementation would be much better. If there was one, it would be much reliable, fast and less resource intensive.
This applies to most of the suggested things here, a lua implementation is not always the best.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
Moderator Off Offline

Zitieren
@user _Yank: That is just dumb. Literally everything would work better if it was made in-game.
That's why lua was implemented, to allow making these things without actually having to modify the game.
Then you might say "so why doesn't everyone just do everything in lua if it's such a bother to do all these things with BlitzMax", well that's because some things need nasty workarounds to be done in lua. When such a situation arises, that's when it's good to ask for something like that to be implemented in the game.
Now ask yourself if this is really something that is hard to implement via lua.
user _Yank hat geschrieben
Not that this is very hard to code

I guess it isn't. So if someone wants it done, he should go and do it instead of asking it here.

TL;DR If it's hard to do with lua and it'll be useful, it's a good idea to make it for CS2D. If not, do it with lua.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
User Off Offline

Zitieren
@user Rainoth: I think you got me wrong, you just wrote what I did. The thing is, you aren't considering this suggestion as one of these special cases (in my opinion, it really is, an actual BlitzMax implementation of it would be light years ahead in efficiency, speed and reliability terms of a Lua one).

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
User Off Offline

Zitieren
> Change sounds for Glock's modes..
As it is now:
•
When it's semi-auto: it sounds like a burst mode.
When it's a burst mode: it sounds like a burst mode.
•
Btw the standard glock's firing sounds terrible when someone walking with it and simply HOLD the attack button(oohh )
     If i'll change it's sound for better one i'll have only semi-auto nice sound. But when it's a burst mode it also sounds like semi-auto(like a weapon shooting one round instead of three).
And if i leave this standard one: it sounds terrible for semi-auto and .. not so nice but okay for a burst mode.
I hope you get the point, user DC, i think it wouldn't be so hard.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
User Off Offline

Zitieren
Replay feature:
While game continues, Lua script(or CS2D gamecode) writes to a text file on hook "always" all changes with its fixation on time.
Such as players coordinates, its angle of rotation, chosen weapon, duration of active clamping keys(like attack,reload,use,... so on), type of movement, chat messages and so on.
At next restart this map for player will be offered a choice - to play replay or play normal game.
If he chooses to play replay - then server switch players team to spectator, start for reading of text replay file, so server is filled with bots with same number players (with a selection of identical skins, showing same ping and renaming bots) and then by timer bots will move, rotate, attack and so on.
I think it is simple idea and it can be easy implement to standart game as lua script or as CS2D gamecode.
Same way you can add some features in it like rewind or pause.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
User Off Offline

Zitieren
Spectators cannot pasts(view) the map boundaries.
When you replaces scout fire sounds with high volume sound,it plays louder.(silenced guns especially for usp are not even you replaces it to louder sounds.)

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
User Off Offline

Zitieren
Make a tile which would play "wall" and "wall w/o shadow" role. You can't see through it when FOW is enabled. So it would be nice. And possible to make such things as:
When you step on it(and u supposed to) you can change the tile via console(settile) and this tile would become to a normal one. It would work like a bushes but i can go through them(but no see).
1× editiert, zuletzt 17.11.16 09:17:56

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
Reviewer Off Offline

Zitieren
@user karthik:

Zitat
flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame

[...]
• Voice chat (we've been over this...)
[...]


No. Why? Because there are 3rd party voice chat services which do a much better job than a built in one ever could.
Zum Anfang Vorherige 1 2113 114 115161 162 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht