Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies Ikr, this is a useless idea, but we need cs2d look better right? 
This can help a 0.0003% lol. Add more frames to legs.

This can help a 0.0003% lol. Add more frames to legs.
@
GeoB99: Its not a script , its a modification.
Maybe DC can do it

Maybe DC can do it
http://usgninterne.comli.com/site/index.html unreal software funny screens
| I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo

More options for
env_sound, such as fade in, fade out, pitch, e.t.c..

How make lua hooks for CS2D NPCs if it doesn't have NPCs!
Please explain yourself again
Edit: after see my post, omg how wrong im, poor hostages (and also AI).
Edi20x: omg srs waldin? poor soldiers zombies,etc.
Please explain yourself again
Edit: after see my post, omg how wrong im, poor hostages (and also AI).
Edi20x: omg srs waldin? poor soldiers zombies,etc.
edited 4×, last 15.07.16 11:34:02 pm

How about add some cs2d npcs lua hooks.
Do you mean add some new npcs? Damn dude, just read the first post as mentioned at title already.
Shit your pants:
Outlast II Mod (30) | Create your UI faster: CS2D UI Framework


@
Masea: He says addhooks to have more control over the NPCs

@
Jedediastwo you can use the Command line parameter

-j
or -join
. And if the server has password use -pw
or -password
.Readme has written:
-j ADDRESS / -join ADDRESS (Join a server)
-pw PW / -password PW (join or host with this password)
-pw PW / -password PW (join or host with this password)
I think this is pretty good idea,
how about disabling cursor when you use sniper without scope?
And I don't know if someone already suggest this idea, and I am not sure LUA can do this.
how about disabling cursor when you use sniper without scope?
And I don't know if someone already suggest this idea, and I am not sure LUA can do this.
There's already have default npcs.Also,the hostages ai must like in condition zero AI?Nope.On the other hand,hostages are "not" NPCs.They have their own entities.
PS:I mean add some
addhook for NPCs not add new NPCs lol.
P.s.s:CS2d will became CSCZ2D if hostages use CZ AI.
P.S.S.S:My lastest idea is useful for order the npc move to some places,edit their damage or anything.
If my lastest idea was pretty lame,one note,ignore.
Other than related on cs2d NPCs,we need more hooks.
PS:I mean add some

P.s.s:CS2d will became CSCZ2D if hostages use CZ AI.
P.S.S.S:My lastest idea is useful for order the npc move to some places,edit their damage or anything.
If my lastest idea was pretty lame,one note,ignore.
Other than related on cs2d NPCs,we need more hooks.
edited 4×, last 16.07.16 12:09:05 pm
Inactive dude
@
sonkii: what do you mean about addhook? Oh, do you mean like commands?

@
sonkii: There is already some hooks about NPCs;
objectdamage,
objectkill. I really don't know, what could be more.



Shit your pants:
Outlast II Mod (30) | Create your UI faster: CS2D UI Framework


Make the editor show X and Y coordinats of the position at the cursor.The texts must be show at botton right.Useful if you wanna find coordinats for
projectile.
P.S:Sorry for bad english.

P.S:Sorry for bad english.
Inactive dude
@
sonkii: Dude seriously, look one more time before suggesting new idea if it is needed or useless. You can see the tilex and tiley in editor, already. So, you can get x and y coordinates by using calculator;

x = tilex*32+16
and y = tiley*32+16
Shit your pants:
Outlast II Mod (30) | Create your UI faster: CS2D UI Framework


@
Masea: I don't have much to say, but maybe this calculation works better than yours...
Use tx an ty for tilex and tiley.
and I haven't test it yet, I use my phone.
Edit: wrong

Code:
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tx = player(id,"tilex")
ty = player(id,"tiley")
xx = tx*32+16
yy = ty*32+16
x = math.floor(xx)
y = math.floor(yy)
ty = player(id,"tiley")
xx = tx*32+16
yy = ty*32+16
x = math.floor(xx)
y = math.floor(yy)
Use tx an ty for tilex and tiley.
and I haven't test it yet, I use my phone.
Edit: wrong
edited 1×, last 16.07.16 04:27:17 pm