English Ideas for CS2D - READ THE FIRST POST (OP)!

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10.05.15 11:20:59 am
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Hajt
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> new command status

Prints human-readable information about a players in console like in CS:GO.
Yooo. We are playing mix matches 5on5 in evening hours on the server CS2D.TK | Mix/Match, you can join us, server password is match. Statistics, leaderboard can be found under the following link.
10.05.15 01:30:58 pm
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DC
Admin
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@user Hajt: There already is a scoreboard. So what exactly would be the use of this?
Actually there already is cs2d cmd listplayers but it provides less information than the command in CS:GO.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
10.05.15 02:01:03 pm
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Hajt
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Yeah but you can also add information about Unreal Software ID in cs2d cmd listplayers. That's will be helpful in leagues and I think this can eliminate fakes.
Yooo. We are playing mix matches 5on5 in evening hours on the server CS2D.TK | Mix/Match, you can join us, server password is match. Statistics, leaderboard can be found under the following link.
10.05.15 03:35:33 pm
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Fraizeraust
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I suggest to add a "remove" for other buildings too. I mean, on others buildings for example Gate Field it can be removed if you click "X" near the name but on other buildings they don't have this thing especially Walls, Barricades and Barbed Wire.
11.05.15 10:32:25 pm
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CaneCorso
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@user Fraizeraust: gate fields is already a removable building , and about others , when u leave the game , it's keep neutral buildings , so doesn't matter . and also useless , and if its a spam (walls or something) for you , so use cs2d lua cmd mp_building_limit .
12.05.15 05:15:04 am
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J192
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@user CaneCorso: Wow, you seriously don't have any idea what you're talking about.
12.05.15 09:22:46 am
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Fraizeraust
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user CaneCorso has written:
@user Fraizeraust: gate fields is already a removable building

I know right that the Gate Fields are removable buildings when you click X or when you leave the server.

user Fraizeraust has written:
I mean, on others buildings for example Gate Field it can be removed if you click "X" near the name but on other buildings they don't have this thing especially Walls, Barricades and Barbed Wire.


Read my reply properly, I mentioned correctly about this.
12.05.15 09:48:57 am
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Yates
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user CaneCorso has written:
when u leave the game , it's keep neutral buildings , so doesn't matter .

Depends on this: cs2d cmd mp_killbuildings
12.05.15 05:26:09 pm
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Mami Tomoe
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Option to kill NPCs with map editor I really need it
12.05.15 05:53:54 pm
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Black Wolf
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Turret which you can capture.

Is it possible to talk in-game, you talk via your mic, like in real cs, but only people with admins permission can talk, also, you can mute them in options?
come 1n1 skype
12.05.15 06:20:55 pm
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Fraizeraust
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@user Black Wolf: Your second idea is like a voice chat for CS2D which is forbidden to suggest:

Quote:
flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST flame
• Voice chat (we've been over this...)
12.05.15 07:13:22 pm
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Black Wolf
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user Fraizeraust has written:
@user Black Wolf: Your second idea is like a voice chat for CS2D which is forbidden to suggest:

Quote:
flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST flame
• Voice chat (we've been over this...)

I didnt notice it, my bad
come 1n1 skype
16.05.15 12:17:21 am
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saint-
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You should add the "Kill per Death" in the scoreboard.

Remove "LAN" from the Server Board, I doubt that anyone uses it and that it is useful for a single LAN server to have a seperated board. Instead LAN servers can be shown at the top of the "Latency" filter.

Remove the easter egg of the welcome menu, because it is old. Instead you could add a new one? ;p Are there anyones that we did not find yet?

Make a selection of the servers shown in the serverlist, because there are like 100 servers per ~200 players and a lot of them having the same map with 0 players or a few players. It would be smarter to have 1 server with the same map so more players would meet each other and the game would not be that "dead" considering the competitive standard maps. I doubt that the long filter function is used.
Maybe a selective top 30 servers would help to get the players together, so the game would be more competitive again. I write a lot about this here, because I believe it is a main cause of inactivity in standart competitions. There are too many servers. I don't want to restrict anyone's freedom of adding servers but there is no sense in having 100 servers. Make it 30-50 limited (No matter how. Idea: Show only the top 50 active servers?). Inactive servers (also the one only with bots) should get down. The owners would better save money.

I would appreciate a limiation of the length of the servernames and map names. Possibly a restrictive order. Maybe 20 characters for the servername and [mode]_[name with max. 15 characters] for the map. We don't need servers like:

Name                                        Map
ustdes eligen el mapa.entren       Construa_sua_casa XTN V2.3 Editado

A lot of these information in the servername/map name/map edition can be added in the server info. It would be a lot more USERFRIENDLY! Edit: And the serverlist would look clearer and more attractive.

I know the idea about the server (selection) is tricky, but it is unbelievable how the number of servers raised in the past years while the number of players did not change that much.

Finally, a knife kill with the right mouse button should not produce any sound or blood.
edited 2×, last 16.05.15 01:20:51 pm
16.05.15 12:20:39 am
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Starkkz
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@user Fraizeraust, user Black Wolf: If we just had LuaJIT and client-side scripts, it wouldn't be hard to implement mic. in game.
lol
19.05.15 12:03:21 am
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Evaldas
BANNED
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• Allow .gif animations in map editor.

• Force all on port 36963
It would be easier to protect servers from attackers.

> iptables for cs2d server would be:

Code:
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iptables -F
iptables -P INPUT DROP
iptables -P FORWARD DROP
iptables -P OUTPUT ACCEPT
iptables -A INPUT --source YOUR_IP -j ACCEPT
iptables -A INPUT -p udp --sport 36963  -j ACCEPT
edited 2×, last 21.05.15 03:50:37 pm
Destroying children's dream's, since 2012..
21.05.15 10:44:38 pm
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Mami Tomoe
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GUI for the dedicated server would be nice
example:
IMG:https://support.steampowered.com/downloads/6470-EIFV-5481/HLDSSteam.jpg
22.05.15 03:30:31 pm
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Divine
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Ingame voice chat.

Before you guys shit on me, I know there's a controversy about it, and a definite 'no' from DC, I just can't find where it says why we wont have voice chat.
WhiteWolf
22.05.15 03:42:21 pm
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Fraizeraust
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@user Divine: Simply because it could be abused by other people (mostly kids) starting to flame, screaming, trolling, etc.
Also, I know a DC's response about it in this link http://www.unrealsoftware.de/forum_posts.php?post=327522&start=1220#post381077
22.05.15 04:05:09 pm
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Black Wolf
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You didnt read my reply then.

You can "ignore" players in seittings or mute whole voice chat or admin have to give permissions to players to do that. What do yoi think?
come 1n1 skype
22.05.15 07:06:44 pm
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Captione
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Exiting the game using this:
IMG:http://s1.postimg.org/kl85nf3bj/For_reply.png
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