English Ideas for CS2D - READ THE FIRST POST (OP)!

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17.12.12 05:10:19 pm
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EpicCrisis
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user hobo man445 has written:
Team walls? something like tf2? acts like a wall (eg.) for ts but cts can walk through it.(sorry if this was posted before)


The teamgate could be used so Ts can't go into the CT spawn point, they die instead. I don't think there's a type of wall to let pass CTs only.
Another Day Another Shitload Of Shit
17.12.12 10:47:10 pm
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cortz
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There's the gatefield that discourages enemy from entering which is good enough imo.
17.12.12 11:26:28 pm
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DevGru
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user cortz has written:
There's the gatefield that discourages enemy from entering which is good enough imo.


It does a little damage.
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18.12.12 07:10:49 pm
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hobo man445
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Well since its a wall for (eg.) Ts they can shoot at it and a CT can hide behind it and wont get shot, the Gatewall thing would take the damage, prob get destroyed after some time, since you cant really repair gatefields (swinging wrench in the air) i guess it can have a slow auto regen.

-If they die its a bit.. meh, it should act like a wall or something (i guess this would create a lot of awp campers inside) = +1point for making this idea mapeditor only stuff.
but if used correctly on big maps this would prevent spawn camping
19.12.12 08:07:00 am
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DevGru
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Map walls' shadow should cover the players standing on it.
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19.12.12 12:03:23 pm
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X-Files
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players can build tileset walls like building wall I,II,III

and they can be destroyable
23.12.12 07:56:16 pm
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mafia_man
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> Hooks:
shoot >


> Functions:
proj_create >
proj_remove >


Other values like x, y, rotation, speed should be changable via object (Pointer to blitzmax object)
Example: proj.x = 123.
23.12.12 08:26:14 pm
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Gajos
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Code:
mp_buildingsmenu

• items (text): a list of item ids that can be buildings or an empty string for the default buildings menu.
Banned for Hacking/Cheating in CS2D /DC
29.12.12 02:03:33 am
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JohnLOL
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Tip-The bots could be smarter, because they are completely lost on some maps

(Sorry the english-I use the Google translate)
Sorry my bad English
30.12.12 10:01:41 pm
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WinterPwnd
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user Zurak has written:
in-game browser, so i can take breaks.


Run the game trough Steam, open the Steam overlay and press the *Web Browser* (if you're running the game on fullscreen, if not no need.
Is the w33d on the show real?
30.12.12 11:01:38 pm
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BaDgEr
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user JohnLOL has written:
Tip-The bots could be smarter, because they are completely lost on some maps

(Sorry the english-I use the Google translate)

Use bot nodes on map.
31.12.12 01:44:40 am
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DevGru
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Since there's two flare3.bmp images (The ones in gfx folder and sprites folder), maybe the muzzle flash will use the one in the gfx folder and the light will use the one in the sprites folder so we could edit one of them without changing the appearance of the other one. Like we want to edit the muzzle flash, but it changes the light.

Hard to explain, sorry.
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31.12.12 09:19:24 am
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Shawni
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What are you talking about ?
We die once, do i have to hide to be visible ?
31.12.12 09:25:08 am
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DevGru
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@user Shawni: Muzzle flash and light uses both flare3.bmp image, they should both use a different one so when we edit the flare3.bmp to look like a muzzle flash it wont affect the change the light sprites on maps because they use a different one.

The street light object uses flare3.bmp for its light.

Again, hard to explain. If you still don't understand, ask somebody else what I'm talking about.
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31.12.12 09:47:49 am
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Shawni
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Quote:
If you still don't understand, ask somebody else what I'm talking about.


None can understand you.
We die once, do i have to hide to be visible ?
31.12.12 11:11:19 am
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DevGru
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If you can't understand it, why didn't you just ignore it?
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31.12.12 11:14:06 am
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Shawni
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No, you have to shut up and deal with that because you can't even make someone understand you.
We die once, do i have to hide to be visible ?
31.12.12 11:16:18 am
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DevGru
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If you can't understand it, then just shut the fuck up because you don't even give a shit about what I commented.

You're the first one to react about what I commented, so you're the first one so far who can't understand.

Edit: Stop being butthurt about that "Nope.avi" I commented in the Steam games thread, you're mocking me with it by commenting it all over the website. Stop being a douche because I said that in the thread to prove you wrong.
edited 2×, last 31.12.12 11:30:06 am
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31.12.12 11:37:28 am
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WinterPwnd
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user Shawni has written:
No, you have to shut up and deal with that because you can't even make someone understand you.


Have you went full retard mode recently or what? He explained it clearly and his explenation was REALY simple, if you can't understand english, don't bother posting in the english section.
Is the w33d on the show real?
31.12.12 12:12:17 pm
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BaDgEr
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user DevGru has written:
Since there's two flare3.bmp images (The ones in gfx folder and sprites folder), maybe the muzzle flash will use the one in the gfx folder and the light will use the one in the sprites folder so we could edit one of them without changing the appearance of the other one. Like we want to edit the muzzle flash, but it changes the light.

Hard to explain, sorry.

I understood. You want two sprites for muzzle flash and street light. It will help to edit muzzle flash's sprite.
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