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alt Re: Ideas for S3 / Mods

Assassin moder
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@user Snail: Yea! changeable definition of liquid like water, lava, acid, oil, liquid oxygen and other

EDIT: Of course metal walking sounds because it wasn't be in SII

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pupp3tStudios
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Some things from Stranded one I would like in the new one:
- The change in ambience sfx when day turns to night.
- the muzzle flash and bullet fx when you fired a weapon.
- The dust that appeared when you landed.
- Fall damage.
That would be nice.

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Mc Leaf
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user -tony316- hat geschrieben
user pupp3tStudios hat geschrieben
Hostile AI that attack peaceful AI, or other hostile AI. Depends on the behaviour. That would be pretty cool.
I think something like this contains the titanium mod
That's right...

But of course it would be pretty cool to see that in SIII, too.

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-tony316-
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Mc Leaf hat geschrieben
But of course it would be pretty cool to see that in SIII, too.


I think most of the features of the Titanium Mod should be in Stranded III

Especially the world script which allows you to travel between many Islands.

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Corvallis5
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user Mc Leaf hat geschrieben
user -tony316- hat geschrieben
user pupp3tStudios hat geschrieben
Hostile AI that attack peaceful AI, or other hostile AI. Depends on the behaviour. That would be pretty cool.
I think something like this contains the titanium mod
That's right...

But of course it would be pretty cool to see that in SIII, too.

Speaking of titanium mod, translation?

alt Re: Ideas for S3 / Mods

Mc Leaf
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SII Titanium is actually already translated now...

I'm not sure, but I guess I will upload a snapshot within the next days.

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Misho
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S3 will have multiplayer.
So it will be cool if it has ''Character editor''.
The basic will be the face, hair and skin.

alt Re: Ideas for S3 / Mods

Snail
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And the editor should be able to edit terrain horizontally and vertically. For the creation of the caves.

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Mc Leaf
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user Misho hat geschrieben
S3 will have multiplayer.
So it will be cool if it has ''Character editor''.
The basic will be the face, hair and skin.

Oh yeah... Especially, because the ability to survive depends on such outer appearances.

alt Re: Ideas for S3 / Mods

Geez
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Custom skins for characters & skins archive at Unreal Software


Texture packs, interface packs and so on

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maxialfre1
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ponds should be washed more animals elephants buffalo say that the lion is very tired and put tigers that could really use more dangerous and faster than most construction vehicles and a volcano

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Jela331
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There needs to be an ability to put bowls on the beach for example and when it rains the bowl slowly gets filled with clean, fresh water.

alt packaging system

contle
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(sorry, I didn't find newer thread in the topic)
Inspired by the modability of S2 and packaging systems like ubuntu, I'm suggesting a packaging system for S3.

(versioned) packages could contain predetermined files, e.g. models, scripts,... and mods could be no more than like a metapackage: define a need of a file list, even with different people's work (I mean, with copyrighting system, so if someone wants not to let others use his/her stuff...).

A map/map pack/advanture could need a file list or a mod (with version, of course).

This could solve the constant who-made-this argument, e.g. the game could show the list of contributors on a splashscreen. And language files could be like attached packages. With the proper updater/package downloader this could make easier the life of mod makers and users.

I already mentioned this to DC, so asking everybody else, what do you think about this?

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-tony316-
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It would be very helpful to have some basic animation features like camerapaths (maybe with different colours) instead of the infos and especially a keyframe-system to move objects, items and infos (you could animate a light or another state ).

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MAX-russia
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Create and put an adventure of Robinson Crusoe with cinimatic cutscenes to single player instead of continuing Mr.Stranded's endless adventure?
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