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English CS2D Warlords United

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old CS2D Warlords United

SkullzOrig
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• I am working on a new script
I am hoping I may get some help on some parts of the script I am having with.

Has:
• Buy system
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• Save system
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• Killstreak system
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• Rank system (Work in progress)
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• Weapon system (Work on progess)
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• Pick up system (Work on progress)
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• Item Perk system
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• Experience system
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• Stats system
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• Player Customization
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• Score system
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• Gift system (Work on progress)
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• Packages (Work on progress)
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Spoiler >


So I am asking for help on a equipment with a function a been trying to make, but its been going so wrong for me. I know its a simple one but I need help.

Problem #1 -- Resolved
I need to add it to a menu. It a Lock-On Airstrike, the player is allowed to select a player on the opposite team and a explosion of [x] [y] is placed on the player. But I do not know the area range of the regular airstrike, I want to make the explosion half the size of that.

Problem #2
I was working on a weapon attachment, Heartbeat Sensor! I was unable to make a good heartbeat sound, and to lazy to search for one. Can some make one for me, I will give you credits for it.
Problem #2 Continued
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Problem #3
Having trouble adding UAV Spy plane (Got this one from COD). It allows the player to use the radar, for only 15 seconds. It is only a equipment for a shop item. Each 1 only last 1 round. When you respawn you can use it again. After round it is removed, and says msg to player.

Problem #4 ∗ Current time posted 07/27/12
Hello all, I am trying to make a new saving lua for this script. And what I been doing was makin a save file for players not logged into their USGN. So when they join and leave, their info would have been saved to their ip.
And when they are logged into their USGN it will load their info from their ip. So they can be logged in or logged out and still keep their info.
edited 2×, last 29.07.12 03:01:24 am

old Re: CS2D Warlords United

SkullzOrig
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I need help on this part
66182 has written
I need to add it to a menu. It a Lock-On Airstrike, the player is allowed to select a player on the opposite team and a explosion of [x] [y] is placed on the player. But I do not know the area range of the regular airstrike, I want to make the explosion half the size of that.

old Re: CS2D Warlords United

Yates
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Seems cool. I'd love to play it when finished.

Also just use the console to spawn explosions and see what pixel size matches the air strike then just divide by two. - I thought it was around 200. But I'm not sure.

old Re: CS2D Warlords United

SkullzOrig
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? never heard of that game, sorry. Not sure if you noticed but lots of games have exp and money earn for killling.

old Re: CS2D Warlords United

Alistaire
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Well you want weapon parts and the player customization looks pretty similar. Just like the packages. Also, there is 'exp' and 'money', which looks exactly the same as in Blacklight.

old Re: CS2D Warlords United

omg
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half the games out there involve economy (money) and some kind of exp/lvling, so its not unusual

old Re: CS2D Warlords United

SkullzOrig
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Packages idea I got from Combat Arms, weapon parts I thought would be cool, player customization I got from well... I thought of it. I know im not the first one to think about it. But who won't like to customize their player to their own specifications?

Everything else is pretty much commonly found in many games, tibia has money and exp and a save system, zombie plague has weapon system and buy system.
Whatever game it is you are comparing it, does not mean I have taken all their ideas.

No ideas on unrealsoftware.de are original, there will always be someone who has made something similiar first.

old Re: CS2D Warlords United

Zurak
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Sounds a little bit like..sounds mostly like your trying to make a every other free-based shooter script for cs2d. you should add credit system too to allow people to buy ranks and weapons and perks with actual money. maybe you will get a dollar or two if ur server becomes really popular.

old Re: CS2D Warlords United

SkullzOrig
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I am not trying to get profit off of others. If I wanted to I would sell the script. But no, im just making for who ever wants to download it.

Jeez, that would be a bigger rip off when Russia, and other countries had traded salt for gold with Africa.

old Re: CS2D Warlords United

Zurak
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user SkullzOrig has written
I am not trying to get profit off of others. If I wanted to I would sell the script. But no, im just making for who ever wants to download it.

Jeez, that would be a bigger rip off when Russia, and other countries had traded salt for gold with Africa.


People do it. Sell the script? haha, i dont think that would ever work.

old Re: CS2D Warlords United

VADemon
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Haha, I knew it's like Combat Arms

Anyway, there's a simple way to make your Pick-up system. Just check every tile the player is on for weapons. (Maybe that will cause too much lag then the player have to pick up a weapon manually (by pressing E))

PS: If you need any help in administration part (what I mean is admin rights per usgn) then let me know, pls
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