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English 3D player skins

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old 3D player skins

Redoxx-
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Hey all,im searching 3D player skins and i didnt found nothing,and i dont know to make 3D player skins,with templates,i need someone please to make me 3D players skins or give me a link of 3D players skins,i need 4 Ct`s 3d skins and 4 Tr`s 3D skins please!

Thanks

Admin/mod comment

Fixed attention whore title. Also, don't write everything bold. It's annoying. /ohaz

old Re: 3D player skins

Apache uwu
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Since the sprites are constant, they will look flat; since it does not adapt with the lights or rotation of the player.

It's a good idea, but ideas that modify the game by trying to simulate/emulate a dimension doesn't work very well. There are exceptions though, some jump/duck scripts with lua have proven to be successful.

old Re: 3D player skins

Redoxx-
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then tell me where the fuck i do post this ?

and i dont know to use Phenixtri Templates! they are not painted or detailed -.-

And im saying to use 3D player skins on CS2D,is that enough ?

old Re: 3D player skins

WinterPwnd
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The cs2d 3d templates arent even looking 3dish its 2FUCKIGND! Realy 3d?, or HD?, or HQ? Get over it its a 2d game...

old Re: 3D player skins

Redoxx-
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@user deletemepl0x: You are right i want cs2d 3D player templates but i need someone to add colors/shadings like all skins
cuz i dont know nothing about shading

old Re: 3D player skins

Chex
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user WinterPwnd has written
The cs2d 3d templates arent even looking 3dish its 2FUCKIGND! Realy 3d?, or HD?, or HQ? Get over it its a 2d game...


They're 3d templates so that you can make more accurate 2d sprites.

Like, lets take traditional drawing, the reason you have a model pose for you is not so that you can draw them in 3d, it's so that you can get a more accurate representation of the 3d version into 2d.

Also, Redoxx, this is Chex

old Re: 3D player skins

Mechanolith
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Let me clarify something to you guys:
2D: Bi-dimensional, width and length. That's X and Y, flat sprites.
SPRITES <-

3D: Tri-dimensional, width, length and height. That's X, Y and Z, 3D models.
MODELS <-

Happy now?
CS2D is a 2D game as the name says, no need to be smart for that. It has only TWO dimensions, there is no 3rd one.
Can you crawl, jump and build 3D maps? With wall height and stuff? NO.
So stop this.


user deletemepl0x has written
@user Pagyra: Where did you get that?

If i'm not mistaken, it's a pack of resized random not 3D sprites he just uploaded.

old Re: 3D player skins

Sync
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Just want to add, CS2D was originally made with the Blitz3D engine, I think.

Anyway 3D sprites/skins won't fit in a topdown view, just don't. The arms will be long and it will look ugly.

IMG:https://s7.postimage.org/d88utnivb/top.jpg


IMG:https://s15.postimage.org/nzjho3jfb/de_nuke0002.jpg

old Re: 3D player skins

Phenixtri
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My 3D experiments are just that WIP messing around to make CS2D look a little different and closer to the 3D CS from a top down perspective. I wanted a set of player skins that allow me to add more details to the weapons in game like the back ends IE the stocks. I also wanted to have the player properly hold the weapons and not simply have them sticking out of their guts like they currently do.

old examples from my work for HL2D

IMG:https://i1132.photobucket.com/albums/m570/Phenixtri/th_ct1.jpg


IMG:https://i1132.photobucket.com/albums/m570/Phenixtri/th_t1-1.jpg


an example of my idea by KaZfieL

http://wizard.gamebanana.com/img/ss/srends/thm_4e9a4b786723d.jpg

[MAJOR UPDATE] CS2D new Base Player Sprites
http://www.unrealsoftware.de/files_show.php?file=3122

Also I know they are not 3D I call them that because they are meant to imitate the 3D player models from CS, CS:S esc. from the top down. And my work is experimental so again don't judge them seriously.

As for my templates yes I have found a way to make them work to an extent and my entire player and weapon pack for HL2D is currently implementing them. I will be releasing them when ever I have some spare time and will seeing as I am always busy with shit to do unfortunately Who knew having a life could be a pain in the ass at times >>

Also @user oxytamine: Kinda funny how you call my work shit when you have hardly made anything yourself. Furthermore go fuck your self.

EDIT

@user Sync: good point but hey I found a way to make it work thanks to CS:S

old Re: 3D player skins

Sync
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@user Phenixtri:

Also take scale into account

CS2D uses colorful and cartoony models and maps.
Making the models more "realistic" with these arms will just look silly and out of proportion.
But hey it's worth a try I guess.

old Re: 3D player skins

Phenixtri
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Its not so much as realistic and it just allow the player held weapons to have stocks its kinda why I decided to experiment with this in the 1st place.
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