10 KILLS = LEVEL 1
LEVEL 1 = UNLOCK WEAPON M4A1
Help Me Please
And when the player exits of server
Save the Level of Player
help ? :p
function array(m,v) 	local array = {} 	for i = 1, m do 		array[i]=v 	end 	return array end level=array(32,1)	--1 is start level kills=array(32,0) levelup=10		--levelup every 10 kills weapons={24,32,47}		--24(ump45)for 1st lvl, 32(m4a1) for 2nd lvl, 47(rpg) for 3rd lvl etc... addhook("kill","onkill") function onkill(killer,victim) 	if killer~=victim then 		kills[killer]=kills[killer]+1	--you won't get points for killing yourself! 	end 	if kills==levelup[lvl] then 		level[killer]=level[killer]+1 		kills[killer]=0 		msg2(killer,"================>Level up to level: "..level[killer].." !!!") 	end end addhook("spawn","onspawn") function onspawn(id) 	local lvl=level[id] 	local max=#weapons 	if weapons[id]==nil then 		parse("equip "..id.." "weapons[max])	--weapon of max level if player has got higher level than max index of weapons table 	else 		parse("equip "..id.." "weapons[lvl]) 	end end addhook("leave","onleave") function onleave(id) 	level[id]=0 	kills[id]=0 end