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old Re: Ideas for Counter-Strike 2D 0.1.2.1

DeF3ct
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1. Stackable entities in map editor
• Allows the use of more entities in a single space (e.g. several items in one square rather than spread out, several trigger_use's in one square all triggered on by different events, break a box to reveal an item underneath.. etc.).
• Saves space when creating maps for certain events or instances.

2. Breakable objects (env_breakable) can trigger on a turned off trigger_use.
• Currently they don't, or there's a glitch where if the trigger is next to a func_dynwall it doesn't work.

3. Breakable objects can be re-triggered to work
• This way breakables such as boxes can return over a period of time or walls as well.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Mr Jack1e
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and nobody answered. I think it is an interesting idea - it could make mods and scripts more interesting

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And my another idea for 0.1.2.1 : maybe an ability to use your own pictures for custom kills. Instead of just a text the game would show your picture. something like:
"if customkill[id]=="critical" then custompic[id]=="gfx/custom/headshot.png""

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Mr Jack1e
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I know that he reads everything. I just want to now the opinion of other users, it is important - what other people think, do they find the idea interesting and useful.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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I think those are client sided graphics, they will show even if the connection is broken. If the client has to wait for the server to give an OK for the blood, then it will lag if the connection is weak.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SkullzOrig
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Maximum FPS=60
Screen resolution=800x600 (Or sometihng bigger)
Off switch for sound, not just put it to 0% otherwise it still activated.
Ability to customize menu's, change color of buttons, change color of writing.
Tab Score show will show kill per death ratio, writing size 8.
Ability to pick to pick up more than 1 primary weapon, only if configured yes in server settings.

Sorry if anyone of these have been 1+ Did not intentionally do.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Avo
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Diffrent FPS of server and client would lead to errors and problems with always lua hook.

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Ability to customize menu's, change color of buttons, change color of writing.


Please, no. No more eye cancers. Last idea is nice.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yates
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user SkullzOrig has written
Maximum FPS=60

Why? The game looks fine at 50.

user SkullzOrig has written
Screen resolution=800x600 (Or sometihng bigger)

Do you actually fucking read? DC will not do this as bigger resolutions would be used for cheating.
Bigger screen > Bigger map view > More advantage > Not cool.

user SkullzOrig has written
Off switch for sound, not just put it to 0% otherwise it still activated.

You do get that most things just turn it to 0%, even on mute?

user SkullzOrig has written
Ability to customize menu's, change color of buttons, change color of writing.

You can already change menu colour, I think it's fine.

user SkullzOrig has written
Ability to pick to pick up more than 1 primary weapon, only if configured yes in server settings.

DC added Lua a long time ago for this shit, deal with it.
edited 1×, last 24.07.12 11:42:45 pm

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SkullzOrig
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I had to suggest itcause I am having a hard time getting around on the script im making.

I am halfway done with my part. Im hoping Engin33r is almost done with his customize weapons. So I can ask if I can use with my script.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SkullzOrig
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I have created a backpack equipment for the player that allows him to carry 2 primary weapons. It does not have to be 2 primamary weapons, it may be a extra lethal, or extra pistol. Its up to the player to choose. I just him/her to have their options.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Starkkz
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user Alistaire has written
And how are you gonna do that with the phenomenon 'restart'.

user DC has written
It's easy as well: Reset ALL image handles to null because every image is removed then.

edit: when saying null I actually mean nil when talking about Lua


By the way, there's a problem in that. What happens if you put an image on spawn, and at the restart of the round you remove it?. There's a problem because the restart round hook is called after the spawn hook.

So if we make an image on spawn and we remove it with the restart round hook, we will have an image there and the Lua script won't know that.

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playerImage = {}

addhook("spawn","onSpawn")
function onSpawn(id)
	if playerImage[id] then
		freeimage(playerImage[id])
		playerImage[id] = nil
	end

	playerImage[id] = image("gfx/sprites/flare2.bmp",0,0,100+id)
end

addhook("startround","onStart")
function onStart()
	playerImage = {}
end

So it will result a bug because if we restart the round, the startround hook will be called after player's spawn hook. Setting images and removing the handles on the startround hook.

(Btw I know that I'm quoting something old, but I had to do it because it has to be fixed)

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SkullzOrig
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@user Yates: The problem is I don't know how to set the weapon to player on walkover then remove id weapon from tile. And the player choses the extra weapon/equipment he wants to use when he is spectating. The problem is when he drops his extra weapon and chooses to pick up another 1 of the same weapon type.

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