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old Re: CS2D 0.1.2.0 Pre-Release for Testing

Night Till Death
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@DC - There is a VERY old bug since the 0.1.1.4 - version

If you use mp_wpndmg_z1/z2 on the laser - the laser equips a scope and you can use the scope on the laser

mp_wpndmg_z1 laser 5 - Automatic equip with score

So next time you right click while holding the laser a score comes up

old Re: CS2D 0.1.2.0 Pre-Release for Testing

itsoxymoron
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Spoiler >

old Weapons

Misho
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I love the new weapons! EPIC!
I am waiting for the full release.

old Re: CS2D 0.1.2.0 Pre-Release for Testing

Pagyra
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Bugs for fix:

Flashlight is activated only in the dark.

Flashlight does not work with shadowmap.bmp and shadow.bmp.

Triger light does not work with shadowmap.bmp and shadow.bmp

The flash of the shot does not work in the dark if a player looks at the normal tile (without the effects of light and shadow).

Storm does not affect the weather.

Laser have recoil and cooldown between shots (logically it should shoot similar to a flamethrower).

When player walking (standing) on ​​the tile water creates too many sprite of waves(need two type of waves) you can reduce their number.

Weapon with a silencer have a flash of shoot(By the logic of it should not be).

All clips for all weapons of the same slot are purchased at the price of one.

When the bullet hit an invisible dynamic wall on it drawn hole(decal).

NPC and the hostages do not have legs and footsteps sounds.

Ideas:

All sprites with a *. bmp change by the sprites with *. png and *.gif - so you can fully work with the translucency, draw more soft shadows, and animate sprites.

Add type of wall with some chance for the effect of a shot through the wall.

old Re: CS2D 0.1.2.0 Pre-Release for Testing

DC
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ignored. this thread is not for suggestions. I said that several times. (most of these things are suggestions even though they are listed as bugs)

old Re: CS2D 0.1.2.0 Pre-Release for Testing

SQ
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user Pagyra has written
Flashlight is activated only in the dark.

*Activated only in room.
You can make whole map as room in case (Set Room Height 0 in that case).
It's not a bug and I won't change the way it works at the moment.
user Pagyra has written
Triger light does not work with shadowmap.bmp and shadow.bmp

Triggering works with lighting.
I don't get what you mean with ".bmp", there are no images for lighting.
user Pagyra has written
The flash of the shot does not work in the dark if a player looks at the normal tile (without the effects of light and shadow).

I don't get. Flash of shot? meh.
user Pagyra has written
Weapon with a silencer have a flash of shoot(By the logic of it should not be).

That is not a bug, but suggestion.
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