Forum

> > CS2D > Scripts > edit the utsfx.lua
ForenübersichtCS2D-Übersicht Scripts-ÜbersichtEinloggen, um zu antworten

Englisch edit the utsfx.lua

3 Antworten
Zum Anfang Vorherige 1 Nächste Zum Anfang

alt edit the utsfx.lua

tonton2d
User Off Offline

Zitieren
Hi all, I need to edit utsfx.lua, I saw that in the original script when you didn't kill someone after a delay, your "level" return to 0 . so when you kill someone more it's just a first Blood.
The original script is :
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
--------------------------------------------------
-- UT+Quake Sounds Script by Unreal Software    --
-- 22.02.2009 - www.UnrealSoftware.de           --
-- Adds UT and Quake Sounds to your Server      --
--------------------------------------------------

if sample==nil then sample={} end
sample.ut={}

-----------------------
-- INITIAL SETUP     --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.ut.timer=initArray(32)
sample.ut.level=initArray(32)
sample.ut.fblood=0


-----------------------
-- PREPARE TO FIGHT! --
-----------------------
addhook("startround","sample.ut.startround")
function sample.ut.startround()
	parse("sv_sound \"fun/prepare.wav\"")
	sample.ut.fblood=0
end


-----------------------
-- KILL SOUNDS+MSGS  --
-----------------------
addhook("kill","sample.ut.kill")
function sample.ut.kill(killer,victim,weapon)
	if (os.clock()-sample.ut.timer[killer])>3 then
		sample.ut.level[killer]=0;
	end
	level=sample.ut.level[killer]
	level=level+1
	sample.ut.level[killer]=level
	sample.ut.timer[killer]=os.clock()
	-- FIRST BLOOD?
	if (sample.ut.fblood==0) then
		sample.ut.fblood=1
		parse("sv_sound \"fun/firstblood.wav\"");
		msg (player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!")
	end
	-- HUMILIATION? (KNIFEKILL)
	if (weapon==50) then
		-- HUMILIATION!
		parse("sv_sound \"fun/humiliation.wav\""); 
		msg (player(killer,"name").." humiliated "..player(victim,"name").."!")
	else
		-- REGULAR KILL
		if (level==1) then
			-- Single Kill! Nothing Special!
		elseif (level==2) then
			parse("sv_sound \"fun/doublekill.wav\"");
			msg (player(killer,"name").." made a Doublekill!")
		elseif (level==3) then
			parse("sv_sound \"fun/multikill.wav\"")
			msg (player(killer,"name").." made a Multikill!")
		elseif (level==4) then
			parse("sv_sound \"fun/ultrakill.wav\"")
			msg (player(killer,"name").." made an ULTRAKILL!")
		elseif (level==5) then
			parse("sv_sound \"fun/monsterkill.wav\"")
			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!")
		else
			parse("sv_sound \"fun/unstoppable.wav\"")
			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!")
		end
	end
end

Me, I want the level return to 0 only when you are dead.
So I pretty sure that the code what I should edit is in this part:
1
2
3
4
5
addhook("kill","sample.ut.kill")
function sample.ut.kill(killer,victim,weapon)
	if (os.clock()-sample.ut.timer[killer])>3 then
		sample.ut.level[killer]=0;
	end
Someone could help me please ?

alt Re: edit the utsfx.lua

DannyDeth
User Off Offline

Zitieren
You don't need to really edit it that much, just remove this part:
1
2
3
if (os.clock()-sample.ut.timer[killer])>3 then
     sample.ut.level[killer]=0;
end
And there will no longer be a time limit.

alt Re: edit the utsfx.lua

Cure Pikachu
User Off Offline

Zitieren
Removing the timer is only 50% of what was requested.
Insert this part before the level=sample.ut.level[killer] line.
1
sample.ut.level[victim]=0;
Zum Anfang Vorherige 1 Nächste Zum Anfang
Einloggen, um zu antworten Scripts-ÜbersichtCS2D-ÜbersichtForenübersicht