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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

Phenixtri
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Yea I do agree the dead body's should be default in CS2D for players/bots, NPCs and there should also be a gibing system for when players/bots and NPCs are killed with explosives, the laser, flamethrower, and maybe the snowball just for kicks.

old Here da been , Dougtato

snipars
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Gib if kill by the follow thing : Dynwalll , smash thingy ...
Editor can be build with friend .
Add the weapon shop in the main menu . ( Player will hold it on any server )
Inventory : after the shop
Player cant drop the weapon on game and he gain more gun
Dont add the Weapon maker . Add the NPC Editor
But i just sit here and wait for 0.1.2.0

old Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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Gib if kill by the follow thing : Dynwalll , smash thingy ...

WUT?

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Editor can be build with friend .


No

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Add the weapon shop in the main menu . ( Player will hold it on any server )


No!

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Inventory : after the shop


WTF?

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Player cant drop the weapon on game and he gain more gun


No O.o

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Dont add the Weapon maker . Add the NPC Editor


hell no..

DC isnt going to do this,sorry

old Re: Beta 0.1.2.0 Suggestions & Ideas

Phenixtri
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The only thing id like to see DC add in terms of weapon editor is the ability to set the weapons reserve ammo number. For example the p90 has a norm of 50/100. Id like to be able to set that to a max of 50/2000 as seen in CS zombie mod servers. With this I would also be able to greatly improve our HL2D mod and other mods out there. Basically it would make CS2D a little more flexible.


Also zombie mod game mode needs a major over haul.

Both the CTs and Ts should spawn on the same team "survivors" for example until an alpha or alpha zombies spawn from the survivors at random.

Knock back should become standard and zombies should be able to 1 hit change a survivor into another zombie. (this would be optional and could be changed via server menu but the default should be 1 hit tag)

Its how the classic zm mode works in all CS games and it should be the same for CS2D since its proven to still be fun and addictive even after all these years.

The server options menu should also have some basic options for this game mode like zombie/player damage, speed, health, friendly fire on/off for humans, & how many alpha zombies spawn and at what time.

The map entity "escape point" should also be usable for zombie escape maps in that survivor's win individual points when they get to one and get switched to spectate until the game round ends or until the rest of the survivors escape or get tagged by zombies. Zombies would gain points by tagging survivors.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Fiz
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I reckon CS2D needs more options. There is already more freedom in CS2D than in any CS3D game, but that dosn't mean it should stop there.

I like what phenixtri suggested (scroll up) for example.
Options like: Climbable obstacles ||true/false|| or Team CT Speedmod 0-10 + Team T Speedmod 0-10 etc.

Just to give the game a wider variety in gameplay.

OFF-TOPIC: How do I donate to DC?
EDIT: and how many lines of scripting in CS2D is there now?
edited 1×, last 26.06.11 09:40:35 pm

old Re: Beta 0.1.2.0 Suggestions & Ideas

Fiz
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k, thanks egiN33R,

Will be donating next week :).

EDIT: I know this has been mentioned many times before, but being able to crouch behind obstacles would make the game a lot more like CS 1.6. Plus you could have the option on your server to turn 'ability to crouch behind obstacles' (so once shift is pressed, all obstacles are the equivilant of walls), on or off.
edited 1×, last 30.06.11 09:00:28 am

old Re: Beta 0.1.2.0 Suggestions & Ideas

kkkkkkk
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i want systeme anti spammers becouse some asshole like to spam dont to play
i've sean an noob do that:
IMG:https://i55.tinypic.com/10ponsz.png


and no more speedhack detector becouse he detect only inoccents

old Re: Beta 0.1.2.0 Suggestions & Ideas

DC
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the speedhack detector also detects real speedhackers. that's for sure. and it only detects innocent people as hackers if there is client/serverside lag (it's possible that you don't note serverside lags).

you can disable the speedhack detection.

old Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user 3RROR has written
user itsoxymoron has written
DC isnt going to do this,sorry

You're not a mod anyways so you can't judge if DC is going to make X or not.

user kkkkkkk has written
i want systeme anti spammers becouse some asshole like to spam dont to play
i've sean an noob do that:
IMG:https://i55.tinypic.com/10ponsz.png


and no more speedhack detector becouse he detect only inoccents

file cs2d antispam - prevents spammers from crashing servers


Im talking about the NPC editor

user DC has written
npc editor... cs2d is NOT a game maker tool.

old Re: Beta 0.1.2.0 Suggestions & Ideas

hobo man445
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eh i guess in the new update DC could get some maps (like in the 1.6) to be there in defualt (eg. de_train to be a default map) and maybe a new wepaon eg. tazor? stuns the enemy for 5sec? dmg 5
lmao dont troll at my ideas pls

old An idea

Ecto
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hey DC please reply to my following reply

i got some good uptades... maybe you should make a
better default splash page or a new pointer

and something in game to show that "this is cs2d!!!"
so mabye you should work on a HD mode?? i think it would be brilliant or mabye some new game modes like "city life mode" or "destroy the base mode " or something mabye make some new weopons to make the game special cs2d does realy need some more melee weopons and judging by that you should make tutorials on how to make a script so there will be more servers ( probibly more ppl knowing how to make a server) will be on so cs2d day by day will be famous and ppl will increase and also mabye you should make better gfx's and graphics

thank you
us
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