English Map Editor tutorial

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09.06.11 11:02:52 pm
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KimKat
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What a nice tutorial you got going user Yates. I admire your efforts, it's becoming very useful to newbies and experienced players alike (if someone actually forgot what something does that is) it's very informative.
11.06.11 03:37:44 pm
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Jela331
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This helped me in map editor.
Now I can finish my HT and Rob The Bank game.


HT-Happy Town
11.06.11 03:50:03 pm
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Yates
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Haha, I might actually fix all the typo's now.
13.06.11 11:59:36 am
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_oops
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what an nice :).

will u update this ?
My childhood was here.
28.06.11 03:01:42 pm
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buraxia3
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How can i make snow map protection i havent founded it
28.06.11 06:15:51 pm
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RAVENOUS
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user buraxia3 has written:
How can i make snow map protection i havent founded it


First do a Trigger_Start entity and put in trigger: "snowpro" - then take a Gen_Weather effect, select "Snow" and call it "snowpro". Then press Ctrl+C on it, to copy and Ctrl+V fast on may other fields. May you'll see that your FPS drops hard. Then save the map UNDER ANOTHER NAME. Not the same name, otherwise you'll never ever have access to this map without changing the .map file. And afterwards you're done.
"A work of art is the unique result of a unique temperament." - Oscar Wilde
29.06.11 04:46:26 pm
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Tanja-ismo
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who to get vip and hats cs2d arena is [fws] ???
29.06.11 09:08:10 pm
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JowTH
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Quote:
who to get vip and hats cs2d arena is [fws] ???


WHAT?

Also, this tutorial is very good. But I have a little question:
How to trigger the entitie "trigger_hit"?
Brazillian with NO proud! >.>'
29.06.11 09:12:06 pm
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hobo man445
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you my friend, are a god, if it was'nt for you i would never understand the meaning of buttons and doors

here have a -cookie- <-homemade
29.06.11 09:44:59 pm
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Yates
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user JowTH has written:
Also, this tutorial is very good. But I have a little question:
How to trigger the entitie "trigger_hit"?

It must be on a wall. Once you hit the wall, it will trigger whatever it is suppose to. In open air you cannot trigger it.
30.06.11 10:01:09 pm
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JowTH
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Yates has written:
It must be on a wall. Once you hit the wall, it will trigger whatever it is suppose to. In open air you cannot trigger it.

Oh, ok, thanks.
Brazillian with NO proud! >.>'
20.08.11 05:49:18 am
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Apache uwu
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wow! I love the tutorial I didn't know about tile blending :DD
10.11.11 01:23:41 pm
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HeavyWings
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Hey umm I looked at tutorial and saw there was nothing that had to do with once! I'm making a map. And i need once working! please help me! BTW I'm working on a zm map. So Help =D
10.11.11 02:44:36 pm
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Alistaire
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Send me a PM about any editor questions anytime.. I always answer them. This is just a tutorial for "noobs"; look at the desc:

Description has written:
Special thanks to
(...)
All the noob mappers out there (And there are a lot!)
IMG:http://i.imgur.com/5zhwOTP.png
12.11.11 02:05:29 pm
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Lubo
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yea good tutorial
but i am sure you can learn without it...
i learn without help but thats me
24.11.11 08:04:09 pm
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danh
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very good , but..
user Yates has written:
so when the bomb explodes.. don't be in that space, lol. (I wish some of you were )


any.. er.. nominees? lol

(emote fixed)
04.09.12 09:07:40 am
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DevGru
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Sorry that I revived this thread, I just want to ask something.

If you are creating a big map with houses, what is the best position and shapes of the house for a tdm map? Also, what is the best alignment for houses like for far can they be close to each other?

Edit: I only asked this because I'm worrying about the position of the houses in my unfinished map and it might result a bad gameplay.
edited 1×, last 04.09.12 09:18:36 am
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04.09.12 03:47:39 pm
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Alistaire
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I'd make the map not too openspaced because;

1. CS2D has a 640x480 window, showing only 20 tiles x and 15 tiles y.
2. It's boring to walk through.
3. Lucky kills.

----

Also, best is to make your OWN map and don't ask other people where to position stuff. Just mind CS2D is NOT an FPS, meaning you can't make crazy-big shit overlookable.
IMG:http://i.imgur.com/5zhwOTP.png
23.09.12 02:27:42 pm
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lukas1235321
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Thank you very much. I knew the half of it without reading this but still thanks. Give you ∗ ∗ ∗ ∗ ° .
Unreal Software Fan
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