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addhook("hit","jail") function jail(id,source,weapon,hpdmg,apdmg) if weapon == 6 then parse("setpos "..id.." 864 704") end end
addhook("hit","jail") function jail(id,source,weapon,hpdmg,apdmg) if weapon == 6 then parse("setpos "..id.." 864 704") end end
addhook("hit","jail") function jail(id,source,weapon,hpdmg,apdmg) if player(id,"team")==1 then 	if weapon == 6 then 		parse("setpos "..id.." 864 704") 	end end end
addhook("hit","jail") function jail(id,source,weapon,hpdmg,apdmg) if player(id,"team")==1 then 	if weapon == 6 then 		parse("setpos "..id.." 864 704") 	end end end
addhook("movetile","laststeppedon") function laststeppedon(id,x,y) lsox[id]=x lsoy[id]=y end addhook("spawn","notgud") function notgud(id) if (injail[id]) then parse("setpos "..id.." "..((lsox[id]*32)+16).." "..((lsoy[id]*32)+16)) end end
injail[id]=true