Deleted Posts
1,664 replies Thank you for the exchange of information appreciate the cooperation of Turkish but still I am ok?
I'll rip the scrotum xDDD
I'll rip the scrotum xDDD
me child rapist banned by vaginneer


very good is there hacks?i alpa tester
Yes, lots of hackers there.
I can't say I'm a big fan of recycled shit, but this one might deserve +1 download (Not sure)
Just kidding
Not.
Just kidding

Not.
Nevermind, I thought this was the CS2D Forum.
edited 1×, last 29.09.12 02:06:39 am
Leave the Memories in the Past - Kamikaze87, 2012
trigger_chance - Just like trigger_delay but has a chance of triggering 1 entity (If more than 1 are tiggered.)
Example:
(So there's 3 entities and the trigger_chance can activate, it means there's 1/3 chance of triggering one of the explodes)
Example:
Code:
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Trigger_use
Name:
Trigger: Chance
Tigger_chance
Name: Chance
Trigger: 1, 2, 3
env_explode
Name: 1
Trigger:
env_explode
Name: 2
Trigger:
env_explode
Name: 3
Trigger:
Name:
Trigger: Chance
Tigger_chance
Name: Chance
Trigger: 1, 2, 3
env_explode
Name: 1
Trigger:
env_explode
Name: 2
Trigger:
env_explode
Name: 3
Trigger:
(So there's 3 entities and the trigger_chance can activate, it means there's 1/3 chance of triggering one of the explodes)

A freetimer in the editor is better. trigger_freetimer
If someone don't know a shit about lua.
If someone don't know a shit about lua.
This is simple lua, either way you know about it or you learn something for your life in less than 10 minutes.
signature too huge
@
DevGru: agree but the trigger name should be trigger_random instead.
If trigger_chance then should be like this
anyway , they can be done with Lua.

If trigger_chance then should be like this
Code:
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Trigger_chance
์์Name :
Entity : Chance : 1 - 100
์์Name :
Entity : Chance : 1 - 100
anyway , they can be done with Lua.

Wtf? You can still do that. It's just not changed instantly in some cases because it could be abused.
No, it just changes to "Player".
Please fix the change name bug.
