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old Re: damage

Sync
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The M4A1 is perfectly fine, compare it to the terrorist counterpart AK-47 and they are both equally balanced.

Same damage, ammo.
M4A1 is pretty expensive ($3100), AK-47 is cheaper ($2500)
M4A1 better accuracy, AK-47 has less acc.
(in a 2D game accuracy doesn't matter as much,
you cover a larger area of bullets with AK-47 and that comes with alot of advantages in a 2D game,
M4A1 can spray small corridors/paths
)

so no, the M4A1 is not overpowered AT ALL.

I see no arguements whatsoever, just a bunch of personal experiences you've had being/seeing people killed/killing people with the M4A1. a skilled player can make any weapon look overpowered when he's playing with them.

old Re: damage

were50
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Andre has written
The M4A1 is perfectly fine, compare it to the terrorist counterpart AK-47 and they are both equally balanced.

Same damage, ammo.
M4A1 is pretty expensive ($3100), AK-47 is cheaper ($2500)
M4A1 better accuracy, AK-47 has less acc.
(in a 2D game accuracy doesn't matter as much,
you cover a larger area of bullets with AK-47 and that comes with alot of advantages in a 2D game,
M4A1 can spray small corridors/paths
)

so no, the M4A1 is not overpowered AT ALL.

I see no arguements whatsoever, just a bunch of personal experiences you've had being/seeing people killed/killing people with the M4A1. a skilled player can make any weapon look overpowered when he's playing with them.


Agreed with M4A1. It is just picked up all the time because most skilled players prefer it for the accuracy, since they have good aim. Then everyone else thinks its the best since they use it.

old Re: damage

-D1aMoNd_
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Andre has written
M4A1 is pretty expensive ($3100), AK-47 is cheaper ($2500)


If you haven't noticed all the noobs, run there server with infinite money, like every single server i play in, has automoney LUA scripts running. Which is fucked up.

Back in B0.1.0.4, you had to earn your money & weapons.

CS:2D max is so customizable, with the wpn damages, start money, equip ID, teleport ID, speedmod, setscore etc. Makes the game shit.

old Re: damage

Sync
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-D1aMoNd_ has written
Andre has written
M4A1 is pretty expensive ($3100), AK-47 is cheaper ($2500)


If you haven't noticed all the noobs, run there server with infinite money, like every single server i play in, has automoney LUA scripts running. Which is fucked up.

Back in B0.1.0.4, you had to earn your money & weapons.

CS:2D max is so customizable, with the wpn damages, start money, equip ID, teleport ID, speedmod, setscore etc. Makes the game shit.


You actually take public servers into account?
There are tons of organized matches and clanwars going on, where money management is important.

Money has always been an important part of
Counter-Strike, and so it is also for CS2D.
You can't take into account $16000 public servers where casual gamers play to waste their time,
and instead of taking it as a learning opportunity they /reconnect or /retry to get their money back when they died too much. in the end the only thing matters is the integrity of competetive/organized matches, which include money management and teamplay, where weapon balances is more important than a typical public game.

so yes, in the end the $600,- cost difference has alot of effect on the round, and perhaps match outcome.

I'd have to agree on one thing though, that ever since CS2D was so modifiable, it has become an attractive target for casual players and little kids to modify with like a little toy, but that's another story.

old Re: damage

Time
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Also reduce the spread of famas' and glock's burst mode.

old Re: damage

ohaz
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-D1aMoNd_ has written
CS:2D max is so customizable, with the wpn damages, start money, equip ID, teleport ID, speedmod, setscore etc. Makes the game shit.
So, just stop playing cs2d max, stick to your old, bad cs2d 0.1.0.4, and stop wanting to change the new cs2d. If you are one of those guys who doesn't like innovations, just stick to the old things. No need for you to change the new ones if you loved the old ones and still love to play them.

old Re: damage

-D1aMoNd_
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Andre has written
There are tons of organized matches and clanwars going on


Tons is there? You must be talking about Europe, because I'm not seeing any at all.

old Re: damage

palomino
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I am an old-skool guy, TKD.
And I still sometimes play the plain old CS2D

old Re: damage

Banaan
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Andre has written
There are tons of organized matches and clanwars going on [...]

You're kidding aren't you? All of the last attempts to really organize anything like a match has miserably failed. No loyalty, so no time and no players. Only Poles and Brazilians managed to play some decent matches during the last year. The matches that were played involved either hackers or noobs calling everybody hacker:
Random noob has written
Whaaa I lose! You must be a hacker! HACKER!!! We win 24-0!

So the only possible 'result' is 24-0 or anything of the kind, simply because people don't understand what it's all about.

There are only a few clans that manage to play "fair" matches, but even those can't be trusted (*Cough* Spike *cough*)

old Re: damage

Sync
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Banaan, you don't get a beep everytime there is a match going on, you don't see everything because you aren't part of those teams, quite logical right?

Polish make up the majority of EU players together with Germans (however on a very less scale considered to PL)

Brazilian scene plays a big part of America's population,
not to mention USA's active teams.

so yes, they are alot.
just because you, and even me, are not apart of the events that happen doesn't mean it's gone.

and besides, I think your talking about leagues not organized matches (which is something different).
the latter is still in full swing and is happening alot
(not to mention regular clanwars).

and for our case, next WCL/PCL season is opening again incase you don't know already.

for the rest of your points, yes you are right about the declining loyalty and professionalism and sportsmanship in some areas, do you know the cause of this?

old Re: damage

Banaan
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As I said: Poles and Brazilians do indeed still play matches.

The Brazilian and North American scene are completely different and the large North American teams are fairly inactive.

I am talking about both leagues and organized matches, not spontaneous decisions to play a match. It is practically impossible to play CS2D matches at set times, because either of the teams will have to wait a long time for the other to arrive.

The fact that PCL is opening again does not mean that it will also succeed. It might, just like all of the previous tournaments, including PCL, fail.

Declining loyalty is the fault of both clanleaders and -members. Unexperienced clanhoppers decide to create their own clan, people are excited and join, leader closes the clan after two weeks. One of the members, which is also a clanhopper, will think he can handle leadership and decides to create their own clan, everybody joins again and the clan is closed after three weeks. And that goes on and on...

old Re: damage

Glix
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PartyPooPer has written
Denied.
Stupid thing.
Spoiler >


Hahaha You right! heheh

old Re: damage

united
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I agree with FlooD'sdamage corrections.

As for the comptetion you're talking about, USA has no competitive side whatsoever, South America doesn't either, except for the Brasilians who do have leagues and organised matches but they don't let foreign players participate. Australia, Asia and Africa do not have a competitive side also; the one and only continent that has this sort of thing is Europe and still it's not very big due to the language barrier.
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