English Half-Life 2D

483 replies
Goto Page
To the start Previous 1 2 ... 19 20 21 ... 24 25 Next To the start
15.08.11 02:01:02 pm
Up
Homam
User
Offline Off
Pivot bot, stop using the bold text... You will get many Violations.
21.08.11 05:00:10 am
Up
madness1547
User
Offline Off
oh man.... this mod will be
AWESUM EPIK SAUCE OMGWTFBBQ
any idea how much time to end it?
like... 3 months or more?
Goddamn you, jimmy gibs jr!
21.08.11 05:24:22 am
Up
Phenixtri
User
Offline Off
Well it is a community made mod so there is no definite release date.

We are still working on the alpha version and are lacking lua scriptwriters. We cant have starkkz code the whole dam game along with the NPCs that would be over kill.

NTD is out of his country atm so is unable to work until he gets back.

I'm still passively working on my Skin pack as well as some maps on my spare time but yea the pack isn't ready yea as im still eliminating graphical bugs and what not.

It will still take some time before im dose since unlike other skin packs mine is original, decent quality, and basically im reskining EVERYTHING so its alot of work.

Hell I still have to make my HL top down 3D like office complex tiles that I started awhile back. unlike other tiles mine depict the walls from a top down angle similar to what you would see by no clipping in Half Life and looking at the walls from the top but at a slight angle so as to see the wall, window, & door details.
IMG:http://media.moddb.com/images/groups/1/5/4712/Valve2DUserbar.png
21.08.11 10:52:41 pm
Up
madness1547
User
Offline Off
i saw that you all were testing NPCs like houndeyes and alien grunts, right?
is this gonna be opposing force too, or ONLY half life?
Goddamn you, jimmy gibs jr!
22.08.11 04:25:50 am
Up
Phenixtri
User
Offline Off
The 1st alpha/beta release will be Half Life only.

Later on we will add both Blue Shift and Opposing Force. This is why my pack reflects these future plans.

The main characters that may or may not be used are as follows.

Gordon Freeman as CT-1

Barny Calhoun as CT-2 (pretty much the generic BM security guys as well)

Adrian Shepard as T-1 (also the generic gas mask grunt)

And here are the specified armor pick ups for them.

Kevlar/Kevlar & Helmet = B.M. Security Kevlar/Kevlar & Helmet with sprites. (de equips when depleted)

Regular armor = HECU Powered Combat Vest with backpack

Medium armor = H.E.V. Mark 4 suit

The players will also have unarmed states IE when the campaigns st map starts they will spawn with the zombie claw equipped as the zombie pose will be the character standing normally and unarmed. The claw is only de equipped when the player picks up a weapon.

If the player is unarmed and picks up a armor then a sprite overlays the unarmed players pose until the player picks up a weapon.

For example is the 1st map where Gordan spawns inside the tram he is equipped with the claw and his player pose is Gordon standing unarmed in his white lab coat.

When he picks up the HEV MK-4 a sprite of the HEV in the unarmed standing pose covers the player. When the player picks up the crowbar "knife" drop sprite the claw and unarmed HEV sprite de equip reverting the players pose to the default armed pose were Gordan already has his HEV suit.

Its complicated to describe but it will be all done with lua and really wont hamper game play as it will only be for the 1st couple maps and partly for when Gordon wakes up in the Garbage disposal unit after he gets ambushed and knocked out later on after surface tension if I remember correctly.
IMG:http://media.moddb.com/images/groups/1/5/4712/Valve2DUserbar.png
26.08.11 03:02:52 pm
Up
madness1547
User
Offline Off
nice, but will be there a "character block" (like trying to choose barney as gordon freeman)?
whatever ye do, good luck :B
Goddamn you, jimmy gibs jr!
26.08.11 09:55:41 pm
Up
Phenixtri
User
Offline Off
Well it would seem rather unnecessary as the player will simple choose his or her character from the standards CS2D player menu IE T1-T4 & CT1-CT4. If you want to play as Barny then yea go ahead.

However if you try to play as any of the HECU marine on the T side then it may break certain maps and scripts from the Half Life and Blue Shift campaigns and vise versa with playing as CT characters on the Opposing Force maps.

But as stated above we are mainly focusing on recreating the original HL1 campaign before we move onto adding Blue Shift and Opposing Force.
IMG:http://media.moddb.com/images/groups/1/5/4712/Valve2DUserbar.png
09.09.11 09:46:12 pm
Up
Jela331
User
Offline Off
Will this be just a singleplayer game or there'll be multiplayer added(like in normal HL)?
09.09.11 10:20:04 pm
Up
Lord_Pudim
User
Offline Off
@jela331

i think will be single player and multiplayer like co-op maps...
IMG:http://mag.racked.eu/image/267/Owner+Killer/mca.png
09.09.11 10:30:31 pm
Up
Jela331
User
Offline Off
No I mean Deatchmatch maps like:

subtransist,crossfire,bounce etc.
14.09.11 04:14:00 am
Up
Phenixtri
User
Offline Off
After we get the working single player game mode coded and working along with the NPCs then yes we will move on to focus more on mapping, skins, and classic MP DM maps.
IMG:http://media.moddb.com/images/groups/1/5/4712/Valve2DUserbar.png
14.09.11 11:23:39 am
Up
Jela331
User
Offline Off
Do you need testers?
15.09.11 12:29:10 am
Up
Phenixtri
User
Offline Off
Not atm since its still very much in a alpha stage. We would like to have some more lua scripters on the team tho Starrkz is the only guy on out team who can script the game mode and hes been out of contact for quite some time.
IMG:http://media.moddb.com/images/groups/1/5/4712/Valve2DUserbar.png
29.10.11 11:00:01 am
Up
Sync
User
Offline Off
I'm looking forward to HL2D.

I hope you guys will finish it.
(or release the unfinished work)
23.11.11 04:32:21 am
Up
Doctor Freeman
User
Offline Off
Guys, how's your mod? Is it still on?
23.11.11 05:04:51 am
Up
Phenixtri
User
Offline Off
Its off and on atm. NTD is busy doing his own thing atm since he has a life unlike me And Starkzz has been silent for quite some time so I have no idea what hes up to IE we have no active lua scriptwriter again MAX-russia and OLAF have also been silent for some time as well ... im gona have to PM them to see whats up.

Usigor_rus and I are the last 2 active members of the dev team atm. Im still playing around with maps and my 3D versions of my HL gfx pack tho right now im busy with preparing for my GED test on December 6th and 7th so yea
IMG:http://media.moddb.com/images/groups/1/5/4712/Valve2DUserbar.png
25.11.11 06:38:59 am
Up
zygint
User
Offline Off
Looks interesting too bad no active scripters yet good luck i heard this mod has custom npcs is that true ? also will the npcs will work in multiplayer?
25.11.11 09:00:13 am
Up
Phenixtri
User
Offline Off
NPCs will only work in multiplayer if the server is running the mod but yea we have custom NPCs so far the alien grunt and houndeye are yje only ones done. That + the female assassin "soldier NPC" as well as the HECU "T team", Black Mesa Personnel "CT TEAM" and re vortigaunt, headcrab, and scientists head crab zombie as well.

Our Custom NPCs made by Starkkz

HoundEye Finished
http://www.youtube.com/watch?v=x9ia2z5808U&feature=mfu_in_order&list=UL

Alien Grunt
http://www.youtube.com/watch?v=Xh0Di5Xldn4&feature=mfu_in_order&list=UL
IMG:http://media.moddb.com/images/groups/1/5/4712/Valve2DUserbar.png
26.11.11 11:37:53 am
Up
Doctor Freeman
User
Offline Off
Phenixtri, it seems like your mod is dead, because cs2d is getting old, they look like aren't interested anymore to continue mod. It means they have their own life now...

You know what I mean, right? º_º

Spoiler >
26.11.11 12:02:04 pm
Up
Jela331
User
Offline Off
user Doctor Freeman has written:
Phenixtri, it seems like your mod is dead, because cs2d is getting old, they look like aren't interested anymore to continue mod. It means they have their own life now...

You know what I mean, right? º_º

Spoiler >


Night til' death said to me that mod is 33% done.
They need more helpers.
To the start Previous 1 2 ... 19 20 21 ... 24 25 Next To the start