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Englisch 0.1.1.8 pre-release

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alt Re: 0.1.1.8 pre-release

sparK
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Nice, but some problems, like the Font is too big again, like older version. Very big problem is that u stop when u buy something or use radio, please repair

alt Thanks

LsAy
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Thank you for doing this for all the world .. and I hope this version will attract more people to play .. thanks so much .. PS: I am Brazilian .. and love your work .. I wonder how much you can do this agent .. then firmly'm so hoping that the new version .. because this test is the same .. then Kisses!

alt Yeah

FiiD
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YOu cant kill the NPCs with the Granade Launcher or RPG Launcher...that were stupid...so that isnt a bug...and DC said...he wanna fix that problem when you walk and send radio message it stops you...but walk and buying not...it wanna stop you always how do I know...so read first all messages in thread and than writte yours...

alt Re: 0.1.1.8 pre-release

Morpheon
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Right now? I think not... It ONLY affects Terrorist Zombies for now, hopefully DC will enable Triggers, Delays, Health, Speed, etc... Eventually.....

alt AAA!!!

Kostyan1996
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AAAAAAA!!!
I wait new version of cs2d, but when it start???

alt Found some bugs while testing...

Morpheon
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BUGS:
•Zombies see through Dynamic walls and can walk through it...

•Gas Grenades don't harm zombies...

•Molotov explosion hurts zombies but not the fire...

•Zombies walk through laser mines but explosion causes damage.

•Zombies walk through mines...

•Rocket Launcher/RPG Launcher/Grenade Launcher attack goes through zombies but explosion harms them.

•Snowballs go through zombies...

•Zombies hit through shields...

•Gate fields/Barbed wires don't harm zombies...

•Turrets don't fire at zombies...

•Gut bombs go through zombies but the blood harms them...

•Zombies don't see through builded walls but can just barely walk
through them in certain cases...

•Zombies can hit you and (rarely) walk through through open edges...

•Env_Hurt does not harm zombies (I should have guessed)...

So basically I'm guessing any throwable/missile goes through zombies but its "explosion" can harm them... w/e...

alt Re: 0.1.1.8 pre-release

GreenDevil
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It would be nice if we can change the hp for zombies and headcrabs because they die to fast!

It's an very nice idea DC with the NPC entity!

Thank you, now i can create an adventure level!

alt geschlossen Heh Yeah

FiiD
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Morpheon hat geschrieben
BUGS:
•Zombies see through Dynamic walls and can walk through it...

•Gas Grenades don't harm zombies...

•Molotov explosion hurts zombies but not the fire...

•Zombies walk through laser mines but explosion causes damage.

•Zombies walk through mines...

•Rocket Launcher/RPG Launcher/Grenade Launcher attack goes through zombies but explosion harms them.

•Snowballs go through zombies...

•Zombies hit through shields...

•Gate fields/Barbed wires don't harm zombies...

•Turrets don't fire at zombies...

•Gut bombs go through zombies but the blood harms them...

•Zombies don't see through builded walls but can just barely walk
through them in certain cases...

•Zombies can hit you and (rarely) walk through through open edges...

•Env_Hurt does not harm zombies (I should have guessed)...

So basically I'm guessing any throwable/missile goes through zombies but its "explosion" can harm them... w/e...


I think DC wanted it so!!! WHy it were stupid when you can kill so fast the Headcrabs and Zombies...that are not normal creatures how Terror Zombies...

And now one more...DC said it can be that some of your suggestions for NPC be in new version and over...

Admin/Mod Kommentar

Don't quote whole posts. /TheKilledDeath

alt Re: 0.1.1.8 pre-release

FlooD
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i think dc should focus on making the game itself better rather than adding random features that serve only to entertain new players

alt Re: 0.1.1.8 pre-release

StirlizZ-Fapicon
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I find bug:
When I`m get spawn point to deadlest tile - player don`t die.
But if I`m will teleport somebody to deadlest tile - player died.

Setpos - not movement !

And with this bug I can`t make script which uses W,A,S,D control to ride car. (But it working at offline servers)

alt Re: 0.1.1.8 pre-release

Sorat
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Hello me and my friend Cartel from BTC found werid bugs...
Here u can have video with them:
http://www.youtube.com/watch?v=yjcpOclvtVU

First bug: if u stand there u cannot be killed by glock with burst mode (yep u are immortal)

Second bug: That was realy werid! Player who was on Spec play like a normal player but we cant see him, he say that he joined to the team but he was still on Spec...
2× editiert, zuletzt 21.08.10 10:33:20

alt Re: 0.1.1.8 pre-release

Starkkz
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that must be fixed.

Edit: i found another bug.

On game mode zombies, when you are a zombie, the env_npc (NPC Zombies), attack you. (Allegedly they are teammates)
1× editiert, zuletzt 20.08.10 05:03:19

alt Re: 0.1.1.8 pre-release

Vectarrio
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DC hat geschrieben
ADDED
Custom reload sfx is now possible with files in sfx/weapons/
- sfx/weapons/<WEAPONNAME>_clipout.wav
- sfx/weapons/<WEAPONNAME>_clipin.wav

So my Reload Sounds Script will now be useless?
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