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old Re: Pupp3t's Mod v0.12

pupp3tStudios
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There are two hallways: Animal testing, and Genetic Studies. There should be a fence blocking the double doors. Check the lockers for a Key card somewhere near the double doors.
:3
And well, I guess I can create another Jeep by myself.

old Re: Pupp3t's Mod v0.12

lucas is stranded
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Yup, the planks are kinda fooling.


I'm at the desert right now, trying to find the last piece of the slob... Wich is apparently fucking impossible.


Btw... How is that guy still a hobo if he can pay for all that rotten flesh?

old Re: Pupp3t's Mod v0.12

Corvallis5
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im stuck in the story mode, without cheating, i cant get anyhwere without getting murdered by zombies
nice mod though

old Re: Pupp3t's Mod v0.12

lucas is stranded
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No clue where the last of the 4 pieces is... I got the piece from the dragon mountain and the 2 pieces under the water.


user Corvallis5 has written
im stuck in the story mode, without cheating, i cant get anyhwere without getting murdered by zombies
nice mod though


Right after you look at the founders' picture the zombies will spawn, you need to keep running until you find a (locked) white door, go left and grab the keycard, unlock the door and make your way to the doctor.

Once you can see the doctor, turn right, you'll be in some kind of kitchen with a knife on the table.


Once you get the knife just kill the zombies in your way and talk to the professor to continue the story mode.

old Re: Pupp3t's Mod v0.12

Mc Leaf
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user Jason13579 has written
You don't have to change the models, but the scripts and this will be a lot of work. But on the other hand the game will run better and the hands won't shake like they do now.

No, since your're using other models for weapons, you would also have to change/create many animated models.

But of course it is a very nice feature.

The main problem is, that there is no possibility in Blitz Basic 3D to attach a model to an animated bone (as far as I know).
(because in that case, you would only have to make a few animations and attach the item models to the hand...)

old Re: Pupp3t's Mod v0.12

pupp3tStudios
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@lucas is stranded:
-Try searching EVERYWHERE for any red land with spikes. Or, (I wouldn't recommend this) "cheat" to get a map, and search for the abandoned train. I THINK it's there.
ANNDD... The hobo is just weird.

old Re: Pupp3t's Mod v0.12

lucas is stranded
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There were no pointy sticks or bloody sand at the abandoned train... not fair.


Anyways... I finished the mod, tested some stuff in the editor and really liked it, only a few suggestions:

-Place the heavy machine gun at the next story mode, that thing is badass, especially when you're on top of the APC.

-Mercs and GMN shooters are too underpowered, I had to increase their attack range so they would actually be a threat, I can actually kill them with the bowie knife before I get hit more than once.

-Some way to tame the birds in-game, I liked the giant kiwi.

-I really liked the revolver hand animation, shame it's not in-game and it doesn't have a texture.

-Get food by hitting machines... Or pay for it.

-Go to editor, make a tamed dragon rideable, make him go up the highest part of the map and then, with a fire scroll and a sword, go kill a queen or a impossibly tall creature while listening to epic music.


Discussion about story mode:

Spoiler >



Spoiler >

old Re: Pupp3t's Mod v0.12

pupp3tStudios
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@lucas is stranded:
Give me the numbers you changed for the Mercenaries and the GMN shooters, and I'll upgrade their evilness in the next one. :3 AND.. I should probably make that girl the icon for the Pupp3t's Mod maybe make a Haunted House level with HER as the star..
@Corvallis:
Thanks

old Re: Pupp3t's Mod v0.12

lucas is stranded
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user pupp3tStudios has written
@lucas is stranded:
Give me the numbers you changed for the Mercenaries and the GMN shooters, and I'll upgrade their evilness in the next one. :3 AND.. I should probably make that girl the icon for the Pupp3t's Mod maybe make a Haunted House level with HER as the star..


You evil, evil person.

Anyways... The code for the GMN shooter and merc:

Spoiler >


Mind you that these numbers won't make the shooters or mercs something extremely hard, they still take a good bit of health from you when they see you first tough, makes the desert pretty interesting.


Also, you should warn people to play the mod using "StrandedII zombie version" otherwise they'll just keep bitching saying the hands still shake.

old Re: Pupp3t's Mod v0.12

pupp3tStudios
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WWhoops. Forgot to delete that. I used that thing whenever I tested the mod for debug purposes.
Thanks for the numbers. I also got this laugh that you hear in the original Mortal Kombat games... Useful for a spooky setting.

old Re: Pupp3t's Mod v0.12

lucas is stranded
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user pupp3tStudios has written
I also got this laugh that you hear in the original Mortal Kombat games... Useful for a spooky setting.


*Kills dragon with critical hit from crystal sword.*

Player: "YES!"


Best moment ever.


I'll put the falcon punch "Yes!" sound in my main S2, opening a piece of bark has never been this awesome.

old Re: Pupp3t's Mod v0.12

pupp3tStudios
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Haha YES!. Hmm, it appears that the government closed down some sites of uploading. So, I'll changed the link at some time.
@user Jason13579:
On that Source Code update: is it the one with the native being able to shoot the bow when he's at a good distance from you (like the Extension Mod), and attack close-up as well?

old Re: Pupp3t's Mod v0.12

lucas is stranded
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user pupp3tStudios has written
Haha YES!. Hmm, it appears that the government closed down some sites of uploading. So, I'll changed the link at some time.
@user Jason13579:
On that Source Code update: is it the one with the native being able to shoot the bow when he's at a good distance from you (like the Extension Mod), and attack close-up as well?


S2 player: Puppet mod 2.0? YES!

*Site Blocked*

SOPA: YES!

old Re: Pupp3t's Mod v0.12

pupp3tStudios
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Afraid so...Another unconstitutional motive by the government..
BUT,I'll manage. ALSO!
For the audience: should I change the hand models to be simple blocks with cube hands (like the Stranded Guy) or be real hands like before?

old Re: Pupp3t's Mod v0.12

lucas is stranded
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user pupp3tStudios has written
Afraid so...Another unconstitutional motive by the government..
BUT,I'll manage. ALSO!
For the audience: should I change the hand models to be simple blocks with cube hands (like the Stranded Guy) or be real hands like before?


Erm... Real.


The models are fine, some of them look to low tough... Like the revolver and the other pistol that isn't in story mode... The .22 rifle also "floats" on the player's hand.

That's pretty much all the problems with the hand models I see.




Also... Is it possible to find the Carbine in story mode? That thing is badass.

old Re: Pupp3t's Mod v0.12

pupp3tStudios
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The Carbine..Not really. I'll see if it has a place in the New Story Mode for the next version. Also, I'll try to fix up some of the models so they stay.. well,close to the closest of perfect. Or something. xP
For some new maps, the Haunted House of the Little girl is in development Also, I'll be making a map with a "dinosaur mercenary" theme to it. A tranquilizer gun, and the darts, are needed. :3
And, I guess I'll be using the Source Code update that was around here somewhere.

old Re: Pupp3t's Mod v0.12

lucas is stranded
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Someone just made a Dollar Bill for S2, I think it would look good in your mod.



I also noticed some grammar errors in the mod, if you ever need help with stuff like journals and item description correction I'm pretty good with grammar.


Or gameplay testing, it seems I'm too bitchy about certain things in games sometimes...
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