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old [Suggestion] Requiring USGN accounts

Andokool12
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I'm sorry if this has been brought up before and I am aware that there will be a change to one account for everything shortly. If you can stand suggestions, I ask you to read on. If not, then simply leave the thread.

Alright, I'd just like to introduce myself first. I am Andokool12, the creator of the infamous Cheeto Community ([CC]). I say infamous as I am aware many have grown a hate for how strict we are. To you I say, sorry it isn't anything personal, but RP has strict rules, and you MUST follow them or face the consequences.

Now, on with the suggestion. Recently we have experienced some issues with users who think it's funny to pretend to be myg0t and impersonate some of our admins, CTs and even me. It doesn't really anger me too much as we've gotten used to it, infact I sometimes get a kick out of it as I mess with them. Now, recently it's become a problem as there is one of them who is relentlessly finding new ways to connect, always under my name. If we have usgnonly off, he's constantly connecting with dynamic IPs. If usgnonly is on, he's constantly making alt usgn accounts.

Now I know what you're thinking, why don't we just have usgnonly on 24/7, that will make it a bigger pain for people like this is grief, right? Yes it would, but we as a community have debated on our forums about this many times and ultimately decided that our server will stay by default with usngonly off, and the reason in short has to do with server population.

Now, not to worry, we have discovered the ISP of this particular impersonator and he may receive a strict warning from them shortly, but what I'd really like to talk about here is a much stricter USGN/US account system. I believe that it should be a requirement for CS2D players (and Carnage Contest players) to be logged into USGN/US to play, and there should be a much more secure system to ensure people can only make a single account.

Now, I understand that what users suggest and what is possible are two very different things, but I'd like to name off a few ideas which could all be combined to ensure no alt accounts (even if these mediums exist already);

-IP checking: Has a USGN account already been registered on this IP?

-Email checking: Has a USGN account already been registered with this email?

-A Cookie: Mostly to deter the less tech-savvy fools, this simply saves a cookie at the end of registration, you get the rest.

-Unique file: At the end of USGN registration, the user is given a "register account to game" tool which will install three or more unique files in random folders in the game's directory. When logging into USGN in the game, it will search the game's directory for the files unique to that account, and if it finds all of them it will allow the user to log in. The catch is that the tool will not install if it detects that verification files are already in the game directory.

Thanks for reading!

~Ando

old Re: [Suggestion] Requiring USGN accounts

Roni
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Dc often said that he dislikes the idea about Requiring USGN accounts for playing.
But as you said these idiots create usgn like Babys are born on the world... If they need a new one the create one.
there must be secure way to identifie someone.

Something have to be done , but first we need to know what to do! I hope that somebody has an brilliant idea about this problem.

@ Ip checking :easy to aviod
@Email checking: Already implented as far as i know
@cookie checking: as said it will only stop idiots.
@unique file:well if you have more then one cs2d on your pc this is useless but you could use a register entry but i know that DC dislikes this too -.-


@ Andokool12
well may you seen the thread of my lua rp mod so i know what rp should be like but actually i never seen this "strictness" on your server.
Also why dont you use usgn only? its a good thin for rp because you can be sure that each player ahs an usgn account and then you can create easly saving systems etc.

old Re: [Suggestion] Requiring USGN accounts

DC
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This topic has been discussed before.
In short: I'll NEVER force people to register just to play my games. Registration will stay optional forever.

Andokool12 has written
but we as a community have debated on our forums about this many times and ultimately decided that our server will stay by default with usngonly off, and the reason in short has to do with server population.

Guess what! I ultimately decided that U.S.G.N. accounts will stay optional forever for the very same reason: there would be FAR less players.
The problem is the very same:
• USGN for playing the game: less people will play the game
• USGN for playing on certain server: less people will play on that server

So forcing people to use USGN is no solution at all. One of the huge benefits of Unreal Software games is that you can load and play them quickly and everywhere. The need for an account would ruin this concept and is totally not acceptable. There would be far less players.

your ideas to avoid multiple registrations are not applicable (besides the email thing which is already implemented). there is no secure and free way to identify people on the internet. it simply does not exist.

I'll explain why I do NOT use the stuff you mentioned:

× ip: zero to minimal protection. most people have dynamic IPs, everyone else can use a proxy. moreover this would also block multiple registrations from the same network/lan/household which is not okay (scenario: siblings).

× cookie: again zero to minimal protection and again the sibling-problem.

× unique files / registry: the file location and logic behind this will be discovered in no time. and what about people sharing the same pc? sibling-problem again.

and you also have to consider:
• people may have more than one PC or other devices to visit websites (mobile phones, ipod touch, psp,...)
• and different browsers (which do not share the same cookies)
• people may use public PCs / PCs of friends

as said above: there is no adequate solution.
would be great to hear one but I don't think that there is any.

old Re: [Suggestion] Requiring USGN accounts

Andokool12
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Alright, understandable.

I just theorized in my head that if the game required registration then it would be more apparent to new players that you had to register to play (you know, not getting the download until you finish registering and whatnot) and thus wouldn't be a problem for people to do.

The reason I suggested those things (even with the knowledge that some already existed) was that - combined - they would all maximize protection, even if it were by a little bit more.

Anyways, your counter-points are very strong and make sense.

@Roni the reason you haven't seen strictness would be either we were on Life RP when you played or no CTs/Admins who were serious roleplayers were on. The server is meant to accommodate both casual and serious roleplayers, therefore our main RPs are life which is extremely casual nowadays. If you'd ever been on during a forced/serious roleplay such as the kep maps (a kind of retired series now), how we deal with even people not using word filters to talk out of character would be VERY different. Another thing is that during Life RP serious roleplay often goes on in private channels among groups registered on our site as organizations. Org vs. Org is a common thing and due to the required amount of RP and pre-game planning for them, are often done in hard to find areas on the map and in private chat channels.

P.S.
For those wondering, the impersonator has been successfully reported to his ISP and I am awaiting confirmation/response regarding the actions taken against him (if they aren't private about that stuff. :P). I did clearly state to them that he violated many rules in our server, rules regarding USGN and is using their network for "bad" things.

I would recommend to all mature server administrators to use this method as a strong plan b when dealing with idiots.

old Re: [Suggestion] Requiring USGN accounts

DC
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Eclipse has written
If there was an IP check, my brother and I wouldn't be able to play. Same ip.

yeah.. that's what I referred to as "sibling-problem". I'm aware of it and that's why I don't block multiple registrations from the same IP.

old Re: [Suggestion] Requiring USGN accounts

4064305
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This was about the problem of people pretending to be you isn't it? Why don't you just protect your nickname with lua? It's really easy even I managed to code it, just check for names like yours on every join and namechange, then check for the ip/usgn account. Problem solved.
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