English Cs2d Security

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14.11.09 06:57:04 am
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Lukeymoo
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Ok, so I wanted to gather some idea's from everyone to see if I can make them in C++.

I want REALISTIC idea's. I know that the hacks are used by DLL's, and are injected I suppose into the game on runtime.

Please contribute!

Admin/mod comment:

the projects forum is for UnrealSoftware Projects only. Moved /TheKilledDeath
14.11.09 07:15:32 am
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Dazh-0
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>Maybe the CS2D need to reject DLL formats!

>A security system which allows it to check CS2D for any unwanted attachments to the program(sort of 3rd party programs but only allow some)
14.11.09 08:33:31 am
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NP_Beta
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nothing is unhackable, when you finished your programm, after one week there is another crack for this. so forget it...
14.11.09 11:35:31 am
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DC
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the only "efficient" for more security is to make a program which updates itself completely every few days so hackers lose the motivation to hack it again and again. however do you really want to change and rebuild a program for that every few days? I guess not.

everything else will only help for a very short time - and is therefore waste of time.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
14.11.09 12:22:42 pm
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PixelHunter
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there isnt too much hackers anyway
and a simple ban solve the problem (i think)
14.11.09 03:30:40 pm
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Crazyx
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PixelHunter has written:
there isnt too much hackers anyway
and a simple ban solve the problem (i think)

Wrong.
They will keep hacking, crashing servers and so on.
Unfortunately, it's impossible to stop hackers.
Banning just makes them mad and then they start making their "uber-l33t-hax".
Ridiculous, but it's life.
14.11.09 05:08:49 pm
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StartSomething
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xeNium has written:
PixelHunter has written:
there isnt too much hackers anyway
and a simple ban solve the problem (i think)

Wrong.
They will keep hacking, crashing servers and so on.
Unfortunately, it's impossible to stop hackers.
Banning just makes them mad and then they start making their "uber-l33t-hax".
Ridiculous, but it's life.

That is only part of the answer.
They also have dynamic IP, however, a simple wildcard ban will take them out.
14.11.09 05:35:40 pm
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Flacko
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StartSomething has written:
That is only part of the answer.
They also have dynamic IP, however, a simple wildcard ban will take them out.


And it will also take out honest players that live near him Dx
14.11.09 05:37:43 pm
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StartSomething
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Flacko has written:
StartSomething has written:
That is only part of the answer.
They also have dynamic IP, however, a simple wildcard ban will take them out.


And it will also take out honest players that live near him Dx

It is too bad √
There fault!
14.11.09 07:21:31 pm
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Lee
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hacks aren't used by DLL's nor are the formats of the files any indication of whether an object is a hack or not, they're simply written and compiled into a shared library and dynamically injected as CS2D runs. The several safeguards against such injections can be disabled as well by such a technique. (hence the lack of a failsafe counter-hack)
14.11.09 07:40:47 pm
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Lukeymoo
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Perhaps, use some of the basic things Cs2D has to offer I suppose.
Since there are no obvious possible ways I will think of some ways, but until I get an idea just do the following.

Allow only USGN users

This will make the hacker have to use a USGN if he wishes to hack at your server, so he will need to remake one, and DC will notice an IP address with 20 USGN's and will suspect something so it will carry on from there.

Good Luck Fellow Cs2D'ers
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