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English Survival (It's Alive!)

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old Re: Survival (It's Alive!)

yates_rates
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this mod seems dead

the amount of ideas and enthusiasm you have i applaud you for, but not many people seem interested.

break the ideas up into smaller projects, or smaller updates.

im willing to help out with scripting/testing, but i cant animate model or texture sorry

old Re: Survival (It's Alive!)

Spicy Night Owl
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Any help is greatly appreciated. This mod isn't dead and won't be unless I say it is. Not many people are interested, and that's understandable. I'm debating whether to release it in small updates or wait and give yall a huge lump of a mod. Well, anyways, school takes up most of the day and then I have extracurricular activities, and after that, I'm exhausted. When I have spare time, I work on the mod, but I have a lot of projects I'm tackling right now. I'm making an FPS, getting an invention patented, writing a book, writing a sequel to a movie I wrote, and supervising another project being done under Ecorproductions. Again, it is up to yall how this is released.

old Re: Survival (It's Alive!)

yates_rates
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maybe when i said
user yates_rates has written
break the ideas up into smaller projects, or smaller updates.

was a bad choice of text.

i didnt really mean the mod as a whole. i just meant developing the mod.

when i first saw the massive list of content that will be added i was completly over whelmed, and was doubtful one person could complete such a task. i just meant to have phases of development.

do you have anything so far?
if you want help, lemme know what i can do.

old Re: Survival (It's Alive!)

Spicy Night Owl
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I actually have quite a bit done, but making so many variations of the same thing over and over again, such as various metal axes and such. I'm adding all of the items, then the combinations, then the objects, and then the units. One that's all added, I'l start working on features and maps. I found a way to upload stuff from my kindle fire, so I'll do that soon and give ymall a sample of what I've added so far, but many items must me added through the debug menu.

old Re: Survival (It's Alive!)

Yamaxanadu
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There is a very nasty surprise for you :

There is a 256 limit, which essentially breaks the gigantic list of bullshit you presented us into bits, true, you may be able to get away with the skills and mobs, but who makes a mod with just that?

Oh, and your ideas are too complex for Stranded II, sorry, and there are also Hardcoded things and stuff that's impossible to add to or change

And i propose a Alive Challenge : Give us a Screenshot, I fucking dare you

old Re: Survival (It's Alive!)

Yates
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user Yamaxanadu has written
Give us a Screenshot, I fucking dare you

Now record yourself so I can hear that lovely Irish accent you may or may not have.
But you're right, I have not seen one screen-shot here.

old Re: Survival (It's Alive!)

Spicy Night Owl
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user Yamaxanadu has written
There is a very nasty surprise for you :

There is a 256 limit, which essentially breaks the gigantic list of bullshit you presented us into bits, true, you may be able to get away with the skills and mobs, but who makes a mod with just that?

Oh, and your ideas are too complex for Stranded II, sorry, and there are also Hardcoded things and stuff that's impossible to add to or change

And i propose a Alive Challenge : Give us a Screenshot, I fucking dare you

I've got an even nastier surprise for you: You can change that. I changed the limit to 500 and have 391 done so far, the last one being the cratium spade. When I can, I will get screenshots for you guys, I promise. For now, I'm almost done with the variations on the tools and such. Once I finish those, I'll upload a teaser, I guess.

Edit: Forgot about the list. I'll upload it from somewhere else because typing is hell on my phone.

Edit Again: I didn't save the document with all the tools after I worked on them and now I'm back to just the hammers and spades. So yeah, I'll upload it when I can and with screenshots.
edited 1×, last 05.04.12 08:24:45 pm

old Re: Survival (It's Alive!)

Yamaxanadu
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Here's an even more nasty surprise for you : You cannot change it, the engine in itself has that 256 limit, so unless if you change the game's engine, you're basically fucked trying to argue with me

And what is this? more fucking excuses?

old Re: Survival (It's Alive!)

ZeusLT
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I could help with models and textures. I have some experience with modeling, just not for stranded. Give me resolution limits, color range, texture type/extension, max poly limit. Can make any static model, not sure about animations.

contact me on
skype: mobididikas2; (recommended)
xfire: ZeusLTU;
email - Email address (only visible with login) -; - Email address (only visible with login) -.

old Re: Survival (It's Alive!)

Spicy Night Owl
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@Zeus That would be great but as having pretty much no experience in modeling I couldn't tell you all of that stuff. Maybe a more experienced member can.
@Yamaxanadu Hmmm, well if you are talking about the objects/items/units limits, than look at both my previous post, Vector's post, and the countless mods that have increased all three. Hell, Builder increased it so much he has items with four digit id numbers to keep them seperated from the regular ones. And they are not excuses. I couldn't upload screenshots from my kindle fire and my laptop is to broken to do shit. While I was working on the tools I saved it after I finished the spades, but I got a lot more done that wasn't saved. I went to the bathroom and when I got back, my 2 year old brother closed all my stuff and was in paint. All I can about that is shit happens and we move on.

old Re: Survival (It's Alive!)

Yates
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Tell your brother to stay the fuck off your laptop. Simple. Even if he is 2 years old, he will understand. Most likely cry, but ignore it.

old Re: Survival (It's Alive!)

yates_rates
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yeah i have to agree, you should definatly upload some screens or something. and start learning modeling. i can attempt some stuff if you have a few models you need?

old Re: Survival (It's Alive!)

Mc Leaf
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user ZeusLT has written
He still didn't give me list of what to model...

Could you give some example of your abilities...? (screenshot or something like that...?)

old Re: Survival (It's Alive!)

ZeusLT
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So people asked for examples.

So this model is for warcrat3, please note that textures should fit ingame and low poly count:
http://i43.tinypic.com/23uo08.png

Models for my project:
     Anvil: http://i43.tinypic.com/anzlau.png
     Hammers: http://i44.tinypic.com/14lkgaw.png
     Mining cart: http://i40.tinypic.com/290rgpc.png
     Railway: http://i41.tinypic.com/10xrrqa.jpg
     Roofs: http://i39.tinypic.com/n1fk1j.png

Please note that none of above are for this project. They are mine >:DD

I'll do models on request...
edited 1×, last 21.04.12 04:35:40 pm

old Re: Survival (It's Alive!)

ZeusLT
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those examples are for my own game, not this one. They are only examples cuz ppl asked..

Also cloth roof is only 200~ poly, and wooden one is 58.
Anvil 520~, but can be reduced.

Poly count like it is just fine (maybe bit low) for my project.
edited 2×, last 21.04.12 06:12:35 pm

old Re: Survival (It's Alive!)

Mc Leaf
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I like the railway.

Unfortunately I have also no idea which things to model... Most stuff I'm doing on my own, too.
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