English Vitalik's mod. Alpha version released.

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11.08.09 05:51:23 pm
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dart193
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Don't you think that you shouldn't advertise your mod in another's mod topic?
edited 1×, last 15.08.09 07:28:59 pm
12.08.09 03:41:30 am
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Vibhor
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i aint advertising
its a mod in which you can take anything you like
there are heckload of models and heaps of scripts so its useful for modders
My avatar describes my personality the best....Douchebag who have to save the princess without speaking anything
12.08.09 01:23:15 pm
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dart193
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Thank you but i am prefer to make everything my self.

added:
I have problem with sand script. When you use it, terrain should go up. Here it is:

script=start
     on:use {
          if ( ((count_behaviourinrange("object","fountain",50)+count_behaviourinrange("object","watersource",50))>0) or (inarea_freshwater("unit",1)==1) ){
               alteritem 1,121,1;
               process "modeling bottle",3000;
          }else{
               terrain getx("self"), getz("self"), 2, 0.1;
               freestored "unit",1,6,1;
          }
     }
script=end

But it doesn't work. Sand disappears, but no more.
If i am not using if-else, then all working correct. Heelp!
edited 1×, last 13.08.09 01:50:46 pm
13.08.09 05:26:17 pm
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Withoutname
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Delete space near or, replace + with and and put ( before second count_behaviorinrange
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13.08.09 05:42:10 pm
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dart193
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Sorry, terrain still not going up. (you mismatched brackets but i repaired this). That script was copied from branch. So there is another strange problem. It like not seeing terrain command. but item disappears. What is the problem? If and else work perfect if they are not together, but together it fails.
13.08.09 07:03:55 pm
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Withoutname
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On which item you have that script? I will test it tommorow, now i dont see problem. I better think when i testing script
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13.08.09 09:49:39 pm
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dart193
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SAnd item - new. You need object raw bottle (121) to test it correct.
14.08.09 12:46:09 pm
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Withoutname
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Code:
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on:use { 
               if (count_behaviourinrange("object","fountain",50)>0) { 
               if (count_behaviourinrange("object","watersource",50)>0) {
                    alteritem 1,121,1; 
                    process "modeling bottle",3000; 
               }
          }elseif (inarea_freshwater("unit",1)==1) {
               alteritem 1,121,1; 
               process "modeling bottle",3000; 
          }else{ 
               terrain getx("self"), getz("self"), 2, 0.1; 
               freestored "unit",1,6,1;
          }
     }


Now modeling bottle works. But

Code:
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terrain getx("self"), getz("self"), 2, 0.1; 
freestored "unit",1,6,1;


not. Ok, I found a problem. You need to experiment with this: terrain getx("self"), getz("self"), 2, 0.1; . 0.1 is too small value, when I use 0.5 it works. I dont know why.
edited 1×, last 14.08.09 01:03:52 pm
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14.08.09 12:56:09 pm
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dart193
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Man, modelling bottle worked before. There is no error in script at all but it does not work. I don't need this change if terrain don't works. I don't know what to do. Mod freezed until solution.
14.08.09 01:05:03 pm
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Withoutname
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Now it works, look at my previos post
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14.08.09 03:10:19 pm
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dart193
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when i use this script wuthout if and esle - only terrain - it works.

Strange, you are right. Interest that
lowering -0.1 = raising 0.5. Phew.

Unfreezed.

added:
OKay, sand terraforming and bottle making done. Now i am going to make new skills and lock some combi and unlock them with skills.

added:
There will be "bonus" in archive: new blue theme. As you remember standart is red, kidnap mod is green, my mod will be blue. It is already done. What do you think about it?)

added:
Cooking skill added and it works. There will be first version today\tomorrow.

added(very important):

HoorraY! There is first version of Vitalik's mod. For upload, i choosed my site. Here is _direct_ link to the file.

http://dartfilearchive.ucoz.ru/Vitaliksmod.zip

To install mod, copy Stranded 2(not modified! or there will be bugs) in "mods" folder, rename it in "Vitalik's mod" and extract files from archive in "mods" folder

Warning: if link doesn't work, immediately post message in that topic.

Feel free to comment.

Now no errors found.

Added i don't know what time:

Whaat? No replies? Sad. Then, if no replies will still be, then. Mod will be closed for long. Now I am freezed it, as have no time.
Also: there is bug that to make dough(or make breed) you need not 25 and 50, but 26 and 51. Sadly, site is temprory broken so i can't reupload archive now. So... waiting for posts.
edited 10×, last 03.09.09 06:00:34 pm
03.09.09 09:28:15 pm
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Builder2-0
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Replies don't come instantly, especially on this forum.
05.09.09 10:12:10 pm
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dart193
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Instantly? Over 2-3 weeks ago i posted last message. It is not instantly. It is even late.
05.09.09 10:18:23 pm
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Builder2-0
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Oh. Right. (I see that now)
06.09.09 08:30:17 pm
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Avenger1130
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This looks really cool I will play around with it and try to find any bugs.
!-Proud User of blender 3d (woot)-! www.blender.org www.blenderartists.org
06.09.09 08:49:25 pm
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dart193
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Hooray. One bug which i found and posted: now i reuploaded archive. Link:
http://dartfilearchive.ucoz.ru/Vitaliksmod.rar
Please redownload mod to correct bug. If you will found any - post here.
Also: Builder, if you posted here, maybe will you say anything about mod?


Added:
Yeah, contunie that - why muxt i make mod which noone plays? I am no more making mod. Goodbye - i am going to make my own games))
edited 1×, last 22.09.09 09:23:47 pm
22.09.09 09:38:31 pm
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New Rex
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dart193 has written:
Goodbye - i am going to make my own games))


WTF!? Seriously, that's noobish.
Make your own games? You really think it's easy? OMG, ok.
http://i181.photobucket.com/albums/x127/fiascofreak/gtfo-take-fail.jpg" alt="IMG:http://t1.gstatic.com/images?q=tbn:FHoBhmn9oFDdUM: http://i181.photobucket.com/albums/x127/fiascofreak/gtfo-take-fail.jpg" border="0" style="margin: 5px 0px 5px 0px" width="1" height="1" onLoad="handleImg(this);" />
Call me Xt3ND3d or Xt3. > ClickMePlz > ClickMePlz2
23.09.09 04:11:51 am
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Vibhor
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What are the mod features now?
and what engine are you gonna use for making games?
My avatar describes my personality the best....Douchebag who have to save the princess without speaking anything
23.09.09 09:43:05 am
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dart193
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"You think it's easy?" - of course not). But it is possible? Then, why not? Game is better than mod.
About engine - i am learning C++ and not started to write anything yet... but i am going to make my own simulator... DC, don't worry - your is the best. I have a lot of ideas about changing Stranded... butt it is A LOT of easier to make new game))).
About goodbye - of course i say goodbye to mod probably. But if i will have troubles with game then i will practise first with mod.
Last - features of current mod - see included file in archive.

Edit (long time has passed but i am alive) :
C++ is really nice language. I have learned a lot about it and was actually able to create small pixelated game. Right now it is in Russian language only (made rus for testing purposes). However i am slowly turning my dream into reality.
edited 1×, last 22.05.12 02:16:45 pm
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