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old Vitalik's mod. Alpha version released.

dart193
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Hello! I like Stranded II very much... and i am starting to make new mod. Working name - Vitalik's mod (my name is Vitalik). There is now 11 tasks and i can say, that there will be no new objects first time as i can't make new models and i will no copy models and just change their color. (maybe some exceptions)

OK, i am started!

http://dartfilearchive.ucoz.ru/Vitaliksmod.zip
- that is fresh version of my mod. Post in this topic, if link is broken.
edited 2×, last 16.08.09 07:06:06 pm

old Re: Vitalik's mod. Alpha version released.

dart193
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Errr... no, i will learn it myself.

added:
OK, i already made nearly ten changes. For example making two small objects from one big. I am talking about meat and crystals. That is probably stupid, but i am just training.

added:
I need a help! I know script inarea_freshwater and scripts with fountain and water rock, but how to script water in ocean? Script is for making branch from torch.
edited 2×, last 08.08.09 12:29:33 pm

old Re: Vitalik's mod. Alpha version released.

dart193
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I thinked about this. Hmm... that is probably better than it is. Auto extinguishing torch(sorry for bad english).

added:
Interest, is it possible to make that when you dig you make terrain lower?
edited 1×, last 09.08.09 01:10:26 pm

old Re: Vitalik's mod. Alpha version released.

Withoutname
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I got a branch-instead-of-torch-when-used-on-water script.


     
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//Drinking (Sea)
	on:usesea {
		if (inarea_freshwater("unit",1)) {
			process "drinking",1000;
			drink 0,0,25,0;
		}else{
			if (getplayerweapon()==111) {
				$id=create("item",24);
				store $id,"unit",1;
				freestored "unit",1,111,1;
				speech "positive";
				msg "Yeah, I made a branch from the torch!"'4;
			}else{
				process "drinking",1000;
				drink 0,0,-15,0;
				msg "Ugh! Saltwater!";
			}
		}
	}

Just replace this:

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//Drinking (Sea)
	on:usesea {
		if (inarea_freshwater("unit",1)) {
			process "drinking",1000;
			drink 0,0,25,0;
		}else{
			process "drinking",1000;
			drink 0,0,-15,0;
			msg "Ugh! Saltwater!";
			}
		}
	}

You need to use sea, when holding torch.

old Re: Vitalik's mod. Alpha version released.

dart193
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Thank everyone, who posted here. Progress:
√ Making bottles with sand and water and then with fire.
√ Spade terraforming started.
× But isn't it stoling idea from builder 2.0? But... i am digging and gain sand for bottles, no special items.

About terrain lowering: can i control radius of lowering, or there will always "square holes"?

old Re: Vitalik's mod. Alpha version released.

Vibhor
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you should be able to get sand from beaches or deserts
and for terraforming
you are not stealing script if you didnt exactly copied the script


you should probably remove item got in terraforming and replace it with minerals and crystals

old Re: Vitalik's mod. Alpha version released.

dart193
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Sorry, but i am not sure that on:useground can return is it beach or no. I can dig sand, no other way.

Another problem: while i digging, my island is now underwater! (it's joke) (problem with going island underwater will be solved with reusing sand.)

old Re: Vitalik's mod. Alpha version released.

dart193
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There is no item which allow you to be underwater for HOURS. Airweed and air potion can't allow you have more that 20 sec oxygen. Also maxunderwatertime cannot be changed in game. So Vibhor, that is probably impossible.

old Re: Vitalik's mod. Alpha version released.

dart193
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Builder is genious

added:
Mod making is curently freezed because there is beautiful things in real life. I will continue in september.
edited 1×, last 11.08.09 03:32:49 pm

old Re: Vitalik's mod. Alpha version released.

Vibhor
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All i can suggest for now is that see the endemic life mod
(Tread known as who needs my mod)
its great with great number of scripts models and etc
BTW space is 150 mb lol
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