@GeNeSiS_MaSoN
1. Impossible.
2. Also Impossible unless if you put your own image on top of where it shows (needs to be transparent).
3. Easily done.
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addhook('second','smallhealth');
function smallhealth()
	for p=1,32 do --Players 1-32
	 if player(p,"exists") and player(p,"health")<45 then
		parse('sv_sound2 '..p..' 'cod_breathing.ogg')
	 end
	end
end
Btw, maybe you could try to learn some lua scripting?
just a suggestion.
-CmDark whats wrong ???
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parse("hudtxt 9 "'..name..'" 260 5")
parse("hudtxt 8 "©000200200VERSION:'..ver_update..'" 260 10")
parse("hudtxt 7 "©000200000CREATOR AND MAIN IDEA: JaKe" 260 15")
Jake-rus has written
whats wrong ???
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parse("hudtxt 9 "'..name..'" 260 5")
parse("hudtxt 8 "©000200200VERSION:'..ver_update..'" 260 10")
parse("hudtxt 7 "©000200000CREATOR AND MAIN IDEA: JaKe" 260 15")
hudtxt <hudid> <"text"> <x> <y> <align>
align. CmDark has written
@
GeNeSiS_MaSoN
1. Impossible.
2. Also Impossible unless if you put your own image on top of where it shows (needs to be transparent).
3. Easily done.
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addhook('second','smallhealth');
function smallhealth()
	for p=1,32 do --Players 1-32
	 if player(p,"exists") and player(p,"health")<45 then
		parse('sv_sound2 '..p..' 'cod_breathing.ogg')
	 end
	end
end
Btw, maybe you could try to learn some lua scripting?
just a suggestion.
-CmDark
dont work parse('hudtxt 9 '..name..' 260 5')
parse('hudtxt 8 "©000200200VERSION:'..ver_update..'" 260 10')
parse('hudtxt 7 "©000200000CREATOR AND MAIN IDEA: JaKe" 260 15') @GeNeSiS MaSoN There is no reason that that script shouldn't work unless if you did not have the cod_breathing.ogg file in your sfx folder. @FastLine
i have already done this GeNeSiS_MaSoN has written
CmDark has written
@
GeNeSiS_MaSoN
1. Impossible.
2. Also Impossible unless if you put your own image on top of where it shows (needs to be transparent).
3. Easily done.
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addhook('second','smallhealth');
function smallhealth()
	for p=1,32 do --Players 1-32
	 if player(p,"exists") and player(p,"health")<45 then
		parse('sv_sound2 '..p..' 'cod_breathing.ogg')
	 end
	end
end
Btw, maybe you could try to learn some lua scripting?
just a suggestion.
-CmDark
dont work
parse('sv_sound2 '..p..' cod_breathing.ogg') Hi,
Can run program with lua?
So can i do thats in the lua when i press f3 serveraction start program in C:/ so
pl:. When i press f3 start the mediaplayer! i want to script something with effects can somebody list me the effects that are existing
i mean this
effect <effect> <x> <y> <p1> <p2> <r> <g> <b> I know only 2: smoke and colorsmoke loooser has written
i want to script something with effects can somebody list me the effects that are existing
i mean this
effect <effect> <x> <y> <p1> <p2> <r> <g> <b>
- smoke
- fire
- steam
- colorsmoke
- waves (?) I tried to fix the code :
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function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
level=initArray(32)
exp=initArray(32)
credits=initArray(32)
points=initArray(32)
streak=initArray(32)
hacker=initArray(32)
medikit=initArray(32)
function string.split(text,b)
local cmd = {}
if b then
b = b
else
b = "%s"
end
b = "[^"..b.."]+"
for o in string.gmatch(text,b) do
table.insert(cmd,o)
end
return cmd
end
if hacker==nil then hacker={} end
hacker={}
addhook("second","hack")
function hack()
for p = 1,32 do
if (hacker[p]==1) then
credits[id]=credits[id]+15
	end
end
end
addhook("spawn","class")
function class(id)
parse("equip "..id.." 56") -- Equips Ct's with defuse kit.
hacker[id] = 1 -- The Hacker Special is on
	parse("strip "..id)
But i get error every second and when i press "Buy Credits"
Screenshots
Question : Could i make something like
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function bla(id)
menu("lol",stuff,stuff,bla,bla...")
addhook server action bla bla...
function ye ye
lol(id) can any one help my i need to make a script from exaples to make more then 9 classes but i need the next and back can anyone help my with that? @batlaizys
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function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
level=initArray(32)
exp=initArray(32)
credits=initArray(32)
points=initArray(32)
streak=initArray(32)
hacker=initArray(32)
medikit=initArray(32)
function string.split(text,b)
local cmd = {}
if b then
b = b
else
b = "%s"
end
b = "[^"..b.."]+"
for o in string.gmatch(text,b) do
table.insert(cmd,o)
end
return cmd
end
if hacker==nil then hacker={} end
hacker={}
addhook("second","hack")
function hack()
for p = 1,32 do
if (hacker[p]==1) then
credits[p]=credits[p]+15
end
end
end
addhook("spawn","class")
function class(id)
parse("equip "..id.." 56") -- Equips Ct's with defuse kit.
hacker[id] = 1 -- The Hacker Special is on
parse("strip "..id)
The problem was here
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for p = 1,32 do
if (hacker[p]==1) then
	credits[id]=credits[id]+15
end
You made p=1,32, but then tried to define credits[id], and id variable didn't exist.
@zygintas
Try to make two separate menu functions - like that
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function menu1(id)
	menu(id,"Class Menu 1,Class 1, Class 2,...,Class 8,Next")
end
function menu2(id)
	menu(id,"Class Menu 2,Class 1, Class 2,...,Class 8,Back")
end
addhook("menu","twomenus")
function twomenus(id,menu,sel)
	if (menu=="Class Menu 1") then
		if (sel==1) then
			...
		...
		if (sel==9) then
			menu2(id)
		end
	end
	if (menu=="Class Menu 2") then
		if (sel==1) then
			...
		...
		if (sel==9) then
			menu1(id)
		end
	end
end
Insert the needed code parts in the gaps. Admin/mod comment
Don't quote posts when they're directly above yours. /TheKilledDeath hi guys i wonder how to find out with the object function wether the object is a snark and not a zombie or a headkrap.
im talking about
object(id,"value")
and i tried it with
object(id,"type")
i know how to find out that it is a npc. Can someone make me a script when i kill a zombie npc i get +200$ Anyone have a car buy menu where i can change the car pics and name maybe money dont know..
But i saw one on this site not so long ago..
but it's gone i think..
I searched car and buy but couldnt find anything
Anyone know where some sort of script is..? Is it possible to make so that a turret attacks everyone except the player who created it? It can be effectively used with Deathmatch mod
I assume that currently, that as soon as the turret sees a player it checks whether he is T or CT and decides to shoot or not, but it would be cool to make so that it checks player's id and decides to kill this player or not.
Regards,
J.