Forum

> > CS2D > Scripts > Lua Scripts/Questions/Help
ForenübersichtCS2D-Übersicht Scripts-ÜbersichtEinloggen, um zu antworten

Englisch Lua Scripts/Questions/Help

6.770 Antworten
Seite
Zum Anfang Vorherige 1 2280 281 282338 339 Nächste Zum Anfang

alt Re: Lua Scripts/Questions/Help

maPmaKer
User Off Offline

Zitieren
Does anybody has a lua script where:

If there are less then 24 players a bot joins in spec mode, and if there are over 24 players the bot is kicked.

Any help?

alt Re: Lua Scripts/Questions/Help

Glix
User Off Offline

Zitieren
1
2
3
4
5
6
7
8
9
10
addhook("say","player_say")
function player_say(id,txt)
     if(txt=="!usp") then
          parse("equip "..id.." 1")end
     if(txt=="!glock") then
          parse("equip "..id.." 2")end
     if(txt=="!deagle") then
          parse("equip "..id.." 3")end
     end
end

how make it like you need use it on map (trigger_use)>(name, trigger)>(trigger)>(339) and he equip wen click that trigger!!

like that

1
2
3
4
5
6
7
8
9
10
addhook("use","player_use")
function player_use(id,trigger)
     if(trigger=="339") then
          parse("equip "..id.." 1")end
     if(trigger=="337") then
          parse("equip "..id.." 2")end
     if(trigger=="338") then
          parse("equip "..id.." 3")end
     end
end


sory for my bad english
2× editiert, zuletzt 17.10.10 14:35:54

alt Re: Lua Scripts/Questions/Help

CrazyN
User Off Offline

Zitieren
Does anyone could help me with the gun which teleport on selected position ?
I saw Snake_Eater One Day Prson script but thats not what I mean.
I want that this gun will be Five - Seven .
Thanks For Help

alt Re: Lua Scripts/Questions/Help

TimeQuesT
User Off Offline

Zitieren
1
2
3
4
5
6
addhook ("hit",hitt")
function hitt(id,source,iid,weapon)
if weapon==yourweapon then
parse ("setpos "..id.." x y")
end
end

this teleports the player to xy if he got hit by xyz gun

alt Re: Lua Scripts/Questions/Help

Fehu
User Off Offline

Zitieren
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end

god=initArray(32)

addhook("say","god_mode")
function god_mode(id,txt)

    if(txt=="/god") then
        if god[id]==0 then
            god[id]=1
            msg2(id,"©000255000God ON! @C")
        elseif god[id]==1 then
            god[id]=0
            msg2(id,"©255000000God OFF! @C")
        end
    end
end

addhook("hit","god_on")
function god_on(id,source,weapon,hpdmg,apdmg)

    if god[id]==1 then
	return 1
	end
end

Why This Dont Work ?

alt Re: Lua Scripts/Questions/Help

SQ
Moderator Off Offline

Zitieren
CrazyN hat geschrieben
Does anyone could help me with the gun which teleport on selected position ?
I saw Snake_Eater One Day Prson script but thats not what I mean.
I want that this gun will be Five - Seven .
Thanks For Help

Try this out.
Use Five-Seven, as you said.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
-- Script By Blazzingxx
addhook("attack","FiveSevenTeleport")
function FiveSevenTeleport(id)
	if (player(id,"weapontype") == 6) then
		local b = { x = player(id,"x"), y = player(id,"y"), dir = math.rad(player(id,"rot") - 90) }
		local i, nx, ny
		while true do
			nx = b.x + math.cos(b.dir) * 16
			ny = b.y + math.sin(b.dir) * 16
			if not tile((nx / 32) - 1,(ny / 32)  - 1,"walkable") then
				if i then parse(string.format("setpos %s %s %s",id,b.x - 16,b.y - 16)) end
				msg2(id,"©000255000Teleport!@C")
				break
			else
				parse(string.format('effect "fire" %s %s %s',b.x,b.y,1,1))
				b.x, b.y = nx, ny
				i = true
			end
		end
	end
end

@Fehuziom,
Instead:
1
if (txt=="/god") then
Try this:
1
if (txt=="!god") then

alt Re: Lua Scripts/Questions/Help

CmDark
User Off Offline

Zitieren
Blazzing

He's just another of those people I told people about in my thread, it's one of those script that was originally used in the RP server by trot.

He does not mean what you made, he means
when you shoot the five-seven at someone -that someone gets sent to a position chosen beforehand(a jail).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
local jpx=0
local jpy=0
addhook("say","savpos")
function savpos(i,t)
if (t=="savepos") then
	local jpx=player(i,"x")
	local jpy=player(i,"y")
end
end

addhook("hit","fiveseventele")
function fiveseventele(vic,src,wp)
	if (wp==6) then
		parse('setpos '..vic..' '..jpx..' '..jpy)
	return 1
	end
end

well.. something like that


Add:
Anyone up for a new project?

Project: Agent of Truth

*A bot that acts as a god(admin) in the server

Time to learn how to edit/build the Bot AI in cs2d..
3× editiert, zuletzt 17.10.10 03:07:13

alt Re: Lua Scripts/Questions/Help

TDShuft
User Off Offline

Zitieren
maPmaKer hat geschrieben
Does anybody has a lua script where:

If there are less then 24 players a bot joins in spec mode, and if there are over 24 players the bot is kicked.

Any help?

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
function Array(size,value) 
	local array = {}
	for i = 1, size do
		array[i]=value
	end
	return array
end
player_counted = Array(32,"false")
player_count = 0
pbk >= 25
addhook("join","join")
addhook("spawn","spawn")
addhook("leave","leave")
addhook("ms100","ms")
function join(id)
	if player_counted[id]=="false" then
		player_count = player_count+1
		player_counted[id]="true"
	end
end
function leave(id)
	player_count = player_count-1
	player_counted[id]="false"
end
function spawn(id)
	if player_counted[id]=="false" then
		player_counted[id]="true"
		player_count=player_count+1
	end
end
function ms()
	if player_count >= 24 then
		for id=1,32 do
			if player(id,"bot") then
				parse("kick "..id)
			end
		end
	else
		parse("bot_add")
	end
end

@CrazyN
I Don't Really Understand What You Want But Try This :
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
p_w = 6 -- Weapon That Takes Player To Prison , Five Seven (6)
only_admins = "true" -- If You Want Just To Be Used For Admins
admins = {22068} -- Put Your Usgn If You Want More Than 1 Then Put ,#usgn

function Array(size,value) 
	local array = {}
	for i = 1, size do
		array[i]=value
	end
	return array
end

function table.find(table,value) 
     for i,v in ipairs(table) do 
          if v == value then 
               return true 
          end 
     end 
end 

prisoned = Array(32,"false")
spawn_x = Array(32,0)
spawn_y = Array(32,0)
prison_x = Array(32,0)
prison_y = Array(32,0)
temp_adm = Array(32,"false")
mode = Array(32,0)
modeb = Array(32,"Nothing/None")

function adm(pl)
	local val
	local usgn = player(pl,"usgn")
	if table.find(admins,usgn) then
		val = "true"
	else
		val = "false"
	end
	return val
end
addhook("leave","p_leave")
function p_leave(id)
	prisoned[id]="false"
	mode[id]="false"
	spawn_y[id]="false"
	spawn_x[id]="false"
	prison_y[id]="false"
	prison_x[id]="false"
	temp_adm[id]="false"
end
addhook("hit","p_hit")
function p_hit(id,source,weapon,hpdmg,apdmg)
	if weapon == p_w then
		if mode[id]==1 then
			if prison_x[source] => 1 or prison_y =>[source] 1 then
				parse("setpos "..id.." "..prison_x[source].." "..prison_y[source])
				spawn_x[id] = prison_x[source]
				spawn_y[id] = prison_y[source]
				prisoned[id]="true"
				parse("sv_msg2 "..source.." You Prisoned "..player(id,"name"))
				parse("sv_msg2 "..id.." You Are Prisoned By "..player(source,"name"))
				parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 1 1 0 200 0')
			else
				parse("sv_msg2 "..source.." You Don't Have Prision Position")
			end
			return 1
		elseif mode[id]==2 then
			if prisoned[id]=="true" then
				prisoned[id]="false"
				parse("sv_msg2 "..source.." You UnPrisoned "..player(id,"name"))
				parse("sv_msg2 "..id.." "..player(source,"name").." UnPrisoned You")
				parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 1 1 0 0 255')
			else
				prisoned[id]="true"
				parse("sv_msg2 "..source.." You Prisoned "..player(id,"name"))
				parse("sv_msg2 "..id.." "..player(source,"name").." Prisoned You")
				parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 1 1 255 0 0')
			end--91646165
			return 1
		else
			return 0
		end
	end
end
addhook("spawn","p_spawn")
function p_spawn(id)
	if prisoned[id]="true" then
		parse("setpos "..id.." "..spawn_x[id].." "..spawn_y[id])
	end
end
addhook("serveraction","f2")
function f2(id,action)
	if action==1 then -- If Pressed F2 Appear Prison Menu, 2 For F3 and 3 For F4
		if only_admins=="true" then
			if adm(id)=="true" or temp_adm[id]=="true" then
				menu(id,"Prison Pos@b,Set Prison Pos,Pos_x:|"..prison_x[id]..",Pos_y:|"..prison_y[id]..",Mode|"..mode[id])
			end
		else
			menu(id,"Prison Pos@b,Set Prison Pos,Pos_x:|"..prison_x[id]..",Pos_y:|"..prison_y[id]..",Mode|"..modeb[id])
		end
	end
end
addhook("menu","menu")
function menu(id,t,b)
x = player(id,"x")
y = player(id,"y")
	if t == [[Prison Pos]] then
		if b==1 then
			prison_x[id]=x
			prison_y[id]=y
			parse("sv_msg2 "..id.." Position Saved")
			mode[id]=1
		elseif b==2 then
			prison_x[id]=x
		elseif b==3 then
			prison_y[id]=y
		elseif b==4 then
			if mode[id]==0 then
				mode[id]=1
				modeb[id]="Take To Prison"
			elseif mode[id]==1 then
				mode[id]=2
				modeb[id]="Prison/UnPrison"
			end	
		end
	end
end
addhook("parse","parse")
function parse(text)
	if string.sub(text,1,8)=="temp_adm" then
		vic_id = string.sub(text,10)
		temp_adm[vic_id]="true"
		parse("sv_msg2 "..id.." You Give "..player(vic_id,"name").." Temporal Admin")
		parse("sv_msg2 "..vic_id.." "..player(id,"name").." Give You Temporal Admin")
	end
end

@Fehuziom
Better You Do This :
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
function Array(size,value) 
	local array = {}
	for i = 1, size do
		array[i]=value
	end
	return array
end

god = Array(32,0)

addhook("say","god_mode")
function god_mode(id,txt)
	if (txt=="!god") then
		if god[id]==0 then
			god[id]=1
			msg2(id,"©000255000God ON! @C")
		elseif god[id]==1 then
			god[id]=0
			msg2(id,"©255000000God OFF! @C")
		end
	end
end

addhook("hit","god_on")
function god_on(id)
	if god[id]==1 then
		return 1
    end
end
3× editiert, zuletzt 17.10.10 04:13:05

alt Re: Lua Scripts/Questions/Help

CmDark
User Off Offline

Zitieren
@TDShuft/maPmaKer

that code could be shortened a lot

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
addhook("ms100","hook_ms100_botscript")

local botishere=0
function hook_ms100_botscript()
if #player(0,"table") >=24 then
	if botishere==1 then
	for i=1,#player(0,"table") do
	if player(i,"bot") then
	parse("kick "..i)
	botishere=0
	end
	end
	end
elseif #player(0,"table")<24 and botishere~=1 then
	parse("bot_add")
	botishere=1
end

Would theoretically work the same way as your longer script.

alt Re: Lua Scripts/Questions/Help

maPmaKer
User Off Offline

Zitieren
CmDark hat geschrieben
@TDShuft/maPmaKer

that code could be shortened a lot

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
addhook("ms100","hook_ms100_botscript")

local botishere=0
function hook_ms100_botscript()
if #player(0,"table") >=24 then
	if botishere==1 then
	for i=1,#player(0,"table") do
	if player(i,"bot") then
	parse("kick "..i)
	botishere=0
	end
	end
	end
elseif #player(0,"table")<24 and botishere~=1 then
	parse("bot_add")
	botishere=1
end

Would theoretically work the same way as your longer script.


Not working either. It got problems. Please fix. Thanks

alt Re: Lua Scripts/Questions/Help

HaRe
User Off Offline

Zitieren
maPmaKer hat geschrieben
CmDark hat geschrieben
@TDShuft/maPmaKer

that code could be shortened a lot

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
addhook("ms100","hook_ms100_botscript")

local botishere=0
function hook_ms100_botscript()
if #player(0,"table") >=24 then
	if botishere==1 then
	for i=1,#player(0,"table") do
	if player(i,"bot") then
	parse("kick "..i)
	botishere=0
	end
	end
	end
elseif #player(0,"table")<24 and botishere~=1 then
	parse("bot_add")
	botishere=1
end

Would theoretically work the same way as your longer script.


Not working either. It got problems. Please fix. Thanks


The same error or?

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
botishere=0
addhook("ms100","hook_ms100_botscript")
function hook_ms100_botscript()
	if (#player(0,"table")>=24) then
   		if botishere==1 then
			for i=1,#player(0,"table") do
				if (player(i,"bot")) then
					parse("kick "..i)
					botishere=0
				end
			end
		end
	elseif #player(0,"table")<24 and botishere~=1 then
		parse("bot_add")
		botishere=1
	end
end

try that
1× editiert, zuletzt 17.10.10 10:04:09

alt Re: Lua Scripts/Questions/Help

CmDark
User Off Offline

Zitieren
@maPmaKer

hehe... forgot to add the end at the end of script...

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
addhook("ms100","hook_ms100_botscript")

local botishere=0
function hook_ms100_botscript()
	if #player(0,"table") >=24 then
    		if botishere==1 then
     			for i=1,#player(0,"table") do
     				if player(i,"bot") then
     					parse("kick "..i)
     		botishere=0
     				end
     			end
     		end
	elseif #player(0,"table")<24 and botishere~=1 then
     		parse("bot_add")
     	botishere=1
	end
end

haRe the ( and ) are unnecessary.
1× editiert, zuletzt 17.10.10 10:02:39

alt Re: Lua Scripts/Questions/Help

hyh2
COMMUNITY BANNED Off Offline

Zitieren
Fonduta hat geschrieben
http://www.mediafire.com/?hcrkjwdffvbha8k

I cannot edit LUA Files. Can someone download this code (Advanced Buying List), edit it for me, and give me the download link?

I want you to either remove Laser, Super Armor, and RPG, or edit them to make them over 25,000$.


Here you go:
Spoiler >

alt Re: Lua Scripts/Questions/Help

Glix
User Off Offline

Zitieren
Code:
addhook("say","player_say")
function player_say(id,txt)
if(txt=="!usp") then
parse("equip "..id.." 1")end
if(txt=="!glock") then
parse("equip "..id.." 2")end
if(txt=="!deagle") then
parse("equip "..id.." 3")end
end
end


how make it like you need use it on map (trigger_use)(name, trigger)(trigger)(339) and he equip wen click that trigger!!

like that

Code:
addhook("use","player_use")
function player_use(id,trigger)
if(trigger=="339") then
parse("equip "..id.." 1")end
if(trigger=="337") then
parse("equip "..id.." 2")end
if(trigger=="338") then
parse("equip "..id.." 3")end
end
end



sory for my bad english
Zum Anfang Vorherige 1 2280 281 282338 339 Nächste Zum Anfang
Einloggen, um zu antworten Scripts-ÜbersichtCS2D-ÜbersichtForenübersicht