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CS2D General CS2D Max - SuggestionsSpeaking of that, why is it Click to Respawn? I hope you are working at that lol, because there should be a setting so that thres like a "X number of seconds to respawn" like 5 at least.
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you're right about that. Of course I noticed that too and I already added a function which gives you money on each spawn in those game modes. of course there is also an option where you can define how much money everyone will get. it will be available in the next release.The thing I don't like is how you DON'T gain money when you die in DM you should gain at least 2100 as you die.
click for respawn is because of idle players. if you leave the pc while playing (because someone calls you for example) you will just stay dead. otherwise you would respawn automatically which is pretty stupid.
an optional delay for respawn which can be controlled serverside will be added.
please keep in mind that all those new game modes are still "work in progress". it will take several updates before everything is ok there.
For this, the reload progress bar should be a little different. Here is an example what I mean:
This is an example if I reload an empty M3.
Each line stands for a shotgun shell. If the progress reaches the first line, one shotgun shell has been reloaded (you can fire it now, stopping the reload process), if it reaches the second one, two shells has been reloaded and so on. The number of lines depends on missing shotgun shells.
By the way, some people are missing the feature that the server can rescrict some buildings so you can't build, let's say, the Gate Field.
I'll change the render order of buildings so that they always cover spraylogos. gate fields fade in and out a bit. thats how you can tell them apart from sprays. I'll make this fade effect a bit stronger.
Same goes when I'm downloading a map and it freezes.
You never know if it's freezed, whether the user who host that server has left or not, perhaps there should be a message that shows "server has closed" because I remember downloading a map it said "downloading..." for about 2 hours or so. I know a map can't be that big, since once that server admin came back the map was working well. And the admin said the server was offline but I didn't know that, until the admin said it of course.
There should be a "admin button"
Lets say rcon is "DC_is_awesome"
You loging and lets say "X" is an admin button. You should be able to ban players and control the server if there is a speed hacker. Then you won't have to go through all of that trouble. "rcon msg qwhqwfhqoiwfhqwif" or something thats long
Reaper has written
I really like the new version, especially the new decreased nade delay is very cool, and make the nades useful again 0,2 seconds doesn't sound much, but it is enough. There is only one thing which still annoys me, the pistols are to weak in my opinion, you can't deal any great damage, especially when your enemey wears a kevlar vest. The damage of the pistols should be increased appreciably. At the moment a single hit of an AK/M4 deals more damage as a deagle or [insert any pistolname here] hit. And don't forget, the pistols have a very limited "bulletdepot" and a very slow firing speed which makes them nearly useless.
I know, DC keeps chaning it which gets annoying.
Turrets:
1.be able to shoot enemy turrets
2.and it should shoot a few more bullets each burst
3.not shoot through team walls.
4.manual turret, costs less money and does little damage but shoots fast..and its manual
5.be nice if there is a rocket turret.. which shoots rockets and more expensive than gun turret
6.pistols do more damage (maybe 1+ damage for all)
7.dispensers gives armour too
8.the current famas is like a very fast shotgun, instead it should shoot short accurate bursts with less spread which are more powerful than the full round firing thingy
9.music for cs2d menu
10.respawning items on the floor like coins, med kits etc. should all respawn at the same time, rather than respawn x seconds after the time it was collected
11.USP have 100 bullets
please tick the number that you think is a good idea
I was wondering can you add trigger_move which has...
Only counter terro can move and activate the triggers assigned to it and Only Terrorist can move..
Cause i'm planning to create a laser defense map.
when a ct move near the laser.. the laser will disappear so
the ct will not die. When Terrorist go to ct base and move near the laser the laser will not disappear and if the terro move he will die.... because only ct can activate the trigger.
so.. can u add that?
please
one more thing...
how do you make a turret?
Thanks, Haris8
But it would be nice to have objects have custom events and such built in for more interactivity.
7.dispensers gives armour too
at first I though about adding this feature to, but after a few hours of gaming I decided it is better that they don't give kevlar.
The give you money, health and ammo, that is neough to stay alive for ages and kill a whole army :S
At least the fights are very stationary if both teams use them, you have to fight meter for meter.