Theres example :
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CS2D General AOE Buildings idea'sAOE Buildings idea's
20 AntwortenTheres example :
I call it: Fail.
The Auto-Repairing Wall, Wall upgrade for Wall III!
Blazzingxx hat geschrieben
I see that u still using my buildings script
Your scripts suck ass. They don't involve any OOP. You have been copying everybody's script too, so please stop whining.
LilCoder hat geschrieben
Your scripts suck ass. They don't involve any OOP. You have been copying everybody's script too, so please stop whining.
Blazzingxx hat geschrieben
I see that u still using my buildings script
Your scripts suck ass. They don't involve any OOP. You have been copying everybody's script too, so please stop whining.
Say who scripts I stole?
If maybe something, I always asking for permissions... And added credits...
These days maybe about 25% all scripts is just stoled from my scripts. So now Im trying to fight with it.
Sorry for offtopic.
Anyway there should be buildings like 10*10 or even more. Its AOE
2× editiert, zuletzt 31.08.09 21:34:12
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function buildcastle(id,x,y) 	cost(id,castle_cost) build(id,3,x-2,y-2) build(id,3,x-3,y-2) build(id,3,x-2,y-3) build(id,3,x-2,y+2) build(id,3,x-2,y+3) build(id,8,x-3,y+3) build(id,6,x-3,y) build(id,6,x+3,y) build(id,8,x-3,y-3) build(id,3,x+2,y+3) build(id,3,x+2,y+2) build(id,6,x,y-3) build(id,6,x,y+3) build(id,8,x+3,y-3) build(id,3,x+3,y+2) build(id,8,x+3,y-1) build(id,8,x+3,y+1) build(id,8,x-3,y-1) build(id,8,x-3,y+1) build(id,8,x-1,y-3) build(id,8,x+1,y-3) build(id,8,x+1,y+3) build(id,8,x-1,y+3) build(id,3,x+2,y-2) build(id,3,x+2,y-3) build(id,3,x+3,y-2) build(id,3,x-3,y+2) build(id,8,x+3,y+3) end function upgradebuildcastle(id,x,y) 	cost(id,upgradecastle_cost) build(id,4,x-2,y-2) build(id,4,x-3,y-2) build(id,4,x-2,y-3) build(id,4,x-2,y+2) build(id,4,x-2,y+3) build(id,8,x-3,y+3) build(id,6,x-3,y) build(id,6,x+3,y) build(id,8,x-3,y-3) build(id,4,x+2,y+3) build(id,4,x+2,y+2) build(id,6,x,y-3) build(id,6,x,y+3) build(id,8,x+3,y-3) build(id,4,x+3,y+2) build(id,8,x+3,y-1) build(id,8,x+3,y+1) build(id,8,x-3,y-1) build(id,8,x-3,y+1) build(id,8,x-1,y-3) build(id,8,x+1,y-3) build(id,8,x+1,y+3) build(id,8,x-1,y+3) build(id,4,x+2,y-2) build(id,4,x+2,y-3) build(id,4,x+3,y-2) build(id,4,x-3,y+2) build(id,8,x+3,y+3) build(id,4,x-1,y-1) build(id,4,x+1,y+1) build(id,4,x+1,y-1) build(id,4,x-1,y+1) build(id,20,x,y+1) build(id,20,x,y-1) build(id,20,x+1,y) build(id,20,x-1,y) end function adminbuildcastle(id,x,y) 	cost(id,admincastle_cost) build(id,5,x-2,y-2) build(id,5,x-3,y-2) build(id,5,x-2,y-3) build(id,5,x-2,y+2) build(id,5,x-2,y+3) build(id,8,x-3,y+3) build(id,6,x-3,y) build(id,6,x+3,y) build(id,8,x-3,y-3) build(id,5,x+2,y+3) build(id,5,x+2,y+2) build(id,6,x,y-3) build(id,6,x,y+3) build(id,8,x+3,y-3) build(id,5,x+3,y+2) build(id,8,x+3,y-1) build(id,8,x+3,y+1) build(id,8,x-3,y-1) build(id,8,x-3,y+1) build(id,8,x-1,y-3) build(id,8,x+1,y-3) build(id,8,x+1,y+3) build(id,8,x-1,y+3) build(id,5,x+2,y-2) build(id,5,x+2,y-3) build(id,5,x+3,y-2) build(id,5,x-3,y+2) build(id,8,x+3,y+3) build(id,5,x-1,y-1) build(id,5,x+1,y+1) build(id,5,x+1,y-1) build(id,5,x-1,y+1) build(id,20,x,y+1) build(id,20,x,y-1) build(id,20,x+1,y) build(id,20,x-1,y) end
2× editiert, zuletzt 31.08.09 21:54:35
T=turret S=Supply
1-3=wall1-3 D=Dispenser
M=barbed wire
G=gate field
MM T TMMM
M333G333T
M3 S G
T3 T 3T
G S3M
T333G333M
MMMMMM
damn its all messup click the thought buble thing on my post to see what it is supossed to be
1× editiert, zuletzt 01.09.09 07:53:23
and i don't copy your scripts because your scripts are suck
mafia_man hat geschrieben
Blazzingxx don't spam at my thread i don't like you
and i don't copy your scripts because your scripts are suck
and i don't copy your scripts because your scripts are suck
Im not spaming. And you just use my building functions, dont think that I dont know my all functions I made. (I havent said you copy all my script)
I have funny fact:
Your AOE started 3 days after I released super hero 1.2
Strange, not?
mafia_man hat geschrieben
Thats flame your scripts are suck
Btw, I have building function script idea. If you need that,pm me.
And you could make that in your buildings:
As center make gatefield
Gatefield marks where you can upgrade building.
When you are on that center and say !upgrade , you can upgrade it
Th3 Snip3r hat geschrieben
Blazzingxx you every time you make trobues.He not copy you script.I dont see he remake you script.You love youself.
Look:
Super Hero Build Script hat geschrieben
function sh_build(id,b,x,y)
if not entity(x,y,"exists") then
parse('spawnobject '..b..' '..x..' '..y..' 0 0 '..player(id,'team')..' '..id)
end
end
if not entity(x,y,"exists") then
parse('spawnobject '..b..' '..x..' '..y..' 0 0 '..player(id,'team')..' '..id)
end
end
AOE Build Script hat geschrieben
function aoe_build(id,b,x,y,t)
if not entity(x,y,"exists") then
parse('spawnobject '..b..' '..x..' '..y..' 0 0 '..t..' '..id)
end
end
if not entity(x,y,"exists") then
parse('spawnobject '..b..' '..x..' '..y..' 0 0 '..t..' '..id)
end
end
Yeah, its realy not similar
Many functions change "sh" with "aoe"
But nvm, I have bigger problems than this guy.
(My first strategical game I guess. Hmm After warcraft I)
Zitat
Sorry, I was using your script, but next time I will add your credits. ok?
Sure, thanks.
Well, if you're trying to make AOE in CS2D I'd suggest you to reskin the buildings.png inside the gfx folder. Design it to look like stone walls and such, for a more stone age realism as in AOE.
1× editiert, zuletzt 01.09.09 17:58:30
1× editiert, zuletzt 01.09.09 18:00:55
But skins loaded when you start cs2d