Well, I have edited AI script, so bots attack NPCs (but not attack players), I will upload it with my server-script about Players Vs NPC zombies.
So, It is possible to programm bots. But unfortunately, not turrets. Idea! Programmed Turret AI!
@Vectar666:
Lawl, I think that is a cool idea but not worth the effort
I would personally like the RPG ( just that, not the armour ) out of the super supply. I know it has been said b4 nut I hate the fact that most servers have turened into RPG wars!
The npc should be changed to the following things:
The npcs:
Zombie
Headcrab
Snark
Costum
Costum:
You can choose the speed,Attack rate,Skin,health and more things
And That turrets and bots shoot NPCs.
speed,Attack rate,Skin,health,team(neutral,T,CT,pacifist),whether turrets attack it, if it can shoot(if so, specify weapon type and include weapon in skin.I.E zombie w/ ak would have to have a modded skin where he has an AK.), wanderer or aggro range(if aggro, specify the range in pixels.)
Sorry, thats a bit unrealistic
(my suggestion, that is)
OR make a console command newnpc and be able to script the npc with lua.
Not sure if this was suggested before, but I'm sure it would do a good feature.
Option for triggers, activated by the V.I.P.
Example use:
An [as] map taking place in a building that uses that card entry system, and the only guy having the keycard is the actual V.I.P. And the V.I.P. has to use it to help the Counter-Terrorists take more ways to the escape point, so they stand a chance versus the Terrorists.
If this was already suggested, then I'm sorry for being repetitive
It is really, REALLY hard to connect on a specific server, when it is loading the servers. I mean, it scrolls and scrolls and scrolls really fast and I can't click on a specific server because the servers get sorted and sorted and sorted and the servers scroll away from my cursor. I have to wait until CS2D completed loading servers to have a chance to connect to the right server.
So, I suggest the following: It should be possible to tell CS2D "Hey CS2D, I don't want you to sort the list on your own, okay?". With this option, all new servers should ignore any sorting setting, they just get appended at the end of the list.
Effect: Existing servers in the list won't jump away from your cursor anymore and it is very easy to click on a server now.
With that "no sort"-option it still could be possible to sort the list manually by clicking some button or the column titles (again).
I think a "stop" button for server list loading (which has already been suggested several times) would be a better and more common solution for that problem.
I think a "stop" button for server list loading (which has already been suggested several times) would be a better and more common solution for that problem.
[optionsmenu_player]
playername=Player Name
spraylogo=Spray logo
markplayer=Mark own player
....
[optionsmenu_controls]
movementitem=Movement
absoluteoption=Absolute
relativeoption=Relative to Dir.
hudswitch=HUD Fastswitch
....
controlsetting_commheader=Communication
controlsetting_radiomessages=Radio Messages
controlsetting_groupradio=Group Radio Msgs
....
Erasing a line removes that item completely. (So removing the "newserver=New Game" line in the file would remove that option, and removing spraylogo=Spray logo would remove that section from the options menu disallowing player to change spray logo)
Moving a line to a another location reorders that menu item. Changing the text after the = makes the button text different.
If theres no "menu.cfg" or something like that in the sys folder, the game could either use a default menu or refuse to launch.
This would allow for these:
-Internet Cafe's could run their own locked down version of CS2d.
-Easier to make locked down versions for distribution in a tourament to prevent changing of certain client-side settings that would give a player advantage in that tourament.
-Translation of the game to other languages.
-Cooler mods with own menus and such.
[add your own ideas here]