Dateien

> > CS2D > Maps > piWi - de_mirage_bp
DateiübersichtCS2D-ÜbersichtMaps-Übersicht

Englisch piWi - de_mirage_bp >

33 Kommentare882 kb, 494 Downloads

alt piWi - de_mirage_bp

Jite
User Off Offline

IMG:https://www.fotos-hochladen.net/uploads/piwiscreatio4vjp3k79ct.png



Greetings!


General Information

∗ Name: de_mirage_bp v1.0 [Off_LE]
∗ Name: de_mirage_bp v1.1 [On_LE]
∗ Creator: piWi

° Size: 100x100
° Gamemode: Standard
° Creating Time[inaccurate]: 20 hours <


Credits

° Tiles are completly selfmade
° Nearly all Sprites are selfmade
• with the ecxeption of:
Mehr >

∗ oriented by csgo.99damage


>> de_mirage_bp v1.0 <

IMG:https://www.fotos-hochladen.net/uploads/mapexport10qdxah57lek.png


>> de_mirage_bp v1.1 <


IMG:https://www.fotos-hochladen.net/uploads/mapexport11aivd8fu30o.png



Rules


√ You're allowed to use to map.
× You're not allowed to reupload the map.
× You're not allowed to claim the map as yours.
× You're not allowed to edit the map.



Explanation

Honestly, I've tried to create a kind original map with the current design/style of the csgo map. I've used the pictures of the written webside in the General Information and tried to create similar tiles and sprites for the 2d game like you're able to watch at some points. It took much time and was a big effort, so I hope that you finally like the result.
Please report mistakes or bugs to me.


Cheers



Other Uploads


Map: file Datei existiert nicht (17005)
Tiles: file cs2d piWi - Tile- and Spritepack
2× editiert, zuletzt 11.12.16 12:04:07
Zugelassen von Yates

Download Download

882 kb, 494 Downloads

Kommentare

33 Kommentare
Seite
Zum Anfang Vorherige 1 2 Nächste Zum Anfang

Logge dich ein!

Du musst dich einloggen, um selber Kommentare verfassen zu können!Einloggen

alt

RandomNewB
User Off Offline

I made this map too, but still thinking a way to make my own texture. I'm too lazy to continue anyway.
Ich mag es!

alt

P_206
BANNED Off Offline

anyway , @user GeoB99: Or other persson will not change my opinion about this file.

alt

GeoB99
Moderator Off Offline

Looks like someone didn't listen to Yates' words and fell in the trap, what a shame... Just a note for everyone: anyone who engages in this discussion here will lead to a temp.ban + deletion of your comment to avoid needless stuff in the Comments section. Use PM instead as it exists here for a reason.

alt

Yates
Reviewer Off Offline

This conversation is turning out to be like a Jon Bon Jovi music video where clearly two people can see eachother and what they're doing through a video camera yet ask eachother where the fuck they are and what the fuck they're doing.

Let's end it here shall we eh. Comments on the file page should be comments about the file, not if someone engaged in a conversation with you which clearly never happened.

alt

P_206
BANNED Off Offline

@user WinterPwnd: I Want to know did i talk with you?
@user Jite: You are get critiqued and you feel angry about your file , i am just trying to help you and you start to talk dirtly with me .

alt

Jite
User Off Offline

@user WinterPwnd: you haven't got it, I've seen. I told nvide, that P_206 was revenging at this point because I haven't said good things to his loved file, that's related to the stuff which I wrote in nvides file. And that he talks any stuff which he craped out of anywhere and haven't any logical back like yours!!

alt

WinterPwnd
User Off Offline

Wow man people not clicking the like button, day ruined right?

@user P_206: gave his opinion, how doesn't it fit?
@user nvdie: agreed with me, how is it revenge?

Also since I didn't reply earlier:
"I appreeciate your feedback but it's kind disappointing for me and takes me the conviction to keep creating any maps"

Are you implying that if someone doesn't like your map, even if valid reasons are presented, that upsets you? Are you for real?

alt

Jite
User Off Offline

@user nvdie , that seems like revenge
@user P_206: this map should finally be a map for competive games, like the earlier comments said, some places are oversized what leads to the thing that players have to walk to long. But your points doesn't fit in any way, I am creator who even sets more shadows than others and the other point is also false if you know what user Lobwver said.
@user Xirot: Oh really? Hell, that's the stuff where user thinks it is necessary to comment.

alt

Lobwver
User Off Offline

"Some space are not used in the map" Man, u played on Standard maps before? u just cant fill the map with boxes or walls...
Ich mag es!

alt

P_206
BANNED Off Offline

Listen:
1-The map needs more shadow
2-Some space are not used in the map
SORRY for you

alt

Xirot
User Off Offline

Map file doesn't exist.

alt

Untitled
User Off Offline

Pretty dope.
Ich mag es!

alt

nvdie
User Off Offline

as @user WinterPwnd: said The map proportions are heavily off compared to the original map. for a (CS:GO) map shadow needs

alt

Sparty
Reviewer Off Offline

For more ideas





Start smokin weed son.
Ich mag es!

alt

Jite
User Off Offline

@user WinterPwnd: heavily off compared? I guess not because the map would look that diffrent it would be so.
However I've read your critic points and they are understandable. The structure which you have mentioned is in these place not well copied. Anyway I am not sure whether it's senseful or rational to edit the map. Instead start at 0 again, and that's not my intent brcause it took me a lot of time to create this map. Don't get me wrong, I appreeciate your feedback but it's kind disappointing for me and takes me the conviction to keep creating any maps. I will see whether I will improve. Thank you.
@user 1uP: also to you thanks.

alt

WinterPwnd
User Off Offline

The map proportions are heavily off compared to the original map.

Most of it is a lot wider and longer for no reason, for example, connector is off to the side, there is way too much area for a ct to hide when on both left and right side 1 single player should baerly fit. The place between Tmid and Tapps entrance is WAY too long, giving cts all the time in the world to push it before Ts can even reach it. Nobody is gona go B site because there is 1 single chokepoint unless they take mid. Short is also way too long. Ladder room up to jungle is also badly made, ladder room is huge, nest is big as well and jungle is a lot smaller for no reason. A site is ok but proportions are still heavily off f.e. sandwich and tetris.

I don't think you can improve this unless you start from scratch but overall it doesn't look that bad, the only problem is that some of the mentioned mistakes break the map's balance. I know that this is obviously cs2d so it can't be 1:1 but most of the stuff can be fixed if you were to try imo.

alt

1uP
User Off Offline

Lol its actually pretty good map, small fails there but it doesnt matter at all, i like it pretty much, it reminds me when i played csgo in 2010
Ich mag es!

alt

Lobwver
User Off Offline

Why you don't try the fake shadows from the de_vantage sprites (in the folder called "csp") you will improve the looking of the shadows and you can make them more transparent.
Ich mag es!

alt

Jite
User Off Offline

@user Yates: Well, I've decide to add the teleporters at places like on the right of Spot A or up of the Spot B and so I want to create the map uniformly and so I also puted them there. I don't know whether it is that disadvantage, I hope it isn't.
@user Yates: Ah, I've got it. Yes, the screenshot is showing it definitly that something is wrong there. What would you suggest?
- to remove the shadows from the electrical cables
- or only chose the right position, in this way that the light is coming from the north west
Anyway. I haven't seen that, thank you. In my first reply, I were thinking that you were talking about this:

Would you also say that this is an aspect which could get changed?
@other: Thanks for your nice feedback, I appreciate that. But I am more going to reply to the critics
Zum Anfang Vorherige 1 2 Nächste Zum Anfang