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alt Re: Massive Mod

Reinhard
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yeah, maybe you right,here the right recipe:
1xclay+1xknife+fire=1xclay brick
2xbranch+12xnail+1xhammer=1xwooden gun
1× editiert, zuletzt 13.01.10 10:17:26

alt Re: Massive Mod

maximusventriu
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excuse me...
is it true that we need 5 to 6 hours [stranded time]to cook a small meet... or is it just my imagination...?

[nevermind... only 2 or 3 stranded hours]

n is there any 'cooking time' difference between placing meat ON the grill and NEXT to the grill[on the stone]???
3× editiert, zuletzt 15.01.10 15:32:11

alt Re: Massive Mod

Spicy Night Owl
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Nikky_Boy hat geschrieben
Ok, so I suppose the recipe for a flint knife would be Flint+Vine+Stone and it would need recombining with a normal stone when getting dull.

I added flint knives in realistic mod but forgot the recipe. I made them really strong because the indians used them for like everything
5× editiert, zuletzt 12.01.10 19:48:45

alt Re: Massive Mod

mocnyfull
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Or other idea:
sand + rock +water = concrete
iron + hammer = iron sheet
glass (see my prevous post) + clay brick + concrete + iron sheet = house

alt Re: Massive Mod

Psytechnic
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mocnyfull hat geschrieben
Or other idea:
sand + rock +water = concrete

If you're gonna do that, then you might as well go the whole shebang! I'd say,
pebbles + hammer = aggregate (basic component of contrete)
aggregate + sand + water = concrete
It's a little more realistic.
mocnyfull hat geschrieben
iron + hammer = iron sheet

That's already in someone's mod... So it should be quite easy for Builder to implement this.
mocnyfull hat geschrieben
glass (see my prevous post) + clay brick + concrete + iron sheet = house

HAH! Seriously? Ok, how about Clay brick, concrete (mortar) + Iron sheet + Iron Rod (Foundations and structure) + clay tiles. You could go really mad and put cotton/wool in the walls as insulation.

Builder, I finally got the tooltip and memory problem sorted in SIIMV, so take a look and tell me what you think.

lol, lots of people are missing the impressions on this post, so I'll re'write it
1× editiert, zuletzt 14.01.10 22:06:44

alt Re: Massive Mod

Reinhard
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i have another recipe:
30xberries+30xgrape+30xbanana+30xcocoa=1xfruitshake
1× editiert, zuletzt 13.01.10 10:18:26

alt Re: Massive Mod

Reinhard
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procne hat geschrieben
why would anyone use so many fruits to make it?


because it restore all health,thirsty,hunger,and fatigue.
1× editiert, zuletzt 13.01.10 10:19:08

alt Re: Massive Mod

Vibhor
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that much food could keep one going for 10 days
and that much fruit should also fill a keg

alt Re: Massive Mod

Reinhard
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you right, besides that, i have idea:
5xgrape+5xberries+5xbanana+1xstone=1xfruity rum powder
9xlog+26xnail=1xrum keg


build rum keg, after build it should be empty, put fruity rum powder into the keg, and then put 20xwater into the keg too,and it will be a fruity rum keg .

alt Re: Massive Mod

Hazy
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Is there any use for coal or coal dust yet?
I've managed to get quite a few pieces of coal but I'm not sure what to do with them

alt Re: Massive Mod

Qc Popipo
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you can put coal in fire OR forge but coal dust is only in forge,coal dust=hammer+coal.

alt Re: Massive Mod

Hazy
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so it is used for fuel? or can i make items with it also

alt Re: Massive Mod

procne
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right now its only fuel, in next update im pretty sure you will need it to smelt steel

edit: actually i think it would be good idea to change forging some time in the future to better match evolution of metalmaking.

first people learned to smelt copper - its soft metal that doesnt need high temperature to smelt so forges fueled with wood woulc do it.

then people learned to smelt iron. its much harder metal that needs higher temperature as well, wood isnt enough to produce enough heat. charcoal or coal is needed.

finally people learned to smelt steel by removing carbon from iron in high temperature smelting (coal as fuel at least) and special forges.

now, as i would see forge evolution in stranded:

- level 1 - copper smelting. simple forge as we have now, wood as a fuel
- level 2 - iron and gold smelting. simple forge will do as well, charcoal or coal as fuel. with charcoal being produced in special building, not from campfire
- level 3 - steel smelting. improved forge and only coal as a fuel.

but yeah, it complicates game quite a lot and it prolly wouldnt be good for a gameplay at this point. but who knows, maybe somewhen in the future
1× editiert, zuletzt 13.01.10 16:41:28

alt Re: Massive Mod

Hanakin
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Psytechnic hat geschrieben
mocnyfull hat geschrieben
Or other idea:
sand + rock +water = concrete

I'd say,
pebbles + hammer = aggregate (basic component of contrete)
aggregate + sand + water = concrete
It's a little more realistic.

That would add another item with only one use. I thought we were trying to get rid of those
Edit: I'm talking about the aggregate, though using concrete while stranded is farfetched too.

alt Re: Massive Mod

Psytechnic
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Hanakin hat geschrieben
Psytechnic hat geschrieben
mocnyfull hat geschrieben
Or other idea:
sand + rock +water = concrete

I'd say,
pebbles + hammer = aggregate (basic component of contrete)
aggregate + sand + water = concrete
It's a little more realistic.

That would add another item with only one use. I thought we were trying to get rid of those
Edit: I'm talking about the aggregate, though using concrete while stranded is farfetched too.


Lol, sorry. The horrible thing with writing your expressions is no one can hear the tone. Take what I said, and add a good dose of irony Notice the sarcasm about insulation

re-wrote original post

alt Re: Massive Mod

Hanakin
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Psytechnic hat geschrieben
Lol, sorry. The horrible thing with writing your expressions is no one can hear the tone. Take what I said, and add a good dose of irony Notice the sarcasm about insulation

Oh, ok then.

alt Re: Massive Mod

Builder2-0
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Update:
-Steel Items √
-Function for retrieving saltwater from the ocean √
-Sleep uses forge\cook\fuel functions √
-Fix all the ID's on steel items. √
-3 new items (saltwater in clay bottle, saltwater in glass bottle, salt) √
-Hook that all up to the distilling script √
-Additional timer on food before it has the 'burn' chance ×
-'Dull' Tool Heads, need to be sharpened ×
-Misc fixes\additions ×

alt Re: Massive Mod

filfer
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Builder2-0 hat geschrieben
Update:
-Steel Items √
-Function for retrieving saltwater from the ocean √
-Sleep uses forge\cook\fuel functions √
-Fix all the ID's on steel items. √
-3 new items (saltwater in clay bottle, saltwater in glass bottle, salt) √
-Hook that all up to the distilling script √
-Additional timer on food before it has the 'burn' chance ×
-'Dull' Tool Heads, need to be sharpened ×
-Misc fixes\additions ×

how about a fix for the cheap burning trees technique

alt Re: Massive Mod

mocnyfull
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hazy707 hat geschrieben
Is there any use for coal or coal dust yet?
I've managed to get quite a few pieces of coal but I'm not sure what to do with them


Coal dust can be used in gun powder

coal dust + ... + ... = gun powder
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