Forum

> > Stranded II > General > Questions about modeling
ForenübersichtStranded II-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Questions about modeling

32 Antworten
Seite
Zum Anfang Vorherige 1 2 Nächste Zum Anfang

alt Re: Questions about modeling

Maenardil
User Off Offline

Zitieren
Do model looks all right on every stage of conversion? Did you put a texture inside sfx folder? Did you put correct path under the "model" parameter in the .inf file?
Take a look how exactly texture is stored. It should be in external file.
I think this question should be asked on Sketchup users forum, you might get better responses there!

alt Re: Questions about modeling

Gast

Zitieren
The model looks fine in 3ds form (I checked it out in Blender) but I can't really look at it in b3d form because I don't have any program capable of viewing .b3d files.

alt Re: Questions about modeling

Gast

Zitieren
It's irrelevant now, I read that you can use .3ds in-game and just did that. It works fine now.

alt Re: Questions about modeling

HudaJan
Super User Off Offline

Zitieren
Ok, I'm wiping dust ao a months old thread with question we were triing to solve, but didn't solve if I remember correctly.
About alpha canal!
I was triyng to make my texture with alpha canal! But I've tried everything but it didn't work.
It was like that: I made texture of herb. I put texture on the model (actually two crossed planes)and it worked perfectly when it was rendered in milkshape. Like this:
IMG:https://megaupload.cz/mini/200/Suluntitled-2.jpg

but ingame it looks like this:
IMG:https://megaupload.cz/mini/200/frsfd.jpg


DC or whoever has got some experiences with adding their own alpha canal textures in game - What software did you use, or what mistake do I make?

alt Re: Questions about modeling

Mc Leaf
Super User Off Offline

Zitieren
Uh... yes. I love myself.

Just try to rename your texture from "what_the_hell_goes_wrong_with_this_fucking_texture.jpg" in "what_the_hell_goes_wrong_with_this_fucking_texture_a.jpg".

So... just put "_a" at the end of the file name of your texture (I hope and think this will work).

Don't worry. I also spend hours and a lot of nerves to find that out.

alt Re: Questions about modeling

HudaJan
Super User Off Offline

Zitieren
OOH MC LEAF, I LOVE YOU! IMG:https://www.unrealsoftware.de/img/smiles/par-t.gif

You've helped me second time and all of that was fucking_file_name.txt stuf!
How could I just be so stupid and didn't notice this one damn damn thing

alt Re: Questions about modeling

Mc Leaf
Super User Off Offline

Zitieren
HudaJan hat geschrieben
How could I just be so stupid and didn't notice this one damn damn thing

Yes. That's exactly what I asked myself the first time, too...      
     

alt Re: Questions about modeling

HudaJan
Super User Off Offline

Zitieren
Yes. A lot of nerves caused me this one. I now hate the letter A! I'm using the E instend of it from now
Zitat
Yes. E lot of nerves ceused me this one. I now hete the letter A! I'm stoping use it now.

alt Re: Questions about modeling

Mc Leaf
Super User Off Offline

Zitieren
HudaJan hat geschrieben
Yes. A lot of nerves caused me this one. I now hate the letter A! I'm using the E instend of it from now
Zitat
Yes. E lot of nerves ceused me this one. I now hete the letter A! I'm stoping use it now.

...there ere much more tricky shots in strended then you could ever imegine...

Just don't to try celculate with decimal numbers i.e. ...

alt Re: Questions about modeling

HudaJan
Super User Off Offline

Zitieren
hmm ebout decimel numbers there ere some problems when I count the resolution, but otherwise I don't remember eny more problems. But I wes trying to count with thet your demn sinus cosinus. Horrible things!

alt Re: Questions about modeling

Mc Leaf
Super User Off Offline

Zitieren
HudaJan hat geschrieben
hmm ebout decimel numbers there ere some problems when I count the resolution, but otherwise I don't remember eny more problems. But I wes trying to count with thet your demn sinus cosinus. Horrible things!

Try sinus of 0.001 or something which should be nearly zero... (maybe it's particularly fixed now, but there are still some errors)

alt Re: Questions about modeling

HudaJan
Super User Off Offline

Zitieren
It's ok, I thought the problem is in my software, but now I know it's not. My software is ok Anyway, I'm using 3ds max, milkshape and Photoshop for textures
Zum Anfang Vorherige 1 2 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtStranded II-ÜbersichtForenübersicht