Forum

> > CS2D > General > Quick Play
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Quick Play

2 Antworten
Zum Anfang Vorherige 1 Nächste Zum Anfang

alt Quick Play

Quattro
GAME BANNED Off Offline

Zitieren
Long time ago we were making ideas for quick join servers etc to make the game separate from serverlist, which is crowded with boring servers.

It is done but I think you completely missed the point, guys: we now have dozens of boring servers with [Q] in front of them and quick join button is less than useless.

You have to understand the reason of creating that system to have an actual impact on user's interface. The reason is there are too many servers to choose from and the game itself has no gameplay at all, we have to search for servers manually, which is bad.


Let me help you see how a proper system would look like:

1)Three choices at main menu instead of quick join:

Join casual mode (players online: x)
Join veteran mode (players online: y)
Competitive matchaking (players online: z)


The links would redirect to three standard servers, which is enough for 2D on main menu, others can be found on serverlist as usual. Need help choosing the host? Gamerscentral.de is the most active server with global ban list, the hoster is awesome guy, and veterans help moderating the servers.


2)Each server would have different settings according to mode and whenever an admin joins Competitive matchmaking, it would become green on main menu, indicating that matchmaking is ON.


3)Done. With several lines of code you created a place for everyone to play on, a competitive matchmaking and everything is taken care by the community itself. The only thing you must do is check if hoster hasn't left and find a new one when he does. You finally feel that you did something smart.

alt Re: Quick Play

Yates
Reviewer Off Offline

Zitieren
A quicker (:P) option would be to create a whitelist for quick play servers instead of a blacklist.

alt Re: Quick Play

DC
Admin Off Offline

Zitieren
I did the system the way it is for reasons.

Having 3 specific fixed servers is a risk. I can't host and manage them myself and I do not want to rely on someone else doing so. Because what will certainly happen is that these servers get attacked or crash from time to time and people will instantly start crying and complaining and I will have to deal with it.

The current implementation gives you a pool of servers and therefore redundancy. I don't see any critical issues with this system. If you say that you often join servers which are too empty with it then I may have a look at the prioritization and might give crowded servers an even higher weight. I won't change the quick join system completely. I think it's fine.

I also wanted to add filters for quick play to further improve it but I didn't do so yet. Ooops.
Zum Anfang Vorherige 1 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht