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Englisch CS2D Competitive Mode

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alt Re: CS2D Competitive Mode

xsiN
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I was actually saying that if the skins could be also unlocked in other servers it would be nice as well.

alt Re: CS2D Competitive Mode

Yates
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user mrc hat geschrieben
No, this is an incentive for them to play more on competitive servers.

How so?

If you can only use something you can only earn in the same place, why play at all?

alt Re: CS2D Competitive Mode

ImCloudy
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At all, I'm not sure if it was already said, but.
Since DC is on Discord, we can discuss with him about implementing competitive into cs2d, I don't mean the game mode, but the overlay in main menu. Clearly, make the competitive idea official one approved by our master (DC).

Additionally, I'm able to help with development, if it's needed.
At the end, I wish good luck with the project.

alt Re: CS2D Competitive Mode

ImCloudy
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@user SQ: I don't actually know how does dev team look, but if you're fully responsible with implementation, then I'm sorry for my mistake, I was just wondering if the thing is solved.

alt Re: CS2D Competitive Mode

mrc
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Would green looks better than blue on the bar and effects? Will be possible to translate this texts?

alt Re: CS2D Competitive Mode

Ishara
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Hi, I just wanted to show what I tried to make as UI concept based in some assets.


Sadly I'm busy with a project and I don't have enough time to help @user SQ:
But I'm really sure he's going to do an amazing job as always. Cheers!

alt Re: CS2D Competitive Mode

Hajt
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Let's talk about server settings?

That's my suggestion:
mp_buytime 0.25
mp_freezetime 7
mp_idlekick 0
mp_pinglimit 0
mp_recoil 0
mp_roundtime 2
mp_startmoney 800
mp_unbuyable "Tactical Shield,Aug,SG552,SG550,G3SG1,Scout,AWP"
sv_fow 1
sv_friendlyfire 0
sv_gamemode 0
sv_specmode 2
sv_usgnonly 1

+ voice chat only for teammates
+ mp_showmoney 1 if you gonna implement this

alt Re: CS2D Competitive Mode

StirlizZ-Fapicon
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user Hajt hat geschrieben
Let's talk about server settings?


There is a lot of questionable things in your suggestions, lemme describe why.

× mp_buytime 0.25 - half minute is enough
× mp_freezetime 7 - for what you need 7 seconds? 3 is enough
√ mp_idlekick 0
× mp_pinglimit 0 - when your ping more than 500 - you ruining game for other players
× mp_recoil 0 - it`s a new feature, sure it should be enabled
√ mp_roundtime 2
√ mp_startmoney 800
mp_unbuyable "Tactical
× Shield,Aug,SG552,SG550,G3SG1,Scout,AWP" - stupid idea. Don`t like snipers - learn how to counter them or use sniper yourself.
√ sv_fow 1
√ sv_friendlyfire 0
√ sv_gamemode 0
√ sv_specmode 2
× sv_usgnonly 1 - and what about steam players? No need to force them to have usgn.
2× editiert, zuletzt 17.08.17 14:56:46

alt Re: CS2D Competitive Mode

Hajt
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I hardly can't agree with that.

• mp_buytime half minute is enough? Why do you want to allow players rebuy ammo and other shit for such a long time?
• mp_freezetime 3? For that time you want to discuss about economy, what's team going to play eco or full round - no way.
• mp_pinglimit 500? Imagine whats happens if you gets small lag 0.5 sec and your ping jumps to 120382193.
• mp_recoil 1? It's not even playable, have a look at the servers and count how much of them uses it.
• mp_unbuyable stupid idea? I don't think so. CS2D was made to be a dynamic game, snipers destroy it. CT would be too easy if you allow weapons with zoom.
• sv_usgnonly 0? Steam and USGN should be required to play match, just another way to detect ex cheaters.

alt Re: CS2D Competitive Mode

Magik
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dear StirlizZ-Fapicon, You are write here what's wrong and what's good, Do you participate in team competitions?, League and tournaments? I do not think so. Why do you want to advise of something you have no idea?. Play on the team, win something and then talk about the game.
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