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Englisch CS2D HD Aspect Ratio Update (16:9 or 16:10)

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Which aspect ratio do you prefer?

Nur registrierte Benutzer können abstimmen
16:9 (HD)
87,72% (50)
16:10
3,51% (2)
4:3 - keep old aspect ratio
8,77% (5)
57 Stimmen abgegeben

alt Re: CS2D HD Aspect Ratio Update (16:9 or 16:10)

SQ
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Gameplay only for 16:9 and 4:3. You can play game on any resolution, but it adapts with boarders to the gameplay. Menus and Editor will be on new resolution.

I might implement 64*64 tilsets and fow after this release it will get more players. Otherwise I won't really bother.

alt Re: CS2D HD Aspect Ratio Update (16:9 or 16:10)

Mora
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For sure it would increase small amount of players, but i don't think they would play the game more than they did it a few days ago before new version of cs2d. They would just check it, like or dislike something. But for us, who still play : it would be awesome.
We only have to tell our friends/anyone that the game is being updated. Most peoples are still online at us.de, but not play the game, so updates would bring them for some time.
/btw 1440x990 supports which ratio?

alt Re: CS2D HD Aspect Ratio Update (16:9 or 16:10)

DC
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To know which ratio you have you just divide the two resolutions.
16:9 = 1.77
16:10 = 1.6
4:3 = 1.33

1440x990 is, if you divide (1440/990) = 1.45 so actually something between 16:10 and 4:3

The probably most common resolution these days, 1920x1080, is 16:9. So everyone with such a resolution would benefit from this change. Everyone else would still be able to play the game anyway but see black borders.
1× editiert, zuletzt 07.03.17 16:18:22

alt Re: CS2D HD Aspect Ratio Update (16:9 or 16:10)

SQ
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@user VADemon: In first link it says most common is 1366*768 and then 1920x1080. So DC was right there.

360*640 is just mobile resolution with different DPI.

Update:
Editor In-Game mode view
IMG:https://s3.postimg.org/risweeimr/zzxc.png
3× editiert, zuletzt 07.03.17 20:46:51

alt Re: CS2D HD Aspect Ratio Update (16:9 or 16:10)

StirlizZ-Fapicon
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16:9 ratio brings more balance issues between left-right and up-down sides. In other words players can see more from left and right of than up and down. Ye, best solution for that problem (I calling it minor problem) is to set ratio to 1:1, but who cares?
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