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alt comming new map but i need ideas

mcqween
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hey guys i think about for my map a air port,you know ride a bird. or a place with jonts (a lot) but gard by raptors and more, a kil zone you can ficht with raptors and other players and more do you have ideas anser

alt Re: comming new map but i need ideas

lenz-_-
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USE the old thread no metter if you make any fucking maps if everyone will make threads for maps the s2 forum will become this:
ideas for my maps.
need some ideas.
help!need ideas.
and such!

alt Re: comming new map but i need ideas

EwokChieftain
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Calm down, children
As long as the threads of this kind do not jam the forum, there is no need to declare one of them as the collective one where all stuff must be posted into. If I would think so, I would already have made the other one "sticky".
-----
Let's get back to... or to be more precisious: let us begin with the topic.
I could imagine some sort of multiathlon-rallye: The player must sail, dive, run, ride and whatever to reach the goal, and he can show off with the time he needed (measured and displayed per script) if he has made a good run. You could also imply disciplines that are not directly connected to movement. Shooting, for example, like in biathlon: the player must hit, let's say: 5 birds before he may go on. A script-triggered "magical shield" ensures that he does not cheat.
You could also build a hotseat mode: after a player has accomplished a discipline, he freezes and it's the other one's turn - separated by a count-down so that the players can swop their chairs. His time freezes, too, and it goes on the next time it is his turn. The script language is powerful enough for that.
Of course the diversity and difficulticy of the disciplines must be great enough, but then it could be great fun.
2× editiert, zuletzt 11.01.07 21:35:18

alt Re: comming new map but i need ideas

jeepohahyo
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Wow! Nice idea, EC! It would be great if a map like this would be made...

Or you could revive one of the old Stranded I maps like 'Kiwi Rescue' (or a custim map like 'lachende_insel') and modernize them. The community would like it I think

If you take a custom map into Stranded II you have great new possibilities with the new S2-Scripting-Engine. Perhaps you could add a real story!

alt Re: comming new map but i need ideas

mcqween
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Dicker hat geschrieben
Wow! Nice idea, EC! It would be great if a map like this would be made...

Or you could revive one of the old Stranded I maps like 'Kiwi Rescue' (or a custim map like 'lachende_insel') and modernize them. The community would like it I think

If you take a custom map into Stranded II you have great new possibilities with the new S2-Scripting-Engine. Perhaps you could add a real story!
a nice idea ty i will think about 'kiwi rescue'

alt heres a good map idea!

Gast

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ok...
make a Jump Course,Spike Maze,and at the start put lotsa stuff and put 100,000 buterflies so he can carry stuff he gets,and more!
just make a little obstacle course...

alt Re: comming new map but i need ideas

mcqween
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Laser clan leader hat geschrieben
ok...
make a Jump Course,Spike Maze,and at the start put lotsa stuff and put 100,000 buterflies so he can carry stuff he gets,and more!
just make a little obstacle course...
lol good idea ty. i hide a bazoka in a bug and ammo in a other bug and more hide stuf

alt Re: comming new map but i need ideas

Gast

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mcqween hat geschrieben
Laser clan leader hat geschrieben
ok...
make a Jump Course,Spike Maze,and at the start put lotsa stuff and put 100,000 buterflies so he can carry stuff he gets,and more!
just make a little obstacle course...
lol good idea ty. i hide a bazoka in a bug and ammo in a other bug and more hide stuf

yea and u can make ur own weapon just 4 that map,i will already upload a sample weapon w/ pic soon.(see my new topic,weapon make w/out B3D!)

alt Re: comming new map but i need ideas

Gast

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here ya go!
file edit path:s2 directory\mods\Stranded II\sys
go to toolsfile in items.
copy this and paste it at bottom:

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###User Item,The Island Blaster
id=106
name=island blaster
icon=gfx/islandblast.bmp
scale=0.75
behaviour=blade
mat=metal
weight=1
info=a very powerful blade,and very lightweight!this uses magic powers..lookout damage 500000!
damage=500000
healthchange=100
rate=1
range=1000
script=start
                    on:use {
                    healthchange=100
                    }

alt Re: comming new map but i need ideas

bizzl
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the def wont work:
1) no model
2) property healthchange should better be 0, or it will be gone after 3 days outside the inventory
3)
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on:use {
healthchange=100
}
that will cause Error message. Remove whole script.

also, this isn't a good idea for just one map. If everyone will patch this files, users will end up in chaos.
Better stick with the items given in the mod.

alt Re: comming new map but i need ideas

Gast

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it does work if you change id!
bizzl hat geschrieben
It still wont, but heck, who am I talking to... '-_-

strange...
works 4 me!
i did it 4 u anyways...
mcqueen pls do this
###User Item,The Island Blaster
id=255
name=island blaster
icon=gfx/islandblast.bmp
scale=0.75
behaviour=blade
mat=metal
weight=1
info=a very powerful blade,and very lightweight!this uses magic powers..lookout damage 500000!
damage=500000
healthchange=100
rate=1
range=1000
script=start
on:use {
healthchange=100
}

alt Re: comming new map but i need ideas

Gast

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bizzl hat geschrieben
the def wont work:
1) no model
2) property healthchange should better be 0, or it will be gone after 3 days outside the inventory
3)
1
2
3
on:use {
healthchange=100
}
that will cause Error message(NOT). Remove whole script(no i will NOT do that,thereis no need.)

look around in the file,you will see SOME items dont have models!it just appears asa bag...
2:if you get something about gfx,
change line
icon=gfx/islandblaster.bmp
to
icon=gfx/*your pick from gfx folder*.bmp
and...
it works fine if you do the above!
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