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Englisch Custom Maps and Stuff

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alt :D

Sparty
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I know u like halo reach!

BECAUSE me and my bro are making halo reach mod!
its going to have all weapons form halo reach amd map

alt .YeaH.

FiiD
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Hey all...I maked 5 Tilesets to 1 Tileset...so you can make better maps...yeahhhh...here is the download link

http://www.megaupload.com/?d=GPC7N94Z

I maked this with VG Tileset Creator 3
If you dont know how to set it to other tileSets...no worry why I have wrote a help in the WInrar...
And here is the picture that you dont think that I lie...

http://yfrog.com/jp5in1p

IMG:https://a.imageshack.us/img709/3670/5in1.png
8× editiert, zuletzt 22.08.10 13:53:09

alt Re: Custom Maps and Stuff

BetaM
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King of the (Flat) Hill - Dirt

Is it a gamemode, or a map? It's both! All about capturing and holding the center flag. (control point) It has some new mechanics, but nothing that influences players. That means no TF2 classes, but this is a TF2-like gamemode.

Download, screens, and further info: http://unrealsoftware.de/files_show.php?file=2342

alt nice job mod

Jaso
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add mod:

Looks really nice cant wait for release or is it already released?

alt Re: Custom Maps and Stuff

BetaM
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Houses RPG, version 22, lag fixes, new features, new tileset, more houses fun than ever... coming soon...

IMG:https://i56.tinypic.com/htb228.jpg

alt Re: Custom Maps and Stuff

Mawd
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jaso55 hat geschrieben
add mod:

Looks really nice cant wait for release or is it already released?


I don't know.
Well, i am working on it, it's going well.

And..
Spoiler >

alt Re: Custom Maps and Stuff

HaRe
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didnt know where to post this but well this is an sample of US id Saving

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whattosave = {}

addhook("ms100","save_whattosave")
function save_whattosave()
	for id = 1,32 do
		if (player(id,"exists")) then
			whattosave = player(id,"score") -- change it to what u want to save
		end
	end
end

addhook("say","save_savegame")
function save_savegame(id,t)
	if t=="!save" then -- Type !save to save
		if (player(id,"usgn")>0) then
			msg2(id,"©255255255SuccesFully Saved!")
			io.output(io.open("sys/lua/users/"..player(id,"usgn")..".txt","w+"))
			io.write(whattosave)
			io.close()
			return 1
		else
			msg2(id,"©255000000Failed to read your US ID")
			return 1
		end
	end
end

addhook("leave","save_autosaveleave")
function save_autosaveleave(id)
	for id = 1,32 do
		if (player(id,"exists")) then
			if (player(id,"usgn")>0) then
				io.output(io.open("sys/lua/users/"..player(id,"usgn")..".txt","w+"))
				io.write(whattosave)
				io.close()
				return 1
			end
		end
	end
end

addhook("minute","save_autosavemin")
function save_autosavemin(id)
	for id = 1,32 do
		if (player(id,"exists")) then
			if (player(id,"usgn")>0) then
				msg2(id,"©255255255Auto Saved *Every Minute*")
				io.output(io.open("sys/lua/users/"..player(id,"usgn")..".txt","w+"))
				io.write(whattosave)
				io.close()
				return 1
			end
		end
	end
end

addhook("spawn","save_loadspawn")
function save_loadspawn(id)
	if (io.open("user/"..player(id,"usgn")..".txt")~=nil) then
		msg2(id,"©255255255SuccesFully Loaded")
		for l in io.lines("sys/lua/users/"..player(id,"usgn")..".txt") do
			value = tonumber(l) -- This is the value to get ur score use " parse("setscore "..id.." "..value) "
		end
	else
		msg2(id,"©255000000Failed to load")
	end
end

be sure to make an
sys/lua/users folder or else it wont work
4× editiert, zuletzt 05.09.10 01:30:46
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