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Englisch Beta 0.1.2.0 Suggestions & Ideas

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alt Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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Time to be hated.

Dead people - Lua.

Movable objects - extensive Lua.

Gravity/physics gun - along with movable objects, extensive Lua.

Why implement ideas in the game code if they can be made with Lua?

alt Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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Vetle hat geschrieben
why are you repeating that every single time?


Because it's extra unneeded work for DC to implement ideas that can be done with Lua.

Vetle hat geschrieben
Don't you get it we want that stuff w/o lua?


Same as above.

Vetle hat geschrieben
Go away

*extends neck*
Nope.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Danikah
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user EngiN33R hat geschrieben
Time to be hated.

Dead people - Lua.

Movable objects - extensive Lua.

Gravity/physics gun - along with movable objects, extensive Lua.

Why implement ideas in the game code if they can be made with Lua?

Then do them.
On the first of July, I want to see dead people, moveable objects, physics guns on the front page, all of them programmed by YOU.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

miRRR
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Why does everyone tell you to make stuff with Lua? It would actually be cool to have dead bodies lying on the ground, after you've died.

It should be actually implemented into CS2D, also so you can edit the looks of it.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Mawd
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Only if dead bodies will cause massive lag just because there is too many people dying in the server.
But I think having an option to disable dead body will solve this. So I guess, yup, it looks cool tho.

Also, I found this little Func_Message mistake, DC.
When you typed "Some gay shit" on the message bar, the grid will show up and I don't want it to be on.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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user Danikah hat geschrieben
user EngiN33R hat geschrieben
Time to be hated.

Dead people - Lua.

Movable objects - extensive Lua.

Gravity/physics gun - along with movable objects, extensive Lua.

Why implement ideas in the game code if they can be made with Lua?

Then do them.
On the first of July, I want to see dead people, moveable objects, physics guns on the front page, all of them programmed by YOU.


Why in the world would I care about what you want? Plus, I'm not doing all that for free in 8 days.

@Zirt
There's a quickfix released by DC that fixes the g thing in text fields in editor. There is a link somewhere here.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

The Spy
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user EngiN33R hat geschrieben
Time to be hated.

Dead people - Lua.

Movable objects - extensive Lua.

Gravity/physics gun - along with movable objects, extensive Lua.

Why implement ideas in the game code if they can be made with Lua?


So even gravity gun can be made with Lua? Wow that would be a BIG code.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user EngiN33R hat geschrieben
Time to be hated.

Dead people - Lua.

Movable objects - extensive Lua.

Gravity/physics gun - along with movable objects, extensive Lua.

Why implement ideas in the game code if they can be made with Lua?


Because they dont work like the standard ones

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Divine
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user EngiN33R hat geschrieben
Time to be hated.

Dead people - Lua.

Movable objects - extensive Lua.

Gravity/physics gun - along with movable objects, extensive Lua.

Why implement ideas in the game code if they can be made with Lua?


It will cause less lag to servers if it is added to the client-side part. DC can make the game larger, but if there are more luas making the servers more complex, it will lag and cause crashes, which would make the users of cs2d who host less happy.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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The Spy hat geschrieben
So even gravity gun can be made with Lua? Wow that would be a BIG code.


That's what I'm saying - it'd take a long while to code it but it is codable.

Aizajar hat geschrieben
Because they dont work like the standard ones


I'm sorry, what? What doesn't work like the standard what? Lua stuff doesn't work like the standard stuff? If so, then both right and wrong, wrong because Lua uses and is itself a standard thing in CS2D.

Divine hat geschrieben
It will cause less lag to servers if it is added to the client-side part. DC can make the game larger, but if there are more luas making the servers more complex, it will lag and cause crashes, which would make the users of cs2d who host less happy.


Well, movable objects' positions have to be updated both client-side and server-side, so it doesn't matter THAT much if it's done with Lua or coded into the game (correct me if I'm wrong).

alt Re: Beta 0.1.2.0 Suggestions & Ideas

sanya237
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user EngiN33R hat geschrieben
Time to be hated.

Dead people - Lua.

Movable objects - extensive Lua.

Gravity/physics gun - along with movable objects, extensive Lua.

Why implement ideas in the game code if they can be made with Lua?

alt Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user EngiN33R hat geschrieben
The Spy hat geschrieben
So even gravity gun can be made with Lua? Wow that would be a BIG code.


That's what I'm saying - it'd take a long while to code it but it is codable.

Aizajar hat geschrieben
Because they dont work like the standard ones


I'm sorry, what? What doesn't work like the standard what? Lua stuff doesn't work like the standard stuff? If so, then both right and wrong, wrong because Lua uses and is itself a standard thing in CS2D.

Divine hat geschrieben
It will cause less lag to servers if it is added to the client-side part. DC can make the game larger, but if there are more luas making the servers more complex, it will lag and cause crashes, which would make the users of cs2d who host less happy.


Well, movable objects' positions have to be updated both client-side and server-side, so it doesn't matter THAT much if it's done with Lua or coded into the game (correct me if I'm wrong).


of course,...but it's not the same like blitzmax because,..you can edit parameters and create better things, dont need to make a "server.lua" on sys

And I dont like a lot of LUAS mounted on server with "dofile("sys/lua/i_want_my_physgun.lua")",also they can make lag and its annoying

alt Invisible

Bloodwing
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I don't know if it was sayed here before i don't want to read the 35 sites...
So i want to ask if u can make sth
that a special player (serveradmins)
are INVISIBLE not only half visible like invisible suit.
i mean completly invisible and unkillable...
its good for citylife roleplays...
So if ppl do things that are not aloud and u see it
u shoot on him and he dies XP
It's just an idea but it would be grate to do this with lua!

alt Re: Beta 0.1.2.0 Suggestions & Ideas

V4mpX
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user Bloodwing hat geschrieben
I don't know if it was sayed here before i don't want to read the 35 sites...
So i want to ask if u can make sth
that a special player (serveradmins)
are INVISIBLE not only half visible like invisible suit.
i mean completly invisible and unkillable...
its good for citylife roleplays...
So if ppl do things that are not aloud and u see it
u shoot on him and he dies XP
It's just an idea but it would be grate to do this with lua!


WTF unkillable player this is a shot game not a fairy game to a roleplay

alt Re: Beta 0.1.2.0 Suggestions & Ideas

ImBack
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Why dead bodies without lua? It's because it was a feature implemented a long time ago without lua, maybe it'd be nice to have it again.

It's like if blood didn't come out when we shot people, you'd be saying, "oh you can just make blood and gore appear with lua" (it's in there by default and it's fine).

Also, it's not like a list of relevant lua scripts are out there compiled in a list on some topic @unrealsoftware.de (that would be helpful though).
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