Forum

> > CS2D > General > 0.1.1.8 pre-release
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch 0.1.1.8 pre-release

215 Antworten
Seite
Zum Anfang Vorherige 1 24 5 610 11 Nächste Zum Anfang

alt Re: 0.1.1.8 pre-release

phihung940
User Off Offline

Zitieren
Cool version... some thing i want to tell:

1) Why the Env_NPC not have some optional?? Some easy option like: Respawn (Respawn time) , Friendly or Enemy of CT or T or both, Damage , Heath , Speed.
2) The "Warning box" when exit editor , quit ... is to BIG
3) You Allow user to creat they own NPC
4) 4 Zombie skin for 4 T's sprites , because we have t1,2,3.bmp so... if use 1 skin ... Player cant have any choise to change they skin.
5) Font a little biger... should like the old version
6) In this version, bot is ... noob ?
1× editiert, zuletzt 19.08.10 07:42:54

alt Re: 0.1.1.8 pre-release

Loooser
User Off Offline

Zitieren
DC already said: (as reminder)
DC hat geschrieben
dear god.. I GOT IT! you all want Lua scriptable npcs / custom npcs / MOAR npcs / npc settings etc.
stop repeating it please
I don't want to comment it now. maybe some of these things will be realized.


@DC
Awesome*30
i realy love the Super supply
it will be great fun to play construction with armor and rpg
very nice idear

alt Re: 0.1.1.8 pre-release

StirlizZ-Fapicon
Super User Off Offline

Zitieren
@DC
1. Anyway need MORE env_NPC functions case not all know scripts.

2. Anyway you change something with fonts, may be you can find distinctions behind font in version 1.1.5 and version 1.1.6 ?

alt Re: 0.1.1.8 pre-release

Vectarrio
User Off Offline

Zitieren
Fapicon hat geschrieben
@DC
1. Anyway need MORE env_NPC functions case not all know scripts.

2. Anyway you change something with fonts, may be you can find distinctions behind font in version 1.1.5 and version 1.1.6 ?

DC hat geschrieben
again: no suggestions please. I'll remove and ignore all suggestions which are posted here. I'll not add additional new stuff to 0118!

alt Re: 0.1.1.8 pre-release

_oops
User Off Offline

Zitieren
Npc Bugs - when u build tings u can see construction site .

but npc following , and u build tings , Npc stuck at there and
can't find us , and turret can't kill npc , don shoot , gate field too , env_hurt is no work to npc , teamgate too, and can't join at portal , teleport , can pass obstacle (is that jump ? lol)

end

alt !!!

Kostyan1996
User Off Offline

Zitieren
Hi all!
How to change speedmod, damage, weapon of NPC?

alt Re: 0.1.1.8 pre-release

SQ
Moderator Off Offline

Zitieren
Impatiently, I was waiting for this.
Great job, even thought bots became worse by using standard script.

For CS2D improvements, this might fit the topic.

Before summer break, I was working on game engine concept, which had marvelous outcome.
Yesterday I made Lua script which exports and generates shadows & lights layer for CS2D.
Shadow & Lights application is written in BlitzMax & Lua.

If someone has interest in this, I might continue to develop it for CS2D.

IMG:https://img230.imageshack.us/img230/9404/graphicsk.png

alt Re: 0.1.1.8 pre-release

Vectarrio
User Off Offline

Zitieren
GrandMyth hat geschrieben
Impatiently, I was waiting for this.
Great job, even thought bots became worse by using standard script.

For CS2D improvements, this might fit the topic.

Before summer break, I was working on game engine concept, which had marvelous outcome.
Yesterday I made Lua script which exports and generates shadows & lights layer for CS2D.
Shadow & Lights application is written in BlitzMax & Lua.

If someone has interest in this, I might continue to develop it for CS2D.

IMG:https://img230.imageshack.us/img230/9404/graphicsk.png

I have interest!

alt Re: 0.1.1.8 pre-release

SQ
Moderator Off Offline

Zitieren
However, it's not real-time light & shadows.
Cannot be updated if wall is moving, because it's not based on polygons.

More info, you can select light size, x, y, color (r,g,b)
In lua script you shall write like this:
1
2
createlight(0,0,220,255,255,0)
createlight(600,0,220,0,255,0)

createlight(X,Y,SIZE,RED,GREEN,BLUE)

Also there are some globals like:
SHADOWALPHA (0 - 255) - area which is no effect by light. 0 Black, 255 - transparent.
LIGHTALPHA (0 - 1) - just simply applies alpha of light layer.

alt Re: 0.1.1.8 pre-release

senar
User Off Offline

Zitieren
DC hat geschrieben
but what you can do is reporting (new and unknown) bugs


i found a bug:
take a rpg luncher and hit the zombie or headcrab and nothing will happend.
i don't know if this bug know or unknow.

alt Re: 0.1.1.8 pre-release

Crazyx
User Off Offline

Zitieren
senar hat geschrieben
DC hat geschrieben
but what you can do is reporting (new and unknown) bugs


i found a bug:
take a rpg luncher and hit the zombie or headcrab and nothing will happend.
i don't know if this bug know or unknow.

I also noticed that while testing my • Zombie Sandbox map. They wouldn't fucking die, LoL.
Zum Anfang Vorherige 1 24 5 610 11 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht