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Englisch CS2D 0.1.1.5

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alt Re: CS2D 0.1.1.5

Admir
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DC won't add a vehicles, I hope he only add a moving object or sprite.

alt Re: CS2D 0.1.1.5

Night Till Death
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dude this is not hl1 wher you find diffrent ammo for a gun this is cs in cs you cant find ammo clips you can only buy em

alt Re: CS2D 0.1.1.5

BetaM
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My suggestion: Quadruple turrets would be good, and a "roof" as a building - a player goes under it, and he can't be seen under it. Also an entity like "env_move" would be useful. (If it will be triggered, a player will move in a given direction, or when a player goes on the entity he will move in a given direction (without trigger_move), of course instead of it, a conveyor tile can be made).

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spartan029
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mat5b hat geschrieben
My suggestion: Quadruple turrets would be good, and a "roof" as a building - a player goes under it, and he can't be seen under it. Also an entity like "env_move" would be useful. (If it will be triggered, a player will move in a given direction, or when a player goes on the entity he will move in a given direction (without trigger_move), of course instead of it, a conveyor tile can be made).


I'm sorry DC is currrently not taking suggestion(to my knowledge) and any ways this is not the correct thread to suggest things. All we can do is wait till DC unlocks the Max suggestions thread or starts a new one.

alt Re: CS2D 0.1.1.5

SQ
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mortyr22 is right.
Some weapons should have different ammo.
shotguns have different ammo than all other weapons.
And meny weapons.
But usp , mac10 and ump45 have same ammo.
Also Glock , tmp , mp5 have same ammo.

Also hud should have ammo type icon as in valve cs
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