Forum

> > CS2D > General > Editing MAP: Dyn Tiles
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Editing MAP: Dyn Tiles

13 Antworten
Zum Anfang Vorherige 1 Nächste Zum Anfang

alt Re: Editing MAP: Dyn Tiles

DC
Admin Off Offline

Zitieren
are you speaking about door stuff which can be opened with a button etc? you have to use entities (button with light bulb in editor) for that (func_dynwall)

alt Re: Editing MAP: Dyn Tiles

owiowais
User Off Offline

Zitieren
i mean dyn tiles tile will dissapear so we cant run on it if we walk on it we will die cause no tile there and it will appear we can walk on it i mean that

i don want to use hurt there

alt Re: Editing MAP: Dyn Tiles

DC
Admin Off Offline

Zitieren
oh ok.. I think he is talking about something like a dynamic bridge. as you can see it in the portal/laser mine video.

that's a new setting for func_dynwall. it will be available with the next release. horus is right about it.
2× editiert, zuletzt 10.06.09 18:45:29

alt Re: Editing MAP: Dyn Tiles

horus
User Off Offline

Zitieren
owiowais hat geschrieben
i mean dyn tiles tile will dissapear so we cant run on it if we walk on it we will die cause no tile there and it will appear we can walk on it i mean that

i don want to use hurt there

Tiles that can disappear so that people can't go on it because there is no tile there. [assuming there is a deadly tile underneath]
If it the tile is there, then we can walk on it.
Basically the tile version of the dyn_wall, which is to be released in the next version.
Horrible grammar and syntax is understandable. Just think like someone who doesn't speak the language.

EDIT: DC beat me to it. xP

alt Re: Editing MAP: Dyn Tiles

X-RDG
COMMUNITY BANNED Off Offline

Zitieren
I thought you were talking about that red tiles that turn on and off (red and then dark red).
Is is that?

alt Re: Editing MAP: Dyn Tiles

DC
Admin Off Offline

Zitieren
that's probably a simple tile animation which is already possible but which does not have any influence on the tile properties (the tile will always keep the same properties even when the image changes)
Zum Anfang Vorherige 1 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht