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Englisch Portal Gun + Laser Mines

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alt Re: Portal Gun + Laser Mines

Silent_Control
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I was wondering about that Laser Mines...In many movies there was a seif that was surounded by invisible lasers. Here, the opposite team can see your lasers?
Because if they can then the lasers will be used just for defense, because no enemy will pass through them.

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sonnenschein
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they can be destroyed with a he grenade, or other explosives.

DC hat geschrieben
can be destroyed with explosives only. shooting doesn't work

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DC
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yes left click opens the orange portal, rightclick the blue portal.

and everyone sees all lasers

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horus
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horus hat geschrieben
How about just making a no-portal entity like you did with the building? xP

Beat you to it. [Check the first page]
Portals seem good for a race... Only the most skilled will pwn everyone else with the portal.
OMG I CAN'T WAIT!!!

alt Re: Portal Gun + Laser Mines

DC
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portals and mines are already not "buildable" in info_nobuilding areas because they are - at least internally - some sort of building as well.

I also added a new checkbox for info_nobuilding so you can allow mines/portals in the area.

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Todesengel
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Can you make a entitiy for a Trigger_playce you must stand on the 32x32 field then is start trigger when you go from the place trigger it to also but you can drop a weapon on this then activate this to.

Add you more Weapons for the NEw Version or only Portal and Mine?

alt Re: Portal Gun + Laser Mines

DC
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you better post in the german area because it's really hard to understand your broken english...
moreover this is not a thread for suggestions + I will not add an entity for this because it is too special and can be realized with Lua already

not sure about new weapons. it's not planned to add more atm.

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horus
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I think he wants you to add an entity that:
1. One must first stand on a certain tile
2. Something is triggered when you leave the tile
3. Also trigger-able by dropping a weapon on the tile
... what? I just confused myselfz xP

EDIT: I thought this was the suggestions thread... >.>

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chuico123
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i noticed in the video that u would be able to put floor and deadly floor on func_dynwall, or is it a new entity or i just forgot a entity to do that

also horus:
1- maybe a pressure button that needs something on it making it pressed (a player or a weapon)
2- DC doesnt do that, as i know he like to make surprises, and it would ruin it, I always read the changelog file before playing new versions just to know what has been fixed/changed/added/removed and just to make sure i wont miss any new stuff

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horus
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... OMG I DIDN'T NOTICE THAT... I feel stupid nao. xP

1. That would make sense... We could make puzzle maps with those.
2. Moved it to the suggestions thread. <.<

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Admir
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DC, can we open portal in wall? like Laser mine from side, or we just can open portal at ground?

and.. we can shoot that Laser mine and it blown like HL1?

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horus
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Both have answers.
1. If you watched the video, you'll see that portals open on ground only.
2. Nope. Grenades are the only way to detonate them without walking into the laz0rz.

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Zune5
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-Skull_ hat geschrieben
Does the laser mines must put at Wall??

Yeah, because we already have mines on the ground.

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X-RDG
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DC this is awesome!!!

"Boring" video?

When I saw it I almost smashed my keyboards through the wall full of excitement!

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Kaka024
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Killahamsta hat geschrieben
With a few skins and all, We can call this "Orangebox 2D"


lolmao. True, true
I'm starting to think that cs2d has too much new things. I wasn't happy with new armors, but after a long time i could live with it. Now mines and portal gun. Same situation as armors. I hope that people wont abuse it, cause its nice in-game but not if u use only this if u know what i mean.

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horus
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You mean badly overused? Like rickrolling?
Well, without new things, where would CS2D go? We're at 0.1.1.4 [soon 0.1.1.5] and we still have about... 886 updates to go. CS2D would get kind of stale in those 886      updates without something refreshingly new. Menu and bot updates could probably only last about 200 updates, in my opinion.
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