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Englisch CS2D Max Suggestions V2

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alt Re: CS2D Max Suggestions V2

Silent_Control
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I don't understand what is a 3D sound! A sound has dimensions? I thought that a sound is a kind of vibration, an oscilation of some points of matter.

alt Re: CS2D Max Suggestions V2

X-RDG
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Silent_Control hat geschrieben
I don't understand what is a 3D sound! A sound has dimensions? I thought that a sound is a kind of vibration, an oscilation of some points of matter.


A 3D sound is a more realistic sound that may look real at reality.

2D sounds are those that aren't really realistic... the most non-quality ones.

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horus
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A .mid file might actually be better than a .mp3 file for the reason that .mp3 is a very lossy file type. However, most people don't know this and would prefer .mp3 over any other sound file due to familiarity.
I think the 3D sound is like sound coming from different directions? If so... well that's already in there. Just an assumption here, probably wrong.

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Somaz
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...

Okay... Maybe in cs2d a 3D sound is really called a 2D sound.


The point is - a 3D/2D sound is a sound that can be played at a point and the further you are from the sound - the lesser it's volume is. If you are too far then you don't hear it at all.

All the normal sounds like shooting or something blowing up in cs2d are 3D/2D sounds.

Examples of non-3D/2D sounds are the famous "Double Kill" and "Multi Kill" sounds. No matter where you are you will allways hear them at full volume.


I would like a function in LUA like playsoundatpoint("soundfile",x,y) or something simillar to that.

alt Re: CS2D Max Suggestions V2

Somaz
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No you can't. Like if we load de_dust and I tell you: play me "this" sound right "here", could you do that? I don't think so.

And SURROUND is a stupid name for a 3D sound. It's like calling it stereo. Oh and originally this came from warcraft 3. It has "3D" sounds and normal sounds.

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KimKat
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Jonzku777 hat geschrieben
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3D sound effect


Do you mean SURROUND?
Yea surround not 3D. Forgot that word, been looking for it everywhere... surround sound.

Surround sound is when you hear sounds from different directions (angles) and stuff like that, for example if you hear the sfx "fun/godlike.wav" from the top right of the screen or something. This could easily be done with entities... as shown in my previous post.

I want more entities to be able to trigger stuff (in one way or another). A improved trigger system is what I'm looking for.
1× editiert, zuletzt 11.06.09 22:18:48

alt Re: CS2D Max Suggestions V2

KimKat
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Bloodshot hat geschrieben
About the DynWall, at a trigger_hit on the two tiles at either end of the 'door', and make them trigger the wall.
It's not the wall I'm talking about, it's the dynwall I'm talking about.
And I can't put trigger_hit on a non-wall tile, it functions through walls I guess. I want same feature for the dynwall, but built in with a checkbox, it seems that its the only way to make it function properly.

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Somaz
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OH! I forgot to ask DC a very important thing.


When the new version comes out, could you please post a changelog?

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horus
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He always does. It's either in the readme or in another .txt file. I don't think he'll post it on the site, though. New commands are in the changelog, so don't be going around asking how people are doing kewl stuffs until after you've checked the changelog. They might be using Lua, too.

alt Re: CS2D Max Suggestions V2

Kaka024
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@Jonzku
For e.g.:
Youre on left side of river. In right speaker you hear loud water, in left speaker little more quiet. When you go more away, left side might be unhearable, but right speaker will play water quietly, but if youre just in center of it, both speakers will have the same volume.

@topic
i think that advanced voting is a good idea. Like vote for 20 seconds and press (for example) Y for yes.
And voting: to kick/add bots, to change gamemode.

alt Re: CS2D Max Suggestions V2

KimKat
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Jonzku777 hat geschrieben
So you mean that sound could "move" from other speaker to another and stuff?

Like...umm... DYNAMIC-SOUND?
It's sound panning when the sound moves and changes from left, right, top, bottom speakers. Panning could be useful for some sounds actually if you want to play a sound on right or left speaker only.

I would also like to suggest a "clear" command for clearing all server info and stuff like that which is shown in console. A "clear" command which dumps all information that floods into console. Also I get these errors (displayed in orange text) in console quite often, I want to see less of them.
3× editiert, zuletzt 12.06.09 19:40:22

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sonnenschein
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what about ability to make people see my other .txt files? the same as serverinfo.txt and with map info.

If this is possible right now, please tell me.

alt Re: CS2D Max Suggestions V2

horus
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Well, is it possible to bring up the map info like you can the server info? I've looked around, but I've found that I can only bring up server info so far. [f1, right?]
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